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| author | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
|---|---|---|
| committer | Mirrorbot <mirrorbot@cogarr.net> | 2025-12-27 17:53:06 -0600 |
| commit | 71e94ee161447b84c0eaabf6567f8fa62262cd3e (patch) | |
| tree | 391064cc6173a6fe75069af2fdc1978af12f623e /media/opengl.psh | |
| download | irrlicht-master.tar.gz irrlicht-master.tar.bz2 irrlicht-master.zip | |
Diffstat (limited to 'media/opengl.psh')
| -rw-r--r-- | media/opengl.psh | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/media/opengl.psh b/media/opengl.psh new file mode 100644 index 0000000..9f9d03b --- /dev/null +++ b/media/opengl.psh @@ -0,0 +1,22 @@ +!!ARBfp1.0
+# part of the Irrlicht Engine Shader example.
+# Please note that these example shaders don't do anything really useful.
+# They only demonstrate that shaders can be used in Irrlicht.
+
+#Input
+ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
+ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
+
+#Output
+OUTPUT outColor = result.color;
+
+TEMP texelColor;
+TEMP tmp;
+TXP texelColor, inTexCoord, texture, 2D;
+
+ADD tmp, inColor, inColor; # mulitply with color
+MUL texelColor, texelColor, tmp; # mulitply with color
+ADD outColor, texelColor, texelColor; # make it brighter and store result
+
+END
+
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