diff options
| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /media/ninja animation ranges.txt | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'media/ninja animation ranges.txt')
| -rw-r--r-- | media/ninja animation ranges.txt | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/media/ninja animation ranges.txt b/media/ninja animation ranges.txt new file mode 100644 index 0000000..eaf12fe --- /dev/null +++ b/media/ninja animation ranges.txt @@ -0,0 +1,36 @@ +hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
+
+you may need to scale or rotate the model and change animation speeds for various 3D game engines...
+
+Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
+
+1-14 Walk (normal)
+15-30 Stealth Walk
+32-44 Punch and swipe sword
+45-59 Swipe and spin sword
+60-68 Overhead twohanded downswipe
+69-72 Up to block position (play backwards to lower sword if you want)
+73-83 Forward kick
+84-93 Pick up from floor (or down to crouch at frame 87)
+94-102 Jump
+103-111 Jump without height (for programmer controlled jumps)
+112-125 High jump to Sword Kill (Finish em off move??)
+126-133 Side Kick
+134-145 Spinning Sword attack (might wanna speed this up in game)
+146-158 Backflip
+159-165 Climb wall
+166-173 Death 1 - Fall back onto ground
+174-182 Death 2 - Fall forward onto ground
+184-205 Idle 1 - Breathe heavily
+206-250 Idle 2
+251-300 Idle 3
+
+Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
+
+Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
+
+Psionic
+
+http://www.psionic3d.co.uk
+
+Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops!
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