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+<div class="title">IBillboardSceneNode.h</div> </div>
+</div>
+<div class="contents">
+<a href="_i_billboard_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
+<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
+<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
+<a name="l00004"></a>00004
+<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__</span>
+<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__</span>
+<a name="l00007"></a>00007 <span class="preprocessor"></span>
+<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>&quot;</span>
+<a name="l00009"></a>00009
+<a name="l00010"></a>00010 <span class="keyword">namespace </span>irr
+<a name="l00011"></a>00011 {
+<a name="l00012"></a>00012 <span class="keyword">namespace </span>scene
+<a name="l00013"></a>00013 {
+<a name="l00014"></a>00014
+<a name="l00016"></a>00016
+<a name="l00020"></a><a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html">00020</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html" title="A billboard scene node.">IBillboardSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
+<a name="l00021"></a>00021 {
+<a name="l00022"></a>00022 <span class="keyword">public</span>:
+<a name="l00023"></a>00023
+<a name="l00025"></a><a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a32225fb98ab8f9e472272ae9e83c3c88">00025</a> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a32225fb98ab8f9e472272ae9e83c3c88" title="Constructor.">IBillboardSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>,
+<a name="l00026"></a>00026 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0))
+<a name="l00027"></a>00027 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position) {}
+<a name="l00028"></a>00028
+<a name="l00030"></a>00030 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a911415ac24440bd3ccfcde102583fd60" title="Sets the size of the billboard, making it rectangular.">setSize</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; size) = 0;
+<a name="l00031"></a>00031
+<a name="l00033"></a>00033
+<a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a911415ac24440bd3ccfcde102583fd60" title="Sets the size of the billboard, making it rectangular.">setSize</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> height, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> bottomEdgeWidth, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> topEdgeWidth) = 0;
+<a name="l00038"></a>00038
+<a name="l00040"></a>00040
+<a name="l00044"></a>00044 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1dimension2d.html" title="Specifies a 2 dimensional size.">core::dimension2d&lt;f32&gt;</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a466cfd24ccb0fb6c2216dbdc7228e3c0" title="Returns the size of the billboard.">getSize</a>() <span class="keyword">const</span> = 0;
+<a name="l00045"></a>00045
+<a name="l00047"></a>00047
+<a name="l00051"></a>00051 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a466cfd24ccb0fb6c2216dbdc7228e3c0" title="Returns the size of the billboard.">getSize</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>&amp; height, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>&amp; bottomEdgeWidth, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a>&amp; topEdgeWidth) <span class="keyword">const</span> =0;
+<a name="l00052"></a>00052
+<a name="l00054"></a>00054
+<a name="l00055"></a>00055 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a82c1038a6dfcd255863baa96aaba4182" title="Set the color of all vertices of the billboard.">setColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; overallColor) = 0;
+<a name="l00056"></a>00056
+<a name="l00058"></a>00058
+<a name="l00060"></a>00060 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a82c1038a6dfcd255863baa96aaba4182" title="Set the color of all vertices of the billboard.">setColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; topColor,
+<a name="l00061"></a>00061 <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; bottomColor) = 0;
+<a name="l00062"></a>00062
+<a name="l00064"></a>00064
+<a name="l00066"></a>00066 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_billboard_scene_node.html#a0b2729cc4913b0890ae28cf0ef0ab949" title="Gets the color of the top and bottom vertices of the billboard.">getColor</a>(<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; topColor,
+<a name="l00067"></a>00067 <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>&amp; bottomColor) <span class="keyword">const</span> = 0;
+<a name="l00068"></a>00068 };
+<a name="l00069"></a>00069
+<a name="l00070"></a>00070 } <span class="comment">// end namespace scene</span>
+<a name="l00071"></a>00071 } <span class="comment">// end namespace irr</span>
+<a name="l00072"></a>00072
+<a name="l00073"></a>00073
+<a name="l00074"></a>00074 <span class="preprocessor">#endif</span>
+<a name="l00075"></a>00075 <span class="preprocessor"></span>
+</pre></div></div>
+</div>
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+ <li class="navelem"><a class="el" href="_i_billboard_scene_node_8h.html">IBillboardSceneNode.h</a> </li>
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