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-rw-r--r--examples/16.Quake3MapShader/Quake3MapShader.vcproj133
1 files changed, 133 insertions, 0 deletions
diff --git a/examples/16.Quake3MapShader/Quake3MapShader.vcproj b/examples/16.Quake3MapShader/Quake3MapShader.vcproj
new file mode 100644
index 0000000..de658b3
--- /dev/null
+++ b/examples/16.Quake3MapShader/Quake3MapShader.vcproj
@@ -0,0 +1,133 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="16.Quake3MapShader"
+ ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe"
+ LinkIncremental="0"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/Quake3MapShader.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ CharacterSet="2"
+ WholeProgramOptimization="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/QIfist /Oa"
+ Optimization="3"
+ GlobalOptimizations="TRUE"
+ InlineFunctionExpansion="2"
+ EnableIntrinsicFunctions="TRUE"
+ FavorSizeOrSpeed="1"
+ OmitFramePointers="TRUE"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+ RuntimeLibrary="4"
+ BufferSecurityCheck="FALSE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="0"
+ CallingConvention="1"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe"
+ LinkIncremental="0"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
+ GenerateDebugInformation="FALSE"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <File
+ RelativePath=".\main.cpp">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>