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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
+#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
+
+#include "IParticleAffector.h"
+
+namespace irr
+{
+namespace scene
+{
+
+//! A particle affector which rotates the particle system.
+class IParticleRotationAffector : public IParticleAffector
+{
+public:
+
+ //! Set the point that particles will rotate around
+ virtual void setPivotPoint( const core::vector3df& point ) = 0;
+
+ //! Set the speed in degrees per second in all 3 dimensions
+ virtual void setSpeed( const core::vector3df& speed ) = 0;
+
+ //! Get the point that particles are attracted to
+ virtual const core::vector3df& getPivotPoint() const = 0;
+
+ //! Get the speed in degrees per second in all 3 dimensions
+ virtual const core::vector3df& getSpeed() const = 0;
+
+ //! Get emitter type
+ virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
+};
+
+} // end namespace scene
+} // end namespace irr
+
+
+#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
+