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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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tree391064cc6173a6fe75069af2fdc1978af12f623e /include/SSkinMeshBuffer.h
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_SKIN_MESH_BUFFER_H_INCLUDED__
+#define __I_SKIN_MESH_BUFFER_H_INCLUDED__
+
+#include "IMeshBuffer.h"
+#include "S3DVertex.h"
+
+
+namespace irr
+{
+namespace scene
+{
+
+
+//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
+struct SSkinMeshBuffer : public IMeshBuffer
+{
+ //! Default constructor
+ SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
+ ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
+ MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
+ BoundingBoxNeedsRecalculated(true)
+ {
+ #ifdef _DEBUG
+ setDebugName("SSkinMeshBuffer");
+ #endif
+ }
+
+ //! Get Material of this buffer.
+ virtual const video::SMaterial& getMaterial() const
+ {
+ return Material;
+ }
+
+ //! Get Material of this buffer.
+ virtual video::SMaterial& getMaterial()
+ {
+ return Material;
+ }
+
+ //! Get standard vertex at given index
+ virtual video::S3DVertex *getVertex(u32 index)
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return (video::S3DVertex*)&Vertices_2TCoords[index];
+ case video::EVT_TANGENTS:
+ return (video::S3DVertex*)&Vertices_Tangents[index];
+ default:
+ return &Vertices_Standard[index];
+ }
+ }
+
+ //! Get pointer to vertex array
+ virtual const void* getVertices() const
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords.const_pointer();
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents.const_pointer();
+ default:
+ return Vertices_Standard.const_pointer();
+ }
+ }
+
+ //! Get pointer to vertex array
+ virtual void* getVertices()
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords.pointer();
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents.pointer();
+ default:
+ return Vertices_Standard.pointer();
+ }
+ }
+
+ //! Get vertex count
+ virtual u32 getVertexCount() const
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords.size();
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents.size();
+ default:
+ return Vertices_Standard.size();
+ }
+ }
+
+ //! Get type of index data which is stored in this meshbuffer.
+ /** \return Index type of this buffer. */
+ virtual video::E_INDEX_TYPE getIndexType() const
+ {
+ return video::EIT_16BIT;
+ }
+
+ //! Get pointer to index array
+ virtual const u16* getIndices() const
+ {
+ return Indices.const_pointer();
+ }
+
+ //! Get pointer to index array
+ virtual u16* getIndices()
+ {
+ return Indices.pointer();
+ }
+
+ //! Get index count
+ virtual u32 getIndexCount() const
+ {
+ return Indices.size();
+ }
+
+ //! Get bounding box
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return BoundingBox;
+ }
+
+ //! Set bounding box
+ virtual void setBoundingBox( const core::aabbox3df& box)
+ {
+ BoundingBox = box;
+ }
+
+ //! Recalculate bounding box
+ virtual void recalculateBoundingBox()
+ {
+ if(!BoundingBoxNeedsRecalculated)
+ return;
+
+ BoundingBoxNeedsRecalculated = false;
+
+ switch (VertexType)
+ {
+ case video::EVT_STANDARD:
+ {
+ if (Vertices_Standard.empty())
+ BoundingBox.reset(0,0,0);
+ else
+ {
+ BoundingBox.reset(Vertices_Standard[0].Pos);
+ for (u32 i=1; i<Vertices_Standard.size(); ++i)
+ BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
+ }
+ break;
+ }
+ case video::EVT_2TCOORDS:
+ {
+ if (Vertices_2TCoords.empty())
+ BoundingBox.reset(0,0,0);
+ else
+ {
+ BoundingBox.reset(Vertices_2TCoords[0].Pos);
+ for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
+ BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
+ }
+ break;
+ }
+ case video::EVT_TANGENTS:
+ {
+ if (Vertices_Tangents.empty())
+ BoundingBox.reset(0,0,0);
+ else
+ {
+ BoundingBox.reset(Vertices_Tangents[0].Pos);
+ for (u32 i=1; i<Vertices_Tangents.size(); ++i)
+ BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
+ }
+ break;
+ }
+ }
+ }
+
+ //! Get vertex type
+ virtual video::E_VERTEX_TYPE getVertexType() const
+ {
+ return VertexType;
+ }
+
+ //! Convert to 2tcoords vertex type
+ virtual void convertTo2TCoords()
+ {
+ if (VertexType==video::EVT_STANDARD)
+ {
+ for(u32 n=0;n<Vertices_Standard.size();++n)
+ {
+ video::S3DVertex2TCoords Vertex;
+ Vertex.Color=Vertices_Standard[n].Color;
+ Vertex.Pos=Vertices_Standard[n].Pos;
+ Vertex.Normal=Vertices_Standard[n].Normal;
+ Vertex.TCoords=Vertices_Standard[n].TCoords;
+ Vertices_2TCoords.push_back(Vertex);
+ }
+ Vertices_Standard.clear();
+ VertexType=video::EVT_2TCOORDS;
+ }
+ }
+
+ //! Convert to tangents vertex type
+ virtual void convertToTangents()
+ {
+ if (VertexType==video::EVT_STANDARD)
+ {
+ for(u32 n=0;n<Vertices_Standard.size();++n)
+ {
+ video::S3DVertexTangents Vertex;
+ Vertex.Color=Vertices_Standard[n].Color;
+ Vertex.Pos=Vertices_Standard[n].Pos;
+ Vertex.Normal=Vertices_Standard[n].Normal;
+ Vertex.TCoords=Vertices_Standard[n].TCoords;
+ Vertices_Tangents.push_back(Vertex);
+ }
+ Vertices_Standard.clear();
+ VertexType=video::EVT_TANGENTS;
+ }
+ else if (VertexType==video::EVT_2TCOORDS)
+ {
+ for(u32 n=0;n<Vertices_2TCoords.size();++n)
+ {
+ video::S3DVertexTangents Vertex;
+ Vertex.Color=Vertices_2TCoords[n].Color;
+ Vertex.Pos=Vertices_2TCoords[n].Pos;
+ Vertex.Normal=Vertices_2TCoords[n].Normal;
+ Vertex.TCoords=Vertices_2TCoords[n].TCoords;
+ Vertices_Tangents.push_back(Vertex);
+ }
+ Vertices_2TCoords.clear();
+ VertexType=video::EVT_TANGENTS;
+ }
+ }
+
+ //! returns position of vertex i
+ virtual const core::vector3df& getPosition(u32 i) const
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords[i].Pos;
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents[i].Pos;
+ default:
+ return Vertices_Standard[i].Pos;
+ }
+ }
+
+ //! returns position of vertex i
+ virtual core::vector3df& getPosition(u32 i)
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords[i].Pos;
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents[i].Pos;
+ default:
+ return Vertices_Standard[i].Pos;
+ }
+ }
+
+ //! returns normal of vertex i
+ virtual const core::vector3df& getNormal(u32 i) const
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords[i].Normal;
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents[i].Normal;
+ default:
+ return Vertices_Standard[i].Normal;
+ }
+ }
+
+ //! returns normal of vertex i
+ virtual core::vector3df& getNormal(u32 i)
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords[i].Normal;
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents[i].Normal;
+ default:
+ return Vertices_Standard[i].Normal;
+ }
+ }
+
+ //! returns texture coords of vertex i
+ virtual const core::vector2df& getTCoords(u32 i) const
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords[i].TCoords;
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents[i].TCoords;
+ default:
+ return Vertices_Standard[i].TCoords;
+ }
+ }
+
+ //! returns texture coords of vertex i
+ virtual core::vector2df& getTCoords(u32 i)
+ {
+ switch (VertexType)
+ {
+ case video::EVT_2TCOORDS:
+ return Vertices_2TCoords[i].TCoords;
+ case video::EVT_TANGENTS:
+ return Vertices_Tangents[i].TCoords;
+ default:
+ return Vertices_Standard[i].TCoords;
+ }
+ }
+
+ //! append the vertices and indices to the current buffer
+ virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {}
+
+ //! append the meshbuffer to the current buffer
+ virtual void append(const IMeshBuffer* const other) {}
+
+ //! get the current hardware mapping hint for vertex buffers
+ virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
+ {
+ return MappingHint_Vertex;
+ }
+
+ //! get the current hardware mapping hint for index buffers
+ virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
+ {
+ return MappingHint_Index;
+ }
+
+ //! set the hardware mapping hint, for driver
+ virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX )
+ {
+ if (Buffer==EBT_VERTEX)
+ MappingHint_Vertex=NewMappingHint;
+ else if (Buffer==EBT_INDEX)
+ MappingHint_Index=NewMappingHint;
+ else if (Buffer==EBT_VERTEX_AND_INDEX)
+ {
+ MappingHint_Vertex=NewMappingHint;
+ MappingHint_Index=NewMappingHint;
+ }
+ }
+
+ //! flags the mesh as changed, reloads hardware buffers
+ virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)
+ {
+ if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
+ ++ChangedID_Vertex;
+ if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
+ ++ChangedID_Index;
+ }
+
+ virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;}
+
+ virtual u32 getChangedID_Index() const {return ChangedID_Index;}
+
+ //! Call this after changing the positions of any vertex.
+ void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
+
+ core::array<video::S3DVertexTangents> Vertices_Tangents;
+ core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
+ core::array<video::S3DVertex> Vertices_Standard;
+ core::array<u16> Indices;
+
+ u32 ChangedID_Vertex;
+ u32 ChangedID_Index;
+
+ //ISkinnedMesh::SJoint *AttachedJoint;
+ core::matrix4 Transformation;
+
+ video::SMaterial Material;
+ video::E_VERTEX_TYPE VertexType;
+
+ core::aabbox3d<f32> BoundingBox;
+
+ // hardware mapping hint
+ E_HARDWARE_MAPPING MappingHint_Vertex:3;
+ E_HARDWARE_MAPPING MappingHint_Index:3;
+
+ bool BoundingBoxNeedsRecalculated:1;
+};
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+