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Diffstat (limited to 'include/IParticleAnimatedMeshSceneNodeEmitter.h')
| -rw-r--r-- | include/IParticleAnimatedMeshSceneNodeEmitter.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/include/IParticleAnimatedMeshSceneNodeEmitter.h b/include/IParticleAnimatedMeshSceneNodeEmitter.h new file mode 100644 index 0000000..9be329d --- /dev/null +++ b/include/IParticleAnimatedMeshSceneNodeEmitter.h @@ -0,0 +1,54 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
+#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
+
+#include "IParticleEmitter.h"
+#include "IAnimatedMeshSceneNode.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! A particle emitter which emits particles from mesh vertices.
+class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
+{
+public:
+
+ //! Set Mesh to emit particles from
+ virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
+
+ //! Set whether to use vertex normal for direction, or direction specified
+ virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
+
+ //! Set the amount that the normal is divided by for getting a particles direction
+ virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
+
+ //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
+ virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
+
+ //! Get mesh we're emitting particles from
+ virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
+
+ //! Get whether to use vertex normal for direction, or direction specified
+ virtual bool isUsingNormalDirection() const = 0;
+
+ //! Get the amount that the normal is divided by for getting a particles direction
+ virtual f32 getNormalDirectionModifier() const = 0;
+
+ //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
+ virtual bool getEveryMeshVertex() const = 0;
+
+ //! Get emitter type
+ virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; }
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
+
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