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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
commit71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch)
tree391064cc6173a6fe75069af2fdc1978af12f623e /include/ISceneNodeAnimatorCameraFPS.h
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
+#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
+
+#include "ISceneNodeAnimator.h"
+#include "IEventReceiver.h"
+#include "irrArray.h"
+
+namespace irr
+{
+ struct SKeyMap;
+
+namespace scene
+{
+
+ //! Special scene node animator for FPS cameras
+ /** This scene node animator can be attached to a camera to make it act
+ like a first person shooter
+ */
+ class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
+ {
+ public:
+
+ //! Returns the speed of movement in units per millisecond
+ virtual f32 getMoveSpeed() const = 0;
+
+ //! Sets the speed of movement in units per millisecond
+ virtual void setMoveSpeed(f32 moveSpeed) = 0;
+
+ //! Returns the rotation speed in degrees
+ /** The degrees are equivalent to a half screen movement of the mouse,
+ i.e. if the mouse cursor had been moved to the border of the screen since
+ the last animation. */
+ virtual f32 getRotateSpeed() const = 0;
+
+ //! Set the rotation speed in degrees
+ virtual void setRotateSpeed(f32 rotateSpeed) = 0;
+
+ //! Sets the keyboard mapping for this animator (old style)
+ /** \param map Array of keyboard mappings, see irr::SKeyMap
+ \param count Size of the keyboard map array. */
+ virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
+
+ //! Sets the keyboard mapping for this animator
+ //! \param keymap The new keymap array
+ virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
+
+ //! Gets the keyboard mapping for this animator
+ virtual const core::array<SKeyMap>& getKeyMap() const = 0;
+
+ //! Sets whether vertical movement should be allowed.
+ /** If vertical movement is enabled then the camera may fight with
+ gravity causing camera shake. Disable this if the camera has
+ a collision animator with gravity enabled. */
+ virtual void setVerticalMovement(bool allow) = 0;
+
+ //! Sets whether the Y axis of the mouse should be inverted.
+ /** If enabled then moving the mouse down will cause
+ the camera to look up. It is disabled by default. */
+ virtual void setInvertMouse(bool invert) = 0;
+ };
+} // end namespace scene
+} // end namespace irr
+
+#endif
+