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authorMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
committerMirrorbot <mirrorbot@cogarr.net>2025-12-27 17:53:06 -0600
commit71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch)
tree391064cc6173a6fe75069af2fdc1978af12f623e /media/opengl.psh
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+!!ARBfp1.0
+# part of the Irrlicht Engine Shader example.
+# Please note that these example shaders don't do anything really useful.
+# They only demonstrate that shaders can be used in Irrlicht.
+
+#Input
+ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
+ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
+
+#Output
+OUTPUT outColor = result.color;
+
+TEMP texelColor;
+TEMP tmp;
+TXP texelColor, inTexCoord, texture, 2D;
+
+ADD tmp, inColor, inColor; # mulitply with color
+MUL texelColor, texelColor, tmp; # mulitply with color
+ADD outColor, texelColor, texelColor; # make it brighter and store result
+
+END
+