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+!!ARBfp1.0
+# part of the Irrlicht Engine Shader example.
+# Please note that these example shaders don't do anything really useful.
+# They only demonstrate that shaders can be used in Irrlicht.
+
+#Input
+ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
+ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
+
+#Output
+OUTPUT outColor = result.color;
+
+TEMP texelColor;
+TEMP tmp;
+TXP texelColor, inTexCoord, texture, 2D;
+
+ADD tmp, inColor, inColor; # mulitply with color
+MUL texelColor, texelColor, tmp; # mulitply with color
+ADD outColor, texelColor, texelColor; # make it brighter and store result
+
+END
+