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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_ATTRIBUTES_H_INCLUDED__
+#define __I_ATTRIBUTES_H_INCLUDED__
+
+#include "IReferenceCounted.h"
+#include "SColor.h"
+#include "vector3d.h"
+#include "vector2d.h"
+#include "line2d.h"
+#include "line3d.h"
+#include "triangle3d.h"
+#include "position2d.h"
+#include "rect.h"
+#include "dimension2d.h"
+#include "matrix4.h"
+#include "quaternion.h"
+#include "plane3d.h"
+#include "triangle3d.h"
+#include "line2d.h"
+#include "line3d.h"
+#include "irrString.h"
+#include "irrArray.h"
+#include "IXMLReader.h"
+#include "EAttributes.h"
+#include "path.h"
+
+namespace irr
+{
+namespace video
+{
+ class ITexture;
+} // end namespace video
+namespace io
+{
+ class IXMLWriter;
+
+//! Provides a generic interface for attributes and their values and the possiblity to serialize them
+class IAttributes : public virtual IReferenceCounted
+{
+public:
+
+ //! Returns amount of attributes in this collection of attributes.
+ virtual u32 getAttributeCount() const = 0;
+
+ //! Returns attribute name by index.
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual const c8* getAttributeName(s32 index) = 0;
+
+ //! Returns the type of an attribute
+ //! \param attributeName: Name for the attribute
+ virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) = 0;
+
+ //! Returns attribute type by index.
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) = 0;
+
+ //! Returns the type string of the attribute
+ //! \param attributeName: String for the attribute type
+ virtual const wchar_t* getAttributeTypeString(const c8* attributeName) = 0;
+
+ //! Returns the type string of the attribute by index.
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual const wchar_t* getAttributeTypeString(s32 index) = 0;
+
+ //! Returns if an attribute with a name exists
+ virtual bool existsAttribute(const c8* attributeName) = 0;
+
+ //! Returns attribute index from name, -1 if not found
+ virtual s32 findAttribute(const c8* attributeName) const =0;
+
+ //! Removes all attributes
+ virtual void clear() = 0;
+
+ //! Reads attributes from a xml file.
+ //! \param reader The XML reader to read from
+ //! \param readCurrentElementOnly If set to true, reading only works if current element has the name 'attributes' or
+ //! the name specified using elementName.
+ //! \param elementName The surrounding element name. If it is null, the default one, "attributes" will be taken.
+ //! If set to false, the first appearing list of attributes are read.
+ virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false, const wchar_t* elementName=0) = 0;
+
+ //! Write these attributes into a xml file
+ //! \param writer: The XML writer to write to
+ //! \param writeXMLHeader: Writes a header to the XML file, required if at the beginning of the file
+ //! \param elementName: The surrounding element name. If it is null, the default one, "attributes" will be taken.
+ virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* elementName=0) = 0;
+
+
+ /*
+
+ Integer Attribute
+
+ */
+
+ //! Adds an attribute as integer
+ virtual void addInt(const c8* attributeName, s32 value) = 0;
+
+ //! Sets an attribute as integer value
+ virtual void setAttribute(const c8* attributeName, s32 value) = 0;
+
+ //! Gets an attribute as integer value
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual s32 getAttributeAsInt(const c8* attributeName) const =0;
+
+ //! Gets an attribute as integer value
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual s32 getAttributeAsInt(s32 index) const =0;
+
+ //! Sets an attribute as integer value
+ virtual void setAttribute(s32 index, s32 value) = 0;
+
+ /*
+
+ Float Attribute
+
+ */
+
+ //! Adds an attribute as float
+ virtual void addFloat(const c8* attributeName, f32 value) = 0;
+
+ //! Sets a attribute as float value
+ virtual void setAttribute(const c8* attributeName, f32 value) = 0;
+
+ //! Gets an attribute as float value
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual f32 getAttributeAsFloat(const c8* attributeName) = 0;
+
+ //! Gets an attribute as float value
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual f32 getAttributeAsFloat(s32 index) = 0;
+
+ //! Sets an attribute as float value
+ virtual void setAttribute(s32 index, f32 value) = 0;
+
+ /*
+
+ String Attribute
+
+ */
+
+ //! Adds an attribute as string
+ virtual void addString(const c8* attributeName, const c8* value) = 0;
+
+ //! Sets an attribute value as string.
+ //! \param attributeName: Name for the attribute
+ //! \param value: Value for the attribute. Set this to 0 to delete the attribute
+ virtual void setAttribute(const c8* attributeName, const c8* value) = 0;
+
+ //! Gets an attribute as string.
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ //! or 0 if attribute is not set.
+ virtual core::stringc getAttributeAsString(const c8* attributeName) = 0;
+
+ //! Gets an attribute as string.
+ //! \param attributeName Name of the attribute to get.
+ //! \param target Buffer where the string is copied to.
+ virtual void getAttributeAsString(const c8* attributeName, c8* target) = 0;
+
+ //! Returns attribute value as string by index.
+ //! \param index Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::stringc getAttributeAsString(s32 index) = 0;
+
+ //! Sets an attribute value as string.
+ //! \param index Index value, must be between 0 and getAttributeCount()-1.
+ //! \param value String to which the attribute is set.
+ virtual void setAttribute(s32 index, const c8* value) = 0;
+
+ // wide strings
+
+ //! Adds an attribute as string
+ virtual void addString(const c8* attributeName, const wchar_t* value) = 0;
+
+ //! Sets an attribute value as string.
+ //! \param attributeName: Name for the attribute
+ //! \param value: Value for the attribute. Set this to 0 to delete the attribute
+ virtual void setAttribute(const c8* attributeName, const wchar_t* value) = 0;
+
+ //! Gets an attribute as string.
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ //! or 0 if attribute is not set.
+ virtual core::stringw getAttributeAsStringW(const c8* attributeName) = 0;
+
+ //! Gets an attribute as string.
+ //! \param attributeName: Name of the attribute to get.
+ //! \param target: Buffer where the string is copied to.
+ virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) = 0;
+
+ //! Returns attribute value as string by index.
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::stringw getAttributeAsStringW(s32 index) = 0;
+
+ //! Sets an attribute value as string.
+ //! \param index Index value, must be between 0 and getAttributeCount()-1.
+ //! \param value String to which the attribute is set.
+ virtual void setAttribute(s32 index, const wchar_t* value) = 0;
+
+ /*
+
+ Binary Data Attribute
+
+ */
+
+ //! Adds an attribute as binary data
+ virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) = 0;
+
+ //! Sets an attribute as binary data
+ virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes ) = 0;
+
+ //! Gets an attribute as binary data
+ /** \param attributeName: Name of the attribute to get.
+ \param outData Pointer to buffer where data shall be stored.
+ \param maxSizeInBytes Maximum number of bytes to write into outData.
+ */
+ virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) = 0;
+
+ //! Gets an attribute as binary data
+ /** \param index: Index value, must be between 0 and getAttributeCount()-1.
+ \param outData Pointer to buffer where data shall be stored.
+ \param maxSizeInBytes Maximum number of bytes to write into outData.
+ */
+ virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) = 0;
+
+ //! Sets an attribute as binary data
+ virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes ) = 0;
+
+
+ /*
+ Array Attribute
+ */
+
+ //! Adds an attribute as wide string array
+ virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value) = 0;
+
+ //! Sets an attribute value as a wide string array.
+ //! \param attributeName: Name for the attribute
+ //! \param value: Value for the attribute. Set this to 0 to delete the attribute
+ virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value) = 0;
+
+ //! Gets an attribute as an array of wide strings.
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ //! or 0 if attribute is not set.
+ virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName) = 0;
+
+ //! Returns attribute value as an array of wide strings by index.
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::array<core::stringw> getAttributeAsArray(s32 index) = 0;
+
+ //! Sets an attribute as an array of wide strings
+ virtual void setAttribute(s32 index, const core::array<core::stringw>& value) = 0;
+
+
+ /*
+
+ Bool Attribute
+
+ */
+
+ //! Adds an attribute as bool
+ virtual void addBool(const c8* attributeName, bool value) = 0;
+
+ //! Sets an attribute as boolean value
+ virtual void setAttribute(const c8* attributeName, bool value) = 0;
+
+ //! Gets an attribute as boolean value
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual bool getAttributeAsBool(const c8* attributeName) = 0;
+
+ //! Gets an attribute as boolean value
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual bool getAttributeAsBool(s32 index) = 0;
+
+ //! Sets an attribute as boolean value
+ virtual void setAttribute(s32 index, bool value) = 0;
+
+ /*
+
+ Enumeration Attribute
+
+ */
+
+ //! Adds an attribute as enum
+ virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
+
+ //! Adds an attribute as enum
+ virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) = 0;
+
+ //! Sets an attribute as enumeration
+ virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
+
+ //! Gets an attribute as enumeration
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual const c8* getAttributeAsEnumeration(const c8* attributeName) = 0;
+
+ //! Gets an attribute as enumeration
+ /** \param attributeName: Name of the attribute to get.
+ \param enumerationLiteralsToUse: Use these enumeration literals to get
+ the index value instead of the set ones. This is useful when the
+ attribute list maybe was read from an xml file, and only contains the
+ enumeration string, but no information about its index.
+ \return Returns value of the attribute previously set by setAttribute()
+ */
+ virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse) = 0;
+
+ //! Gets an attribute as enumeration
+ /** \param index: Index value, must be between 0 and getAttributeCount()-1.
+ \param enumerationLiteralsToUse: Use these enumeration literals to get
+ the index value instead of the set ones. This is useful when the
+ attribute list maybe was read from an xml file, and only contains the
+ enumeration string, but no information about its index.
+ \return Returns value of the attribute previously set by setAttribute()
+ */
+ virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse) = 0;
+
+ //! Gets an attribute as enumeration
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual const c8* getAttributeAsEnumeration(s32 index) = 0;
+
+ //! Gets the list of enumeration literals of an enumeration attribute
+ //! \param attributeName Name of the attribute to get.
+ //! \param outLiterals Set of strings to choose the enum name from.
+ virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) = 0;
+
+ //! Gets the list of enumeration literals of an enumeration attribute
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ //! \param outLiterals Set of strings to choose the enum name from.
+ virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) = 0;
+
+ //! Sets an attribute as enumeration
+ virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) = 0;
+
+
+ /*
+
+ SColor Attribute
+
+ */
+
+ //! Adds an attribute as color
+ virtual void addColor(const c8* attributeName, video::SColor value) = 0;
+
+
+ //! Sets a attribute as color
+ virtual void setAttribute(const c8* attributeName, video::SColor color) = 0;
+
+ //! Gets an attribute as color
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual video::SColor getAttributeAsColor(const c8* attributeName) = 0;
+
+ //! Gets an attribute as color
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual video::SColor getAttributeAsColor(s32 index) = 0;
+
+ //! Sets an attribute as color
+ virtual void setAttribute(s32 index, video::SColor color) = 0;
+
+ /*
+
+ SColorf Attribute
+
+ */
+
+ //! Adds an attribute as floating point color
+ virtual void addColorf(const c8* attributeName, video::SColorf value) = 0;
+
+ //! Sets a attribute as floating point color
+ virtual void setAttribute(const c8* attributeName, video::SColorf color) = 0;
+
+ //! Gets an attribute as floating point color
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual video::SColorf getAttributeAsColorf(const c8* attributeName) = 0;
+
+ //! Gets an attribute as floating point color
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual video::SColorf getAttributeAsColorf(s32 index) = 0;
+
+ //! Sets an attribute as floating point color
+ virtual void setAttribute(s32 index, video::SColorf color) = 0;
+
+
+ /*
+
+ Vector3d Attribute
+
+ */
+
+ //! Adds an attribute as 3d vector
+ virtual void addVector3d(const c8* attributeName, core::vector3df value) = 0;
+
+ //! Sets a attribute as 3d vector
+ virtual void setAttribute(const c8* attributeName, core::vector3df v) = 0;
+
+ //! Gets an attribute as 3d vector
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::vector3df getAttributeAsVector3d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as 3d vector
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::vector3df getAttributeAsVector3d(s32 index) = 0;
+
+ //! Sets an attribute as vector
+ virtual void setAttribute(s32 index, core::vector3df v) = 0;
+
+ /*
+
+ Vector2d Attribute
+
+ */
+
+ //! Adds an attribute as 2d vector
+ virtual void addVector2d(const c8* attributeName, core::vector2df value) = 0;
+
+ //! Sets a attribute as 2d vector
+ virtual void setAttribute(const c8* attributeName, core::vector2df v) = 0;
+
+ //! Gets an attribute as vector
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::vector2df getAttributeAsVector2d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as position
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::vector2df getAttributeAsVector2d(s32 index) = 0;
+
+ //! Sets an attribute as 2d vector
+ virtual void setAttribute(s32 index, core::vector2df v) = 0;
+
+ /*
+
+ Position2d Attribute
+
+ */
+
+ //! Adds an attribute as 2d position
+ virtual void addPosition2d(const c8* attributeName, core::position2di value) = 0;
+
+ //! Sets a attribute as 2d position
+ virtual void setAttribute(const c8* attributeName, core::position2di v) = 0;
+
+ //! Gets an attribute as position
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::position2di getAttributeAsPosition2d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as position
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::position2di getAttributeAsPosition2d(s32 index) = 0;
+
+ //! Sets an attribute as 2d position
+ virtual void setAttribute(s32 index, core::position2di v) = 0;
+
+ /*
+
+ Rectangle Attribute
+
+ */
+
+ //! Adds an attribute as rectangle
+ virtual void addRect(const c8* attributeName, core::rect<s32> value) = 0;
+
+ //! Sets an attribute as rectangle
+ virtual void setAttribute(const c8* attributeName, core::rect<s32> v) = 0;
+
+ //! Gets an attribute as rectangle
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::rect<s32> getAttributeAsRect(const c8* attributeName) = 0;
+
+ //! Gets an attribute as rectangle
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::rect<s32> getAttributeAsRect(s32 index) = 0;
+
+ //! Sets an attribute as rectangle
+ virtual void setAttribute(s32 index, core::rect<s32> v) = 0;
+
+
+ /*
+
+ Dimension2d Attribute
+
+ */
+
+ //! Adds an attribute as dimension2d
+ virtual void addDimension2d(const c8* attributeName, core::dimension2d<u32> value) = 0;
+
+ //! Sets an attribute as dimension2d
+ virtual void setAttribute(const c8* attributeName, core::dimension2d<u32> v) = 0;
+
+ //! Gets an attribute as dimension2d
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as dimension2d
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) = 0;
+
+ //! Sets an attribute as dimension2d
+ virtual void setAttribute(s32 index, core::dimension2d<u32> v) = 0;
+
+
+ /*
+ matrix attribute
+ */
+
+ //! Adds an attribute as matrix
+ virtual void addMatrix(const c8* attributeName, const core::matrix4& v) = 0;
+
+ //! Sets an attribute as matrix
+ virtual void setAttribute(const c8* attributeName, const core::matrix4& v) = 0;
+
+ //! Gets an attribute as a matrix4
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName) = 0;
+
+ //! Gets an attribute as matrix
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::matrix4 getAttributeAsMatrix(s32 index) = 0;
+
+ //! Sets an attribute as matrix
+ virtual void setAttribute(s32 index, const core::matrix4& v) = 0;
+
+ /*
+ quaternion attribute
+
+ */
+
+ //! Adds an attribute as quaternion
+ virtual void addQuaternion(const c8* attributeName, core::quaternion v) = 0;
+
+ //! Sets an attribute as quaternion
+ virtual void setAttribute(const c8* attributeName, core::quaternion v) = 0;
+
+ //! Gets an attribute as a quaternion
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName) = 0;
+
+ //! Gets an attribute as quaternion
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::quaternion getAttributeAsQuaternion(s32 index) = 0;
+
+ //! Sets an attribute as quaternion
+ virtual void setAttribute(s32 index, core::quaternion v) = 0;
+
+ /*
+
+ 3d bounding box
+
+ */
+
+ //! Adds an attribute as axis aligned bounding box
+ virtual void addBox3d(const c8* attributeName, core::aabbox3df v) = 0;
+
+ //! Sets an attribute as axis aligned bounding box
+ virtual void setAttribute(const c8* attributeName, core::aabbox3df v) = 0;
+
+ //! Gets an attribute as a axis aligned bounding box
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as axis aligned bounding box
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::aabbox3df getAttributeAsBox3d(s32 index) = 0;
+
+ //! Sets an attribute as axis aligned bounding box
+ virtual void setAttribute(s32 index, core::aabbox3df v) = 0;
+
+ /*
+
+ plane
+
+ */
+
+ //! Adds an attribute as 3d plane
+ virtual void addPlane3d(const c8* attributeName, core::plane3df v) = 0;
+
+ //! Sets an attribute as 3d plane
+ virtual void setAttribute(const c8* attributeName, core::plane3df v) = 0;
+
+ //! Gets an attribute as a 3d plane
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as 3d plane
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::plane3df getAttributeAsPlane3d(s32 index) = 0;
+
+ //! Sets an attribute as 3d plane
+ virtual void setAttribute(s32 index, core::plane3df v) = 0;
+
+
+ /*
+
+ 3d triangle
+
+ */
+
+ //! Adds an attribute as 3d triangle
+ virtual void addTriangle3d(const c8* attributeName, core::triangle3df v) = 0;
+
+ //! Sets an attribute as 3d trianle
+ virtual void setAttribute(const c8* attributeName, core::triangle3df v) = 0;
+
+ //! Gets an attribute as a 3d triangle
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as 3d triangle
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::triangle3df getAttributeAsTriangle3d(s32 index) = 0;
+
+ //! Sets an attribute as 3d triangle
+ virtual void setAttribute(s32 index, core::triangle3df v) = 0;
+
+
+ /*
+
+ line 2d
+
+ */
+
+ //! Adds an attribute as a 2d line
+ virtual void addLine2d(const c8* attributeName, core::line2df v) = 0;
+
+ //! Sets an attribute as a 2d line
+ virtual void setAttribute(const c8* attributeName, core::line2df v) = 0;
+
+ //! Gets an attribute as a 2d line
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::line2df getAttributeAsLine2d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as a 2d line
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::line2df getAttributeAsLine2d(s32 index) = 0;
+
+ //! Sets an attribute as a 2d line
+ virtual void setAttribute(s32 index, core::line2df v) = 0;
+
+
+ /*
+
+ line 3d
+
+ */
+
+ //! Adds an attribute as a 3d line
+ virtual void addLine3d(const c8* attributeName, core::line3df v) = 0;
+
+ //! Sets an attribute as a 3d line
+ virtual void setAttribute(const c8* attributeName, core::line3df v) = 0;
+
+ //! Gets an attribute as a 3d line
+ //! \param attributeName: Name of the attribute to get.
+ //! \return Returns value of the attribute previously set by setAttribute()
+ virtual core::line3df getAttributeAsLine3d(const c8* attributeName) = 0;
+
+ //! Gets an attribute as a 3d line
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual core::line3df getAttributeAsLine3d(s32 index) = 0;
+
+ //! Sets an attribute as a 3d line
+ virtual void setAttribute(s32 index, core::line3df v) = 0;
+
+
+ /*
+
+ Texture Attribute
+
+ */
+
+ //! Adds an attribute as texture reference
+ virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0;
+
+ //! Sets an attribute as texture reference
+ virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") = 0;
+
+ //! Gets an attribute as texture reference
+ //! \param attributeName: Name of the attribute to get.
+ virtual video::ITexture* getAttributeAsTexture(const c8* attributeName) = 0;
+
+ //! Gets an attribute as texture reference
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual video::ITexture* getAttributeAsTexture(s32 index) = 0;
+
+ //! Sets an attribute as texture reference
+ virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") = 0;
+
+
+ /*
+
+ User Pointer Attribute
+
+ */
+
+ //! Adds an attribute as user pointner
+ virtual void addUserPointer(const c8* attributeName, void* userPointer) = 0;
+
+ //! Sets an attribute as user pointer
+ virtual void setAttribute(const c8* attributeName, void* userPointer) = 0;
+
+ //! Gets an attribute as user pointer
+ //! \param attributeName: Name of the attribute to get.
+ virtual void* getAttributeAsUserPointer(const c8* attributeName) = 0;
+
+ //! Gets an attribute as user pointer
+ //! \param index: Index value, must be between 0 and getAttributeCount()-1.
+ virtual void* getAttributeAsUserPointer(s32 index) = 0;
+
+ //! Sets an attribute as user pointer
+ virtual void setAttribute(s32 index, void* userPointer) = 0;
+
+};
+
+} // end namespace io
+} // end namespace irr
+
+#endif
+
+
+