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Diffstat (limited to 'include/EMaterialFlags.h')
| -rw-r--r-- | include/EMaterialFlags.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/include/EMaterialFlags.h b/include/EMaterialFlags.h new file mode 100644 index 0000000..0adc702 --- /dev/null +++ b/include/EMaterialFlags.h @@ -0,0 +1,95 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
+#define __E_MATERIAL_FLAGS_H_INCLUDED__
+
+namespace irr
+{
+namespace video
+{
+
+ //! Material flags
+ enum E_MATERIAL_FLAG
+ {
+ //! Draw as wireframe or filled triangles? Default: false
+ EMF_WIREFRAME = 0x1,
+
+ //! Draw as point cloud or filled triangles? Default: false
+ EMF_POINTCLOUD = 0x2,
+
+ //! Flat or Gouraud shading? Default: true
+ EMF_GOURAUD_SHADING = 0x4,
+
+ //! Will this material be lighted? Default: true
+ EMF_LIGHTING = 0x8,
+
+ //! Is the ZBuffer enabled? Default: true
+ EMF_ZBUFFER = 0x10,
+
+ //! May be written to the zbuffer or is it readonly. Default: true
+ /** This flag is ignored, if the material type is a transparent type. */
+ EMF_ZWRITE_ENABLE = 0x20,
+
+ //! Is backface culling enabled? Default: true
+ EMF_BACK_FACE_CULLING = 0x40,
+
+ //! Is frontface culling enabled? Default: false
+ /** Overrides EMF_BACK_FACE_CULLING if both are enabled. */
+ EMF_FRONT_FACE_CULLING = 0x80,
+
+ //! Is bilinear filtering enabled? Default: true
+ EMF_BILINEAR_FILTER = 0x100,
+
+ //! Is trilinear filtering enabled? Default: false
+ /** If the trilinear filter flag is enabled,
+ the bilinear filtering flag is ignored. */
+ EMF_TRILINEAR_FILTER = 0x200,
+
+ //! Is anisotropic filtering? Default: false
+ /** In Irrlicht you can use anisotropic texture filtering in
+ conjunction with bilinear or trilinear texture filtering
+ to improve rendering results. Primitives will look less
+ blurry with this flag switched on. */
+ EMF_ANISOTROPIC_FILTER = 0x400,
+
+ //! Is fog enabled? Default: false
+ EMF_FOG_ENABLE = 0x800,
+
+ //! Normalizes normals. Default: false
+ /** You can enable this if you need to scale a dynamic lighted
+ model. Usually, its normals will get scaled too then and it
+ will get darker. If you enable the EMF_NORMALIZE_NORMALS flag,
+ the normals will be normalized again, and the model will look
+ as bright as it should. */
+ EMF_NORMALIZE_NORMALS = 0x1000,
+
+ //! Access to all layers texture wrap settings. Overwrites separate layer settings.
+ EMF_TEXTURE_WRAP = 0x2000,
+
+ //! AntiAliasing mode
+ EMF_ANTI_ALIASING = 0x4000,
+
+ //! ColorMask bits, for enabling the color planes
+ EMF_COLOR_MASK = 0x8000,
+
+ //! ColorMaterial enum for vertex color interpretation
+ EMF_COLOR_MATERIAL = 0x10000,
+
+ //! Flag for enabling/disabling mipmap usage
+ EMF_USE_MIP_MAPS = 0x20000,
+
+ //! Flag for blend operation
+ EMF_BLEND_OPERATION = 0x40000,
+
+ //! Flag for polygon offset
+ EMF_POLYGON_OFFSET = 0x80000
+ };
+
+} // end namespace video
+} // end namespace irr
+
+
+#endif // __E_MATERIAL_FLAGS_H_INCLUDED__
+
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