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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /media/d3d8.psh | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'media/d3d8.psh')
| -rw-r--r-- | media/d3d8.psh | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/media/d3d8.psh b/media/d3d8.psh new file mode 100644 index 0000000..d38a3d6 --- /dev/null +++ b/media/d3d8.psh @@ -0,0 +1,10 @@ +; part of the Irrlicht Engine Shader example.
+; This simple Direct3D9 pixel shader will be loaded by the engine.
+; Please note that these example shaders don't do anything really useful.
+; They only demonstrate that shaders can be used in Irrlicht.
+
+ps.1.1
+
+tex t0 ; sample color map
+mul_x2 t0, t0, v0 ; mulitply with color
+add r0, t0, t0 ; make it brighter and store result
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