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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __E_DRIVER_TYPES_H_INCLUDED__
+#define __E_DRIVER_TYPES_H_INCLUDED__
+
+namespace irr
+{
+namespace video
+{
+
+ //! An enum for all types of drivers the Irrlicht Engine supports.
+ enum E_DRIVER_TYPE
+ {
+ //! Null driver, useful for applications to run the engine without visualisation.
+ /** The null device is able to load textures, but does not
+ render and display any graphics. */
+ EDT_NULL,
+
+ //! The Irrlicht Engine Software renderer.
+ /** Runs on all platforms, with every hardware. It should only
+ be used for 2d graphics, but it can also perform some primitive
+ 3d functions. These 3d drawing functions are quite fast, but
+ very inaccurate, and don't even support clipping in 3D mode. */
+ EDT_SOFTWARE,
+
+ //! The Burning's Software Renderer, an alternative software renderer
+ /** Basically it can be described as the Irrlicht Software
+ renderer on steroids. It rasterizes 3D geometry perfectly: It
+ is able to perform correct 3d clipping, perspective correct
+ texture mapping, perspective correct color mapping, and renders
+ sub pixel correct, sub texel correct primitives. In addition,
+ it does bilinear texel filtering and supports more materials
+ than the EDT_SOFTWARE driver. This renderer has been written
+ entirely by Thomas Alten, thanks a lot for this huge
+ contribution. */
+ EDT_BURNINGSVIDEO,
+
+ //! Direct3D8 device, only available on Win32 platforms.
+ /** Performs hardware accelerated rendering of 3D and 2D
+ primitives. */
+ EDT_DIRECT3D8,
+
+ //! Direct3D 9 device, only available on Win32 platforms.
+ /** Performs hardware accelerated rendering of 3D and 2D
+ primitives. */
+ EDT_DIRECT3D9,
+
+ //! OpenGL device, available on most platforms.
+ /** Performs hardware accelerated rendering of 3D and 2D
+ primitives. */
+ EDT_OPENGL,
+
+ //! No driver, just for counting the elements
+ EDT_COUNT
+ };
+
+} // end namespace video
+} // end namespace irr
+
+
+#endif
+