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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
commit71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch)
tree391064cc6173a6fe75069af2fdc1978af12f623e /include/ISceneNodeAnimatorCameraMaya.h
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
+#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
+
+#include "ISceneNodeAnimator.h"
+
+namespace irr
+{
+
+namespace scene
+{
+
+ //! Special scene node animator for Maya-style cameras
+ /** This scene node animator can be attached to a camera to make it act like a 3d
+ modelling tool.
+ The camera is moving relative to the target with the mouse, by pressing either
+ of the three buttons.
+ In order to move the camera, set a new target for the camera. The distance defines
+ the current orbit radius the camera moves on. Distance can be changed via the setter
+ or by mouse events.
+ */
+ class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
+ {
+ public:
+
+ //! Returns the speed of movement
+ virtual f32 getMoveSpeed() const = 0;
+
+ //! Sets the speed of movement
+ virtual void setMoveSpeed(f32 moveSpeed) = 0;
+
+ //! Returns the rotation speed
+ virtual f32 getRotateSpeed() const = 0;
+
+ //! Set the rotation speed
+ virtual void setRotateSpeed(f32 rotateSpeed) = 0;
+
+ //! Returns the zoom speed
+ virtual f32 getZoomSpeed() const = 0;
+
+ //! Set the zoom speed
+ virtual void setZoomSpeed(f32 zoomSpeed) = 0;
+
+ //! Returns the current distance, i.e. orbit radius
+ virtual f32 getDistance() const = 0;
+
+ //! Set the distance
+ virtual void setDistance(f32 distance) = 0;
+ };
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+