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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /include/IrrCompileConfig.h | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'include/IrrCompileConfig.h')
| -rw-r--r-- | include/IrrCompileConfig.h | 832 |
1 files changed, 832 insertions, 0 deletions
diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h new file mode 100644 index 0000000..d5e52cd --- /dev/null +++ b/include/IrrCompileConfig.h @@ -0,0 +1,832 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
+#define __IRR_COMPILE_CONFIG_H_INCLUDED__
+
+//! Irrlicht SDK Version
+#define IRRLICHT_VERSION_MAJOR 1
+#define IRRLICHT_VERSION_MINOR 8
+#define IRRLICHT_VERSION_REVISION 5
+// This flag will be defined only in SVN, the official release code will have
+// it undefined
+//#define IRRLICHT_VERSION_SVN -alpha
+#define IRRLICHT_SDK_VERSION "1.8.5"
+
+#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
+
+//! The defines for different operating system are:
+//! _IRR_XBOX_PLATFORM_ for XBox
+//! _IRR_WINDOWS_ for all irrlicht supported Windows versions
+//! _IRR_WINDOWS_CE_PLATFORM_ for Windows CE
+//! _IRR_WINDOWS_API_ for Windows or XBox
+//! _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined)
+//! _IRR_SOLARIS_PLATFORM_ for Solaris
+//! _IRR_OSX_PLATFORM_ for Apple systems running OSX
+//! _IRR_POSIX_API_ for Posix compatible systems
+//! Note: PLATFORM defines the OS specific layer, API can group several platforms
+
+//! DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE
+//! Irrlicht can be compiled with more than one device
+//! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device
+//! _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_ for Windows CE API based device
+//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
+//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device
+//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework
+//! _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback
+//! _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems
+
+//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative
+//! way which can be used to disable defines (instead of outcommenting them in this header).
+//! So defines can be controlled from Makefiles or Projectfiles which allows building
+//! different library versions without having to change the sources.
+//! Example: NO_IRR_COMPILE_WITH_X11_ would disable X11
+
+
+//! Uncomment this line to compile with the SDL device
+//#define _IRR_COMPILE_WITH_SDL_DEVICE_
+#ifdef NO_IRR_COMPILE_WITH_SDL_DEVICE_
+#undef _IRR_COMPILE_WITH_SDL_DEVICE_
+#endif
+
+//! Comment this line to compile without the fallback console device.
+#define _IRR_COMPILE_WITH_CONSOLE_DEVICE_
+#ifdef NO_IRR_COMPILE_WITH_CONSOLE_DEVICE_
+#undef _IRR_COMPILE_WITH_CONSOLE_DEVICE_
+#endif
+
+//! WIN32 for Windows32
+//! WIN64 for Windows64
+// The windows platform and API support SDL and WINDOW device
+#if defined(_WIN32) || defined(_WIN64) || defined(WIN32) || defined(WIN64)
+#define _IRR_WINDOWS_
+#define _IRR_WINDOWS_API_
+#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
+#endif
+
+//! WINCE is a very restricted environment for mobile devices
+#if defined(_WIN32_WCE)
+#define _IRR_WINDOWS_
+#define _IRR_WINDOWS_API_
+#define _IRR_WINDOWS_CE_PLATFORM_
+#define _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_
+#endif
+
+#if defined(_MSC_VER) && (_MSC_VER < 1300)
+# error "Only Microsoft Visual Studio 7.0 and later are supported."
+#endif
+
+// XBox only suppots the native Window stuff
+#if defined(_XBOX)
+ #undef _IRR_WINDOWS_
+ #define _IRR_XBOX_PLATFORM_
+ #define _IRR_WINDOWS_API_
+ //#define _IRR_COMPILE_WITH_WINDOWS_DEVICE_
+ #undef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
+ //#define _IRR_COMPILE_WITH_SDL_DEVICE_
+
+ #include <xtl.h>
+#endif
+
+#if defined(__APPLE__) || defined(MACOSX)
+#if !defined(MACOSX)
+#define MACOSX // legacy support
+#endif
+#define _IRR_OSX_PLATFORM_
+#define _IRR_COMPILE_WITH_OSX_DEVICE_
+#endif
+
+#if !defined(_IRR_WINDOWS_API_) && !defined(_IRR_OSX_PLATFORM_)
+#ifndef _IRR_SOLARIS_PLATFORM_
+#define _IRR_LINUX_PLATFORM_
+#endif
+#define _IRR_POSIX_API_
+#define _IRR_COMPILE_WITH_X11_DEVICE_
+#endif
+
+
+//! Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events.
+#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
+#ifdef NO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_
+#undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
+#endif
+
+
+//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
+#define _IRR_MATERIAL_MAX_TEXTURES_ 4
+
+//! Define _IRR_COMPILE_WITH_DIRECT3D_8_ and _IRR_COMPILE_WITH_DIRECT3D_9_ to
+//! compile the Irrlicht engine with Direct3D8 and/or DIRECT3D9.
+/** If you only want to use the software device or opengl you can disable those defines.
+This switch is mostly disabled because people do not get the g++ compiler compile
+directX header files, and directX is only available on Windows platforms. If you
+are using Dev-Cpp, and want to compile this using a DX dev pack, you can define
+_IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this
+to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK
+and this to the linker settings: -ld3dx9 -ld3dx8
+
+Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and
+so D3D8 support is now disabled by default. If you really want to build
+with D3D8 support, then you will have to source a DXSDK with the appropriate
+headers, e.g. Summer 2004. This is a Microsoft issue, not an Irrlicht one.
+*/
+#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK))
+
+//! Define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ if you want to use DirectInput for joystick handling.
+/** This only applies to Windows devices, currently only supported under Win32 device.
+If not defined, Windows Multimedia library is used, which offers also broad support for joystick devices. */
+#define _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
+#ifdef NO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
+#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
+#endif
+// can't get this to compile currently under borland, can be removed if someone has a better solution
+#if defined(__BORLANDC__)
+#undef _IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_
+#endif
+
+//! Only define _IRR_COMPILE_WITH_DIRECT3D_8_ if you have an appropriate DXSDK, e.g. Summer 2004
+// #define _IRR_COMPILE_WITH_DIRECT3D_8_
+#define _IRR_COMPILE_WITH_DIRECT3D_9_
+
+#ifdef NO_IRR_COMPILE_WITH_DIRECT3D_8_
+#undef _IRR_COMPILE_WITH_DIRECT3D_8_
+#endif
+#ifdef NO_IRR_COMPILE_WITH_DIRECT3D_9_
+#undef _IRR_COMPILE_WITH_DIRECT3D_9_
+#endif
+
+#endif
+
+//! Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL.
+/** If you do not wish the engine to be compiled with OpenGL, comment this
+define out. */
+#define _IRR_COMPILE_WITH_OPENGL_
+#ifdef NO_IRR_COMPILE_WITH_OPENGL_
+#undef _IRR_COMPILE_WITH_OPENGL_
+#endif
+
+//! Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver
+/** If you do not need the software driver, or want to use Burning's Video instead,
+comment this define out */
+#define _IRR_COMPILE_WITH_SOFTWARE_
+#ifdef NO_IRR_COMPILE_WITH_SOFTWARE_
+#undef _IRR_COMPILE_WITH_SOFTWARE_
+#endif
+
+//! Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver
+/** If you do not need this software driver, you can comment this define out. */
+#define _IRR_COMPILE_WITH_BURNINGSVIDEO_
+#ifdef NO_IRR_COMPILE_WITH_BURNINGSVIDEO_
+#undef _IRR_COMPILE_WITH_BURNINGSVIDEO_
+#endif
+
+//! Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support.
+/** If you do not wish the engine to be compiled with X11, comment this
+define out. */
+// Only used in LinuxDevice.
+#define _IRR_COMPILE_WITH_X11_
+#ifdef NO_IRR_COMPILE_WITH_X11_
+#undef _IRR_COMPILE_WITH_X11_
+#endif
+
+//! Define _IRR_OPENGL_USE_EXTPOINTER_ if the OpenGL renderer should use OpenGL extensions via function pointers.
+/** On some systems there is no support for the dynamic extension of OpenGL
+ via function pointers such that this has to be undef'ed. */
+#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_)
+#define _IRR_OPENGL_USE_EXTPOINTER_
+#endif
+
+//! On some Linux systems the XF86 vidmode extension or X11 RandR are missing. Use these flags
+//! to remove the dependencies such that Irrlicht will compile on those systems, too.
+//! If you don't need colored cursors you can also disable the Xcursor extension
+#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_)
+#define _IRR_LINUX_X11_VIDMODE_
+//#define _IRR_LINUX_X11_RANDR_
+#ifdef NO_IRR_LINUX_X11_VIDMODE_
+#undef _IRR_LINUX_X11_VIDMODE_
+#endif
+#ifdef NO_IRR_LINUX_X11_RANDR_
+#undef _IRR_LINUX_X11_RANDR_
+#endif
+
+//! X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support.
+//! If you have the need for custom color cursors on X11 then enable this and make sure you also link
+//! to the Xcursor library in your Makefile/Projectfile.
+//#define _IRR_LINUX_XCURSOR_
+#ifdef NO_IRR_LINUX_XCURSOR_
+#undef _IRR_LINUX_XCURSOR_
+#endif
+
+#endif
+
+//! Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI
+/** Disable this if you are using an external library to draw the GUI. If you disable this then
+you will not be able to use anything provided by the GUI Environment, including loading fonts. */
+#define _IRR_COMPILE_WITH_GUI_
+#ifdef NO_IRR_COMPILE_WITH_GUI_
+#undef _IRR_COMPILE_WITH_GUI_
+#endif
+
+//! Define _IRR_WCHAR_FILESYSTEM to enable unicode filesystem support for the engine.
+/** This enables the engine to read/write from unicode filesystem. If you
+disable this feature, the engine behave as before (ansi). This is currently only supported
+for Windows based systems. You also have to set #define UNICODE for this to compile.
+*/
+//#define _IRR_WCHAR_FILESYSTEM
+#ifdef NO_IRR_WCHAR_FILESYSTEM
+#undef _IRR_WCHAR_FILESYSTEM
+#endif
+
+//! Define _IRR_COMPILE_WITH_LIBJPEG_ to enable compiling the engine using libjpeg.
+/** This enables the engine to read jpeg images. If you comment this out,
+the engine will no longer read .jpeg images. */
+#define _IRR_COMPILE_WITH_LIBJPEG_
+#ifdef NO_IRR_COMPILE_WITH_LIBJPEG_
+#undef _IRR_COMPILE_WITH_LIBJPEG_
+#endif
+
+//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
+/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
+ This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */
+#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
+#ifdef NO_IRR_USE_NON_SYSTEM_JPEG_LIB_
+#undef _IRR_USE_NON_SYSTEM_JPEG_LIB_
+#endif
+
+//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
+/** This enables the engine to read png images. If you comment this out,
+the engine will no longer read .png images. */
+#define _IRR_COMPILE_WITH_LIBPNG_
+#ifdef NO_IRR_COMPILE_WITH_LIBPNG_
+#undef _IRR_COMPILE_WITH_LIBPNG_
+#endif
+
+//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
+/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
+ This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */
+#define _IRR_USE_NON_SYSTEM_LIB_PNG_
+#ifdef NO_IRR_USE_NON_SYSTEM_LIB_PNG_
+#undef _IRR_USE_NON_SYSTEM_LIB_PNG_
+#endif
+
+//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9
+/** If _IRR_D3D_NO_SHADER_DEBUGGING is undefined in IrrCompileConfig.h,
+it is possible to debug all D3D9 shaders in VisualStudio. All shaders
+(which have been generated in memory or read from archives for example) will be emitted
+into a temporary file at runtime for this purpose. To debug your shaders, choose
+Debug->Direct3D->StartWithDirect3DDebugging in Visual Studio, and for every shader a
+file named 'irr_dbg_shader_%%.vsh' or 'irr_dbg_shader_%%.psh' will be created. Drag'n'drop
+the file you want to debug into visual studio. That's it. You can now set breakpoints and
+watch registers, variables etc. This works with ASM, HLSL, and both with pixel and vertex shaders.
+Note that the engine will run in D3D REF for this, which is a lot slower than HAL. */
+#define _IRR_D3D_NO_SHADER_DEBUGGING
+#ifdef NO_IRR_D3D_NO_SHADER_DEBUGGING
+#undef _IRR_D3D_NO_SHADER_DEBUGGING
+#endif
+
+//! Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs
+/** This enables support for ps_1_x shaders for recent DX SDKs. Otherwise, support
+for this shader model is not available anymore in SDKs after Oct2006. You need to
+distribute the OCT2006_d3dx9_31_x86.cab or OCT2006_d3dx9_31_x64.cab though, in order
+to provide the user with the proper DLL. That's why it's disabled by default. */
+//#define _IRR_D3D_USE_LEGACY_HLSL_COMPILER
+#ifdef NO_IRR_D3D_USE_LEGACY_HLSL_COMPILER
+#undef _IRR_D3D_USE_LEGACY_HLSL_COMPILER
+#endif
+
+//! Define _IRR_COMPILE_WITH_CG_ to enable Cg Shading Language support
+//#define _IRR_COMPILE_WITH_CG_
+#ifdef NO_IRR_COMPILE_WITH_CG_
+#undef _IRR_COMPILE_WITH_CG_
+#endif
+#if !defined(_IRR_COMPILE_WITH_OPENGL_) && !defined(_IRR_COMPILE_WITH_DIRECT3D_9_)
+#undef _IRR_COMPILE_WITH_CG_
+#endif
+
+//! Define _IRR_USE_NVIDIA_PERFHUD_ to opt-in to using the nVidia PerHUD tool
+/** Enable, by opting-in, to use the nVidia PerfHUD performance analysis driver
+tool <http://developer.nvidia.com/object/nvperfhud_home.html>. */
+#undef _IRR_USE_NVIDIA_PERFHUD_
+
+//! Define one of the three setting for Burning's Video Software Rasterizer
+/** So if we were marketing guys we could say Irrlicht has 4 Software-Rasterizers.
+ In a Nutshell:
+ All Burnings Rasterizers use 32 Bit Backbuffer, 32Bit Texture & 32 Bit Z or WBuffer,
+ 16 Bit/32 Bit can be adjusted on a global flag.
+
+ BURNINGVIDEO_RENDERER_BEAUTIFUL
+ 32 Bit + Vertexcolor + Lighting + Per Pixel Perspective Correct + SubPixel/SubTexel Correct +
+ Bilinear Texturefiltering + WBuffer
+
+ BURNINGVIDEO_RENDERER_FAST
+ 32 Bit + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + WBuffer +
+ Bilinear Dithering TextureFiltering + WBuffer
+
+ BURNINGVIDEO_RENDERER_ULTRA_FAST
+ 16Bit + SubPixel/SubTexel Correct + ZBuffer
+*/
+
+#define BURNINGVIDEO_RENDERER_BEAUTIFUL
+//#define BURNINGVIDEO_RENDERER_FAST
+//#define BURNINGVIDEO_RENDERER_ULTRA_FAST
+//#define BURNINGVIDEO_RENDERER_CE
+
+//! Uncomment the following line if you want to ignore the deprecated warnings
+//#define IGNORE_DEPRECATED_WARNING
+
+//! Define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_ if you want to be able to load
+/** .irr scenes using ISceneManager::loadScene */
+#define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_IRR_SCENE_LOADER_
+#undef _IRR_COMPILE_WITH_IRR_SCENE_LOADER_
+#endif
+
+//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
+/** animated meshes. If you compile without this, you will be unable to load
+B3D, MS3D or X meshes */
+#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
+#ifdef NO_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
+#undef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
+#endif
+
+#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
+//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files
+#define _IRR_COMPILE_WITH_B3D_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_B3D_LOADER_
+#undef _IRR_COMPILE_WITH_B3D_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files
+#define _IRR_COMPILE_WITH_MS3D_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_MS3D_LOADER_
+#undef _IRR_COMPILE_WITH_MS3D_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files
+#define _IRR_COMPILE_WITH_X_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_X_LOADER_
+#undef _IRR_COMPILE_WITH_X_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files
+#define _IRR_COMPILE_WITH_OGRE_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_OGRE_LOADER_
+#undef _IRR_COMPILE_WITH_OGRE_LOADER_
+#endif
+#endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
+
+//! Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files
+#define _IRR_COMPILE_WITH_IRR_MESH_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_IRR_MESH_LOADER_
+#undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files
+#define _IRR_COMPILE_WITH_HALFLIFE_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_HALFLIFE_LOADER_
+#undef _IRR_COMPILE_WITH_HALFLIFE_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files
+#define _IRR_COMPILE_WITH_MD2_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_MD2_LOADER_
+#undef _IRR_COMPILE_WITH_MD2_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files
+#define _IRR_COMPILE_WITH_MD3_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_MD3_LOADER_
+#undef _IRR_COMPILE_WITH_MD3_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files
+#define _IRR_COMPILE_WITH_3DS_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_3DS_LOADER_
+#undef _IRR_COMPILE_WITH_3DS_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files
+#define _IRR_COMPILE_WITH_COLLADA_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_COLLADA_LOADER_
+#undef _IRR_COMPILE_WITH_COLLADA_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files
+#define _IRR_COMPILE_WITH_CSM_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_CSM_LOADER_
+#undef _IRR_COMPILE_WITH_CSM_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files
+#define _IRR_COMPILE_WITH_BSP_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_BSP_LOADER_
+#undef _IRR_COMPILE_WITH_BSP_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files
+#define _IRR_COMPILE_WITH_DMF_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_DMF_LOADER_
+#undef _IRR_COMPILE_WITH_DMF_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files
+#define _IRR_COMPILE_WITH_LMTS_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_LMTS_LOADER_
+#undef _IRR_COMPILE_WITH_LMTS_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files
+#define _IRR_COMPILE_WITH_MY3D_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_MY3D_LOADER_
+#undef _IRR_COMPILE_WITH_MY3D_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
+#define _IRR_COMPILE_WITH_OBJ_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
+#undef _IRR_COMPILE_WITH_OBJ_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files
+#define _IRR_COMPILE_WITH_OCT_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_OCT_LOADER_
+#undef _IRR_COMPILE_WITH_OCT_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_LWO_LOADER_ if you want to load Lightwave3D files
+#define _IRR_COMPILE_WITH_LWO_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_LWO_LOADER_
+#undef _IRR_COMPILE_WITH_LWO_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load stereolithography files
+#define _IRR_COMPILE_WITH_STL_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_STL_LOADER_
+#undef _IRR_COMPILE_WITH_STL_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_PLY_LOADER_ if you want to load Polygon (Stanford Triangle) files
+#define _IRR_COMPILE_WITH_PLY_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_PLY_LOADER_
+#undef _IRR_COMPILE_WITH_PLY_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_SMF_LOADER_ if you want to load 3D World Studio mesh files
+#define _IRR_COMPILE_WITH_SMF_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_SMF_LOADER_
+#undef _IRR_COMPILE_WITH_SMF_LOADER_
+#endif
+
+//! Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irrMesh files
+#define _IRR_COMPILE_WITH_IRR_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_IRR_WRITER_
+#undef _IRR_COMPILE_WITH_IRR_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files
+#define _IRR_COMPILE_WITH_COLLADA_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_COLLADA_WRITER_
+#undef _IRR_COMPILE_WITH_COLLADA_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files
+#define _IRR_COMPILE_WITH_STL_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_STL_WRITER_
+#undef _IRR_COMPILE_WITH_STL_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_OBJ_WRITER_ if you want to write .obj files
+#define _IRR_COMPILE_WITH_OBJ_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_OBJ_WRITER_
+#undef _IRR_COMPILE_WITH_OBJ_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_PLY_WRITER_ if you want to write .ply files
+#define _IRR_COMPILE_WITH_PLY_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_PLY_WRITER_
+#undef _IRR_COMPILE_WITH_PLY_WRITER_
+#endif
+
+//! Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files
+//! Disabling this loader will also disable the built-in font
+#define _IRR_COMPILE_WITH_BMP_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_BMP_LOADER_
+#undef _IRR_COMPILE_WITH_BMP_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files
+#define _IRR_COMPILE_WITH_JPG_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_JPG_LOADER_
+#undef _IRR_COMPILE_WITH_JPG_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files
+#define _IRR_COMPILE_WITH_PCX_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_PCX_LOADER_
+#undef _IRR_COMPILE_WITH_PCX_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files
+#define _IRR_COMPILE_WITH_PNG_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_PNG_LOADER_
+#undef _IRR_COMPILE_WITH_PNG_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files
+#define _IRR_COMPILE_WITH_PPM_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_PPM_LOADER_
+#undef _IRR_COMPILE_WITH_PPM_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files
+#define _IRR_COMPILE_WITH_PSD_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_PSD_LOADER_
+#undef _IRR_COMPILE_WITH_PSD_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load .dds files
+// Outcommented because
+// a) it doesn't compile on 64-bit currently
+// b) anyone enabling it should be aware that S3TC compression algorithm which might be used in that loader
+// is patented in the US by S3 and they do collect license fees when it's used in applications.
+// So if you are unfortunate enough to develop applications for US market and their broken patent system be careful.
+// #define _IRR_COMPILE_WITH_DDS_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_DDS_LOADER_
+#undef _IRR_COMPILE_WITH_DDS_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files
+#define _IRR_COMPILE_WITH_TGA_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_TGA_LOADER_
+#undef _IRR_COMPILE_WITH_TGA_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files
+#define _IRR_COMPILE_WITH_WAL_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_WAL_LOADER_
+#undef _IRR_COMPILE_WITH_WAL_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_LMP_LOADER_ if you want to load .lmp files
+#define _IRR_COMPILE_WITH_LMP_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_LMP_LOADER_
+#undef _IRR_COMPILE_WITH_LMP_LOADER_
+#endif
+//! Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files
+#define _IRR_COMPILE_WITH_RGB_LOADER_
+#ifdef NO_IRR_COMPILE_WITH_RGB_LOADER_
+#undef _IRR_COMPILE_WITH_RGB_LOADER_
+#endif
+
+//! Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files
+#define _IRR_COMPILE_WITH_BMP_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_BMP_WRITER_
+#undef _IRR_COMPILE_WITH_BMP_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files
+#define _IRR_COMPILE_WITH_JPG_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_JPG_WRITER_
+#undef _IRR_COMPILE_WITH_JPG_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files
+#define _IRR_COMPILE_WITH_PCX_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_PCX_WRITER_
+#undef _IRR_COMPILE_WITH_PCX_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files
+#define _IRR_COMPILE_WITH_PNG_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_PNG_WRITER_
+#undef _IRR_COMPILE_WITH_PNG_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files
+#define _IRR_COMPILE_WITH_PPM_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_PPM_WRITER_
+#undef _IRR_COMPILE_WITH_PPM_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files
+#define _IRR_COMPILE_WITH_PSD_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_PSD_WRITER_
+#undef _IRR_COMPILE_WITH_PSD_WRITER_
+#endif
+//! Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files
+#define _IRR_COMPILE_WITH_TGA_WRITER_
+#ifdef NO_IRR_COMPILE_WITH_TGA_WRITER_
+#undef _IRR_COMPILE_WITH_TGA_WRITER_
+#endif
+
+//! Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives
+/** ZIP reading has several more options below to configure. */
+#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
+#ifdef NO__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
+#undef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
+#endif
+#ifdef __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_
+//! Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib.
+/** This enables the engine to read from compressed .zip archives. If you
+disable this feature, the engine can still read archives, but only uncompressed
+ones. */
+#define _IRR_COMPILE_WITH_ZLIB_
+#ifdef NO_IRR_COMPILE_WITH_ZLIB_
+#undef _IRR_COMPILE_WITH_ZLIB_
+#endif
+//! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht.
+/** If this is commented out, Irrlicht will try to compile using the zlib
+installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is
+defined. */
+#define _IRR_USE_NON_SYSTEM_ZLIB_
+#ifdef NO_IRR_USE_NON_SYSTEM_ZLIB_
+#undef _IRR_USE_NON_SYSTEM_ZLIB_
+#endif
+//! Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives
+#define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
+#ifdef NO_IRR_COMPILE_WITH_ZIP_ENCRYPTION_
+#undef _IRR_COMPILE_WITH_ZIP_ENCRYPTION_
+#endif
+//! Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives
+/** bzip2 is superior to the original zip file compression modes, but requires
+a certain amount of memory for decompression and adds several files to the
+library. */
+#define _IRR_COMPILE_WITH_BZIP2_
+#ifdef NO_IRR_COMPILE_WITH_BZIP2_
+#undef _IRR_COMPILE_WITH_BZIP2_
+#endif
+//! Define _IRR_USE_NON_SYSTEM_BZLIB_ to let irrlicht use the bzlib which comes with irrlicht.
+/** If this is commented out, Irrlicht will try to compile using the bzlib
+installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is
+defined. */
+#define _IRR_USE_NON_SYSTEM_BZLIB_
+#ifdef NO_IRR_USE_NON_SYSTEM_BZLIB_
+#undef _IRR_USE_NON_SYSTEM_BZLIB_
+#endif
+//! Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files.
+/** LZMA is a very efficient compression code, known from 7zip. Irrlicht
+currently only supports zip archives, though. */
+#define _IRR_COMPILE_WITH_LZMA_
+#ifdef NO_IRR_COMPILE_WITH_LZMA_
+#undef _IRR_COMPILE_WITH_LZMA_
+#endif
+#endif
+
+//! Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives
+#define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
+#ifdef NO__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
+#undef __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_
+#endif
+//! Define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ if you want to open ID software PAK archives
+#define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_
+#ifdef NO__IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_
+#undef __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_
+#endif
+//! Define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ if you want to open Nebula Device NPK archives
+#define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
+#ifdef NO__IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
+#undef __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
+#endif
+//! Define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ if you want to open TAR archives
+#define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
+#ifdef NO__IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
+#undef __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
+#endif
+//! Define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ if you want to open WAD archives
+#define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
+#ifdef NO__IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
+#undef __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
+#endif
+
+//! Set FPU settings
+/** Irrlicht should use approximate float and integer fpu techniques
+precision will be lower but speed higher. currently X86 only
+*/
+#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_)
+ //#define IRRLICHT_FAST_MATH
+ #ifdef NO_IRRLICHT_FAST_MATH
+ #undef IRRLICHT_FAST_MATH
+ #endif
+#endif
+
+// Some cleanup and standard stuff
+
+#ifdef _IRR_WINDOWS_API_
+
+// To build Irrlicht as a static library, you must define _IRR_STATIC_LIB_ in both the
+// Irrlicht build, *and* in the user application, before #including <irrlicht.h>
+#ifndef _IRR_STATIC_LIB_
+#ifdef IRRLICHT_EXPORTS
+#define IRRLICHT_API __declspec(dllexport)
+#else
+#define IRRLICHT_API __declspec(dllimport)
+#endif // IRRLICHT_EXPORT
+#else
+#define IRRLICHT_API
+#endif // _IRR_STATIC_LIB_
+
+// Declare the calling convention.
+#if defined(_STDCALL_SUPPORTED)
+#define IRRCALLCONV __stdcall
+#else
+#define IRRCALLCONV __cdecl
+#endif // STDCALL_SUPPORTED
+
+#else // _IRR_WINDOWS_API_
+
+// Force symbol export in shared libraries built with gcc.
+#if (__GNUC__ >= 4) && !defined(_IRR_STATIC_LIB_) && defined(IRRLICHT_EXPORTS)
+#define IRRLICHT_API __attribute__ ((visibility("default")))
+#else
+#define IRRLICHT_API
+#endif
+
+#define IRRCALLCONV
+
+#endif // _IRR_WINDOWS_API_
+
+// We need to disable DIRECT3D9 support for Visual Studio 6.0 because
+// those $%&$!! disabled support for it since Dec. 2004 and users are complaining
+// about linker errors. Comment this out only if you are knowing what you are
+// doing. (Which means you have an old DX9 SDK and VisualStudio6).
+#ifdef _MSC_VER
+#if (_MSC_VER < 1300 && !defined(__GNUC__))
+#undef _IRR_COMPILE_WITH_DIRECT3D_9_
+#pragma message("Compiling Irrlicht with Visual Studio 6.0, support for DX9 is disabled.")
+#endif
+#endif
+
+// XBox does not have OpenGL or DirectX9
+#if defined(_IRR_XBOX_PLATFORM_)
+ #undef _IRR_COMPILE_WITH_OPENGL_
+ #undef _IRR_COMPILE_WITH_DIRECT3D_9_
+#endif
+
+//! WinCE does not have OpenGL or DirectX9. use minimal loaders
+#if defined(_WIN32_WCE)
+ #undef _IRR_COMPILE_WITH_OPENGL_
+ #undef _IRR_COMPILE_WITH_DIRECT3D_8_
+ #undef _IRR_COMPILE_WITH_DIRECT3D_9_
+
+ #undef BURNINGVIDEO_RENDERER_BEAUTIFUL
+ #undef BURNINGVIDEO_RENDERER_FAST
+ #undef BURNINGVIDEO_RENDERER_ULTRA_FAST
+ #define BURNINGVIDEO_RENDERER_CE
+
+ #undef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
+ #define _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_
+ //#define _IRR_WCHAR_FILESYSTEM
+
+ #undef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
+ //#undef _IRR_COMPILE_WITH_MD2_LOADER_
+ #undef _IRR_COMPILE_WITH_MD3_LOADER_
+ #undef _IRR_COMPILE_WITH_3DS_LOADER_
+ #undef _IRR_COMPILE_WITH_COLLADA_LOADER_
+ #undef _IRR_COMPILE_WITH_CSM_LOADER_
+ #undef _IRR_COMPILE_WITH_BSP_LOADER_
+ #undef _IRR_COMPILE_WITH_DMF_LOADER_
+ #undef _IRR_COMPILE_WITH_LMTS_LOADER_
+ #undef _IRR_COMPILE_WITH_MY3D_LOADER_
+ #undef _IRR_COMPILE_WITH_OBJ_LOADER_
+ #undef _IRR_COMPILE_WITH_OCT_LOADER_
+ #undef _IRR_COMPILE_WITH_OGRE_LOADER_
+ #undef _IRR_COMPILE_WITH_LWO_LOADER_
+ #undef _IRR_COMPILE_WITH_STL_LOADER_
+ #undef _IRR_COMPILE_WITH_IRR_WRITER_
+ #undef _IRR_COMPILE_WITH_COLLADA_WRITER_
+ #undef _IRR_COMPILE_WITH_STL_WRITER_
+ #undef _IRR_COMPILE_WITH_OBJ_WRITER_
+ //#undef _IRR_COMPILE_WITH_BMP_LOADER_
+ //#undef _IRR_COMPILE_WITH_JPG_LOADER_
+ #undef _IRR_COMPILE_WITH_PCX_LOADER_
+ //#undef _IRR_COMPILE_WITH_PNG_LOADER_
+ #undef _IRR_COMPILE_WITH_PPM_LOADER_
+ #undef _IRR_COMPILE_WITH_PSD_LOADER_
+ //#undef _IRR_COMPILE_WITH_TGA_LOADER_
+ #undef _IRR_COMPILE_WITH_WAL_LOADER_
+ #undef _IRR_COMPILE_WITH_BMP_WRITER_
+ #undef _IRR_COMPILE_WITH_JPG_WRITER_
+ #undef _IRR_COMPILE_WITH_PCX_WRITER_
+ #undef _IRR_COMPILE_WITH_PNG_WRITER_
+ #undef _IRR_COMPILE_WITH_PPM_WRITER_
+ #undef _IRR_COMPILE_WITH_PSD_WRITER_
+ #undef _IRR_COMPILE_WITH_TGA_WRITER_
+
+#endif
+
+#ifndef _IRR_WINDOWS_API_
+ #undef _IRR_WCHAR_FILESYSTEM
+#endif
+
+#if defined(__sparc__) || defined(__sun__)
+#define __BIG_ENDIAN__
+#endif
+
+#if defined(_IRR_SOLARIS_PLATFORM_)
+ #undef _IRR_COMPILE_WITH_JOYSTICK_EVENTS_
+#endif
+
+//! Define __IRR_HAS_S64 if the irr::s64 type should be enable (needs long long, available on most platforms, but not part of ISO C++ 98)
+#define __IRR_HAS_S64
+#ifdef NO__IRR_HAS_S64
+#undef __IRR_HAS_S64
+#endif
+
+#if defined(__BORLANDC__)
+ #include <tchar.h>
+
+ // Borland 5.5.1 does not have _strcmpi defined
+ #if __BORLANDC__ == 0x551
+ // #define _strcmpi strcmpi
+ #undef _tfinddata_t
+ #undef _tfindfirst
+ #undef _tfindnext
+
+ #define _tfinddata_t __tfinddata_t
+ #define _tfindfirst __tfindfirst
+ #define _tfindnext __tfindnext
+ typedef long intptr_t;
+ #endif
+
+#endif
+
+#ifdef _DEBUG
+ //! A few attributes are written in CSceneManager when _IRR_SCENEMANAGER_DEBUG is enabled
+ // NOTE: Those attributes were used always until 1.8.0 and became a global define for 1.8.1
+ // which is only enabled in debug because it had a large (sometimes >5%) impact on speed.
+ // A better solution in the long run is to break the interface and remove _all_ attribute
+ // access in functions like CSceneManager::drawAll and instead put that information in some
+ // own struct/class or in CSceneManager.
+ // See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=48211 for the discussion.
+ #define _IRR_SCENEMANAGER_DEBUG
+ #ifdef NO_IRR_SCENEMANAGER_DEBUG
+ #undef _IRR_SCENEMANAGER_DEBUG
+ #endif
+#endif
+
+#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
+
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