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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IShadowVolumeSceneNode.h | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'include/IShadowVolumeSceneNode.h')
| -rw-r--r-- | include/IShadowVolumeSceneNode.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/include/IShadowVolumeSceneNode.h b/include/IShadowVolumeSceneNode.h new file mode 100644 index 0000000..82c2ad3 --- /dev/null +++ b/include/IShadowVolumeSceneNode.h @@ -0,0 +1,38 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
+#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
+
+#include "ISceneNode.h"
+
+namespace irr
+{
+namespace scene
+{
+ class IMesh;
+
+ //! Scene node for rendering a shadow volume into a stencil buffer.
+ class IShadowVolumeSceneNode : public ISceneNode
+ {
+ public:
+
+ //! constructor
+ IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
+ : ISceneNode(parent, mgr, id) {}
+
+ //! Sets the mesh from which the shadow volume should be generated.
+ /** To optimize shadow rendering, use a simpler mesh for shadows.
+ */
+ virtual void setShadowMesh(const IMesh* mesh) = 0;
+
+ //! Updates the shadow volumes for current light positions.
+ virtual void updateShadowVolumes() = 0;
+ };
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+
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