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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
+#define __I_GUI_MESH_VIEWER_H_INCLUDED__
+
+#include "IGUIElement.h"
+
+namespace irr
+{
+
+namespace video
+{
+ class SMaterial;
+} // end namespace video
+
+namespace scene
+{
+ class IAnimatedMesh;
+} // end namespace scene
+
+namespace gui
+{
+
+ //! 3d mesh viewing GUI element.
+ class IGUIMeshViewer : public IGUIElement
+ {
+ public:
+
+ //! constructor
+ IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
+ : IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
+
+ //! Sets the mesh to be shown
+ virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
+
+ //! Gets the displayed mesh
+ virtual scene::IAnimatedMesh* getMesh() const = 0;
+
+ //! Sets the material
+ virtual void setMaterial(const video::SMaterial& material) = 0;
+
+ //! Gets the material
+ virtual const video::SMaterial& getMaterial() const = 0;
+ };
+
+
+} // end namespace gui
+} // end namespace irr
+
+#endif
+