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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __IRR_LINE_3D_H_INCLUDED__
+#define __IRR_LINE_3D_H_INCLUDED__
+
+#include "irrTypes.h"
+#include "vector3d.h"
+
+namespace irr
+{
+namespace core
+{
+
+//! 3D line between two points with intersection methods.
+template <class T>
+class line3d
+{
+ public:
+
+ //! Default constructor
+ /** line from (0,0,0) to (1,1,1) */
+ line3d() : start(0,0,0), end(1,1,1) {}
+ //! Constructor with two points
+ line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
+ //! Constructor with two points as vectors
+ line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
+
+ // operators
+
+ line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
+ line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
+
+ line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
+ line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
+
+ bool operator==(const line3d<T>& other) const
+ { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
+ bool operator!=(const line3d<T>& other) const
+ { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
+
+ // functions
+ //! Set this line to a new line going through the two points.
+ void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
+ {start.set(xa, ya, za); end.set(xb, yb, zb);}
+ //! Set this line to a new line going through the two points.
+ void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
+ {start.set(nstart); end.set(nend);}
+ //! Set this line to new line given as parameter.
+ void setLine(const line3d<T>& line)
+ {start.set(line.start); end.set(line.end);}
+
+ //! Get length of line
+ /** \return Length of line. */
+ T getLength() const { return start.getDistanceFrom(end); }
+
+ //! Get squared length of line
+ /** \return Squared length of line. */
+ T getLengthSQ() const { return start.getDistanceFromSQ(end); }
+
+ //! Get middle of line
+ /** \return Center of line. */
+ vector3d<T> getMiddle() const
+ {
+ return (start + end)/(T)2;
+ }
+
+ //! Get vector of line
+ /** \return vector of line. */
+ vector3d<T> getVector() const
+ {
+ return end - start;
+ }
+
+ //! Check if the given point is between start and end of the line.
+ /** Assumes that the point is already somewhere on the line.
+ \param point The point to test.
+ \return True if point is on the line between start and end, else false.
+ */
+ bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
+ {
+ return point.isBetweenPoints(start, end);
+ }
+
+ //! Get the closest point on this line to a point
+ /** \param point The point to compare to.
+ \return The nearest point which is part of the line. */
+ vector3d<T> getClosestPoint(const vector3d<T>& point) const
+ {
+ vector3d<T> c = point - start;
+ vector3d<T> v = end - start;
+ T d = (T)v.getLength();
+ v /= d;
+ T t = v.dotProduct(c);
+
+ if (t < (T)0.0)
+ return start;
+ if (t > d)
+ return end;
+
+ v *= t;
+ return start + v;
+ }
+
+ //! Check if the line intersects with a shpere
+ /** \param sorigin: Origin of the shpere.
+ \param sradius: Radius of the sphere.
+ \param outdistance: The distance to the first intersection point.
+ \return True if there is an intersection.
+ If there is one, the distance to the first intersection point
+ is stored in outdistance. */
+ bool getIntersectionWithSphere(vector3d<T> sorigin, T sradius, f64& outdistance) const
+ {
+ const vector3d<T> q = sorigin - start;
+ T c = q.getLength();
+ T v = q.dotProduct(getVector().normalize());
+ T d = sradius * sradius - (c*c - v*v);
+
+ if (d < 0.0)
+ return false;
+
+ outdistance = v - core::squareroot ( d );
+ return true;
+ }
+
+ // member variables
+
+ //! Start point of line
+ vector3d<T> start;
+ //! End point of line
+ vector3d<T> end;
+};
+
+ //! Typedef for an f32 line.
+ typedef line3d<f32> line3df;
+ //! Typedef for an integer line.
+ typedef line3d<s32> line3di;
+
+} // end namespace core
+} // end namespace irr
+
+#endif
+