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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IVolumeLightSceneNode.h | |
| download | irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.gz irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.tar.bz2 irrlicht-71e94ee161447b84c0eaabf6567f8fa62262cd3e.zip | |
Diffstat (limited to 'include/IVolumeLightSceneNode.h')
| -rw-r--r-- | include/IVolumeLightSceneNode.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/include/IVolumeLightSceneNode.h b/include/IVolumeLightSceneNode.h new file mode 100644 index 0000000..6386112 --- /dev/null +++ b/include/IVolumeLightSceneNode.h @@ -0,0 +1,60 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+//
+// created by Dean Wadsworth aka Varmint Dec 31 2007
+
+#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
+#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
+
+#include "ISceneNode.h"
+
+namespace irr
+{
+namespace scene
+{
+ class IMeshBuffer;
+
+ class IVolumeLightSceneNode : public ISceneNode
+ {
+ public:
+
+ //! constructor
+ IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+ const core::vector3df& position,
+ const core::vector3df& rotation,
+ const core::vector3df& scale)
+ : ISceneNode(parent, mgr, id, position, rotation, scale) {};
+
+ //! Returns type of the scene node
+ virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; }
+
+ //! Sets the number of segments across the U axis
+ virtual void setSubDivideU(const u32 inU) =0;
+
+ //! Sets the number of segments across the V axis
+ virtual void setSubDivideV(const u32 inV) =0;
+
+ //! Returns the number of segments across the U axis
+ virtual u32 getSubDivideU() const =0;
+
+ //! Returns the number of segments across the V axis
+ virtual u32 getSubDivideV() const =0;
+
+ //! Sets the color of the base of the light
+ virtual void setFootColor(const video::SColor inColor) =0;
+
+ //! Sets the color of the tip of the light
+ virtual void setTailColor(const video::SColor inColor) =0;
+
+ //! Returns the color of the base of the light
+ virtual video::SColor getFootColor() const =0;
+
+ //! Returns the color of the tip of the light
+ virtual video::SColor getTailColor() const =0;
+ };
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
|
