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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
+#define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
+
+#include "IParticleEmitter.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! A particle emitter which emits particles along a ring shaped area.
+class IParticleRingEmitter : public IParticleEmitter
+{
+public:
+
+ //! Set the center of the ring
+ virtual void setCenter( const core::vector3df& center ) = 0;
+
+ //! Set the radius of the ring
+ virtual void setRadius( f32 radius ) = 0;
+
+ //! Set the thickness of the ring
+ virtual void setRingThickness( f32 ringThickness ) = 0;
+
+ //! Get the center of the ring
+ virtual const core::vector3df& getCenter() const = 0;
+
+ //! Get the radius of the ring
+ virtual f32 getRadius() const = 0;
+
+ //! Get the thickness of the ring
+ virtual f32 getRingThickness() const = 0;
+
+ //! Get emitter type
+ virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; }
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif
+