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+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __S_KEY_MAP_H_INCLUDED__
+#define __S_KEY_MAP_H_INCLUDED__
+
+#include "Keycodes.h"
+
+namespace irr
+{
+
+ //! enumeration for key actions. Used for example in the FPS Camera.
+ enum EKEY_ACTION
+ {
+ EKA_MOVE_FORWARD = 0,
+ EKA_MOVE_BACKWARD,
+ EKA_STRAFE_LEFT,
+ EKA_STRAFE_RIGHT,
+ EKA_JUMP_UP,
+ EKA_CROUCH,
+ EKA_COUNT,
+
+ //! This value is not used. It only forces this enumeration to compile in 32 bit.
+ EKA_FORCE_32BIT = 0x7fffffff
+ };
+
+ //! Struct storing which key belongs to which action.
+ struct SKeyMap
+ {
+ SKeyMap() {}
+ SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
+
+ EKEY_ACTION Action;
+ EKEY_CODE KeyCode;
+ };
+
+} // end namespace irr
+
+#endif
+