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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/ISceneNodeAnimatorFactory.h | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'include/ISceneNodeAnimatorFactory.h')
| -rw-r--r-- | include/ISceneNodeAnimatorFactory.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/include/ISceneNodeAnimatorFactory.h b/include/ISceneNodeAnimatorFactory.h new file mode 100644 index 0000000..c3f5b3c --- /dev/null +++ b/include/ISceneNodeAnimatorFactory.h @@ -0,0 +1,69 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
+#define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
+
+#include "IReferenceCounted.h"
+#include "ESceneNodeAnimatorTypes.h"
+
+namespace irr
+{
+namespace scene
+{
+ class ISceneNode;
+ class ISceneNodeAnimator;
+
+ //! Interface for dynamic creation of scene node animators
+ /** To be able to add custom scene node animators to Irrlicht and to make it possible for the
+ scene manager to save and load those external animators, simply implement this
+ interface and register it in you scene manager via ISceneManager::registerSceneNodeAnimatorFactory.
+ Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to
+ increase the reference counter of the scene node manager. This is not necessary because the
+ scene node manager will grab() the factory anyway, and otherwise cyclic references will
+ be created and the scene manager and all its nodes won't get deallocated.
+ */
+ class ISceneNodeAnimatorFactory : public virtual IReferenceCounted
+ {
+ public:
+
+ //! creates a scene node animator based on its type id
+ /** \param type: Type of the scene node animator to add.
+ \param target: Target scene node of the new animator.
+ \return Returns pointer to the new scene node animator or null if not successful. You need to
+ drop this pointer after calling this, see IReferenceCounted::drop() for details. */
+ virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) = 0;
+
+ //! creates a scene node animator based on its type name
+ /** \param typeName: Type of the scene node animator to add.
+ \param target: Target scene node of the new animator.
+ \return Returns pointer to the new scene node animator or null if not successful. You need to
+ drop this pointer after calling this, see IReferenceCounted::drop() for details. */
+ virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0;
+
+ //! returns amount of scene node animator types this factory is able to create
+ virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0;
+
+ //! returns type of a createable scene node animator type
+ /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
+ getCreatableSceneNodeTypeCount() */
+ virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const = 0;
+
+ //! returns type name of a createable scene node animator type
+ /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
+ getCreatableSceneNodeAnimatorTypeCount() */
+ virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0;
+
+ //! returns type name of a createable scene node animator type
+ /** \param type: Type of scene node animator.
+ \return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */
+ virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const = 0;
+ };
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+
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