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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __IRR_LINE_2D_H_INCLUDED__
+#define __IRR_LINE_2D_H_INCLUDED__
+
+#include "irrTypes.h"
+#include "vector2d.h"
+
+namespace irr
+{
+namespace core
+{
+
+//! 2D line between two points with intersection methods.
+template <class T>
+class line2d
+{
+ public:
+ //! Default constructor for line going from (0,0) to (1,1).
+ line2d() : start(0,0), end(1,1) {}
+ //! Constructor for line between the two points.
+ line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {}
+ //! Constructor for line between the two points given as vectors.
+ line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {}
+ //! Copy constructor.
+ line2d(const line2d<T>& other) : start(other.start), end(other.end) {}
+
+ // operators
+
+ line2d<T> operator+(const vector2d<T>& point) const { return line2d<T>(start + point, end + point); }
+ line2d<T>& operator+=(const vector2d<T>& point) { start += point; end += point; return *this; }
+
+ line2d<T> operator-(const vector2d<T>& point) const { return line2d<T>(start - point, end - point); }
+ line2d<T>& operator-=(const vector2d<T>& point) { start -= point; end -= point; return *this; }
+
+ bool operator==(const line2d<T>& other) const
+ { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
+ bool operator!=(const line2d<T>& other) const
+ { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
+
+ // functions
+ //! Set this line to new line going through the two points.
+ void setLine(const T& xa, const T& ya, const T& xb, const T& yb){start.set(xa, ya); end.set(xb, yb);}
+ //! Set this line to new line going through the two points.
+ void setLine(const vector2d<T>& nstart, const vector2d<T>& nend){start.set(nstart); end.set(nend);}
+ //! Set this line to new line given as parameter.
+ void setLine(const line2d<T>& line){start.set(line.start); end.set(line.end);}
+
+ //! Get length of line
+ /** \return Length of the line. */
+ T getLength() const { return start.getDistanceFrom(end); }
+
+ //! Get squared length of the line
+ /** \return Squared length of line. */
+ T getLengthSQ() const { return start.getDistanceFromSQ(end); }
+
+ //! Get middle of the line
+ /** \return center of the line. */
+ vector2d<T> getMiddle() const
+ {
+ return (start + end)/(T)2;
+ }
+
+ //! Get the vector of the line.
+ /** \return The vector of the line. */
+ vector2d<T> getVector() const { return vector2d<T>(end.X - start.X, end.Y - start.Y); }
+
+ //! Tests if this line intersects with another line.
+ /** \param l: Other line to test intersection with.
+ \param checkOnlySegments: Default is to check intersection between the begin and endpoints.
+ When set to false the function will check for the first intersection point when extending the lines.
+ \param out: If there is an intersection, the location of the
+ intersection will be stored in this vector.
+ \return True if there is an intersection, false if not. */
+ bool intersectWith(const line2d<T>& l, vector2d<T>& out, bool checkOnlySegments=true) const
+ {
+ // Uses the method given at:
+ // http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
+ const f32 commonDenominator = (f32)(l.end.Y - l.start.Y)*(end.X - start.X) -
+ (l.end.X - l.start.X)*(end.Y - start.Y);
+
+ const f32 numeratorA = (f32)(l.end.X - l.start.X)*(start.Y - l.start.Y) -
+ (l.end.Y - l.start.Y)*(start.X -l.start.X);
+
+ const f32 numeratorB = (f32)(end.X - start.X)*(start.Y - l.start.Y) -
+ (end.Y - start.Y)*(start.X -l.start.X);
+
+ if(equals(commonDenominator, 0.f))
+ {
+ // The lines are either coincident or parallel
+ // if both numerators are 0, the lines are coincident
+ if(equals(numeratorA, 0.f) && equals(numeratorB, 0.f))
+ {
+ // Try and find a common endpoint
+ if(l.start == start || l.end == start)
+ out = start;
+ else if(l.end == end || l.start == end)
+ out = end;
+ // now check if the two segments are disjunct
+ else if (l.start.X>start.X && l.end.X>start.X && l.start.X>end.X && l.end.X>end.X)
+ return false;
+ else if (l.start.Y>start.Y && l.end.Y>start.Y && l.start.Y>end.Y && l.end.Y>end.Y)
+ return false;
+ else if (l.start.X<start.X && l.end.X<start.X && l.start.X<end.X && l.end.X<end.X)
+ return false;
+ else if (l.start.Y<start.Y && l.end.Y<start.Y && l.start.Y<end.Y && l.end.Y<end.Y)
+ return false;
+ // else the lines are overlapping to some extent
+ else
+ {
+ // find the points which are not contributing to the
+ // common part
+ vector2d<T> maxp;
+ vector2d<T> minp;
+ if ((start.X>l.start.X && start.X>l.end.X && start.X>end.X) || (start.Y>l.start.Y && start.Y>l.end.Y && start.Y>end.Y))
+ maxp=start;
+ else if ((end.X>l.start.X && end.X>l.end.X && end.X>start.X) || (end.Y>l.start.Y && end.Y>l.end.Y && end.Y>start.Y))
+ maxp=end;
+ else if ((l.start.X>start.X && l.start.X>l.end.X && l.start.X>end.X) || (l.start.Y>start.Y && l.start.Y>l.end.Y && l.start.Y>end.Y))
+ maxp=l.start;
+ else
+ maxp=l.end;
+ if (maxp != start && ((start.X<l.start.X && start.X<l.end.X && start.X<end.X) || (start.Y<l.start.Y && start.Y<l.end.Y && start.Y<end.Y)))
+ minp=start;
+ else if (maxp != end && ((end.X<l.start.X && end.X<l.end.X && end.X<start.X) || (end.Y<l.start.Y && end.Y<l.end.Y && end.Y<start.Y)))
+ minp=end;
+ else if (maxp != l.start && ((l.start.X<start.X && l.start.X<l.end.X && l.start.X<end.X) || (l.start.Y<start.Y && l.start.Y<l.end.Y && l.start.Y<end.Y)))
+ minp=l.start;
+ else
+ minp=l.end;
+
+ // one line is contained in the other. Pick the center
+ // of the remaining points, which overlap for sure
+ out = core::vector2d<T>();
+ if (start != maxp && start != minp)
+ out += start;
+ if (end != maxp && end != minp)
+ out += end;
+ if (l.start != maxp && l.start != minp)
+ out += l.start;
+ if (l.end != maxp && l.end != minp)
+ out += l.end;
+ out.X = (T)(out.X/2);
+ out.Y = (T)(out.Y/2);
+ }
+
+ return true; // coincident
+ }
+
+ return false; // parallel
+ }
+
+ // Get the point of intersection on this line, checking that
+ // it is within the line segment.
+ const f32 uA = numeratorA / commonDenominator;
+ if(checkOnlySegments && (uA < 0.f || uA > 1.f) )
+ return false; // Outside the line segment
+
+ const f32 uB = numeratorB / commonDenominator;
+ if(checkOnlySegments && (uB < 0.f || uB > 1.f))
+ return false; // Outside the line segment
+
+ // Calculate the intersection point.
+ out.X = (T)(start.X + uA * (end.X - start.X));
+ out.Y = (T)(start.Y + uA * (end.Y - start.Y));
+ return true;
+ }
+
+ //! Get unit vector of the line.
+ /** \return Unit vector of this line. */
+ vector2d<T> getUnitVector() const
+ {
+ T len = (T)(1.0 / getLength());
+ return vector2d<T>((end.X - start.X) * len, (end.Y - start.Y) * len);
+ }
+
+ //! Get angle between this line and given line.
+ /** \param l Other line for test.
+ \return Angle in degrees. */
+ f64 getAngleWith(const line2d<T>& l) const
+ {
+ vector2d<T> vect = getVector();
+ vector2d<T> vect2 = l.getVector();
+ return vect.getAngleWith(vect2);
+ }
+
+ //! Tells us if the given point lies to the left, right, or on the line.
+ /** \return 0 if the point is on the line
+ <0 if to the left, or >0 if to the right. */
+ T getPointOrientation(const vector2d<T>& point) const
+ {
+ return ( (end.X - start.X) * (point.Y - start.Y) -
+ (point.X - start.X) * (end.Y - start.Y) );
+ }
+
+ //! Check if the given point is a member of the line
+ /** \return True if point is between start and end, else false. */
+ bool isPointOnLine(const vector2d<T>& point) const
+ {
+ T d = getPointOrientation(point);
+ return (d == 0 && point.isBetweenPoints(start, end));
+ }
+
+ //! Check if the given point is between start and end of the line.
+ /** Assumes that the point is already somewhere on the line. */
+ bool isPointBetweenStartAndEnd(const vector2d<T>& point) const
+ {
+ return point.isBetweenPoints(start, end);
+ }
+
+ //! Get the closest point on this line to a point
+ /** \param point: Starting search at this point
+ \param checkOnlySegments: Default (true) is to return a point on the line-segment (between begin and end) of the line.
+ When set to false the function will check for the first the closest point on the the line even when outside the segment. */
+ vector2d<T> getClosestPoint(const vector2d<T>& point, bool checkOnlySegments=true) const
+ {
+ vector2d<f64> c((f64)(point.X-start.X), (f64)(point.Y- start.Y));
+ vector2d<f64> v((f64)(end.X-start.X), (f64)(end.Y-start.Y));
+ f64 d = v.getLength();
+ if ( d == 0 ) // can't tell much when the line is just a single point
+ return start;
+ v /= d;
+ f64 t = v.dotProduct(c);
+
+ if ( checkOnlySegments )
+ {
+ if (t < 0) return vector2d<T>((T)start.X, (T)start.Y);
+ if (t > d) return vector2d<T>((T)end.X, (T)end.Y);
+ }
+
+ v *= t;
+ return vector2d<T>((T)(start.X + v.X), (T)(start.Y + v.Y));
+ }
+
+ //! Start point of the line.
+ vector2d<T> start;
+ //! End point of the line.
+ vector2d<T> end;
+};
+
+ // partial specialization to optimize <f32> lines (avoiding casts)
+ template <>
+ inline vector2df line2d<irr::f32>::getClosestPoint(const vector2df& point, bool checkOnlySegments) const
+ {
+ vector2df c = point - start;
+ vector2df v = end - start;
+ f32 d = (f32)v.getLength();
+ if ( d == 0 ) // can't tell much when the line is just a single point
+ return start;
+ v /= d;
+ f32 t = v.dotProduct(c);
+
+ if ( checkOnlySegments )
+ {
+ if (t < 0) return start;
+ if (t > d) return end;
+ }
+
+ v *= t;
+ return start + v;
+ }
+
+
+ //! Typedef for an f32 line.
+ typedef line2d<f32> line2df;
+ //! Typedef for an integer line.
+ typedef line2d<s32> line2di;
+
+} // end namespace core
+} // end namespace irr
+
+#endif
+