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Diffstat (limited to 'tools/GUIEditor/CGUIEditFactory.h')
| -rw-r--r-- | tools/GUIEditor/CGUIEditFactory.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/tools/GUIEditor/CGUIEditFactory.h b/tools/GUIEditor/CGUIEditFactory.h new file mode 100644 index 0000000..e6f8815 --- /dev/null +++ b/tools/GUIEditor/CGUIEditFactory.h @@ -0,0 +1,53 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
+#define __C_GUIEDIT_FACTORY_H_INCLUDED__
+
+#include "IGUIElementFactory.h"
+
+namespace irr
+{
+namespace gui
+{
+ class IGUIElement;
+ class IGUIEnvironment;
+
+ //! Interface making it possible to dynamicly create gui elements
+ class CGUIEditFactory : public IGUIElementFactory
+ {
+ public:
+
+ CGUIEditFactory(IGUIEnvironment* env);
+ ~CGUIEditFactory();
+
+ //! adds a GUI element to the GUI Environment based on its type name
+ /** \param typeName: Type name of the element to add.
+ \param parent: Parent scene node of the new element, can be null to add it to the root.
+ \return Returns pointer to the new element or null if not successful. */
+ virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
+
+ //! returns amount of GUI element types this factory is able to create
+ virtual s32 getCreatableGUIElementTypeCount() const;
+
+ //! returns type name of a createable GUI element type by index
+ /** \param idx: Index of the type in this factory. Must be a value between 0 and
+ getCreatableGUIElementTypeCount() */
+ virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
+
+ // not used:
+ virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
+ virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
+ virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
+ private:
+
+ IGUIEnvironment* Environment;
+ };
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+
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