diff options
Diffstat (limited to 'tools/GUIEditor')
34 files changed, 5465 insertions, 0 deletions
diff --git a/tools/GUIEditor/CGUIAttribute.h b/tools/GUIEditor/CGUIAttribute.h new file mode 100644 index 0000000..0585498 --- /dev/null +++ b/tools/GUIEditor/CGUIAttribute.h @@ -0,0 +1,169 @@ +/*
+ This base class is used by the Attribute editor for making your own attribute types.
+
+ The attribute editor will try and create an attribute called "AttribType_attribute",
+ and if it fails, it will create a "string_attribute".
+
+*/
+
+#ifndef __C_GUI_ATTRIBUTE_H_INCLUDED__
+#define __C_GUI_ATTRIBUTE_H_INCLUDED__
+
+#include "IGUIElement.h"
+#include "IGUIEnvironment.h"
+#include "IGUIFont.h"
+#include "IGUIStaticText.h"
+#include "IAttributes.h"
+#include "CGUIEditWorkspace.h"
+
+namespace irr
+{
+
+namespace gui
+{
+
+ const u32 ATTRIBEDIT_ATTRIB_CHANGED=MAKE_IRR_ID('A','T','T','R');
+
+ class CGUIAttribute : public IGUIElement
+ {
+ public:
+ //! constructor
+ CGUIAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
+ IGUIElement(EGUIET_ELEMENT, environment, parent, -1, core::rect<s32>(0, 0, 100, 100) ),
+ AttribName(0), Attribs(0), Index(0), MyParentID(myParentID)
+ {
+
+ #ifdef _DEBUG
+ setDebugName("CGUIAttribute");
+ #endif
+
+ AttribName = environment->addStaticText(0,
+ core::rect<s32>(0, 0,
+ 100, Environment->getSkin()->getFont()->getDimension(L"A").Height),
+ false, false, this, -1, false);
+ AttribName->grab();
+ AttribName->setSubElement(true);
+ AttribName->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ }
+
+ virtual ~CGUIAttribute()
+ {
+ if (Attribs)
+ Attribs->drop();
+ if (AttribName)
+ AttribName->drop();
+ }
+
+ virtual bool OnEvent(const SEvent &e)
+ {
+ if (IsEnabled)
+ {
+ switch (e.EventType)
+ {
+ case EET_GUI_EVENT:
+ switch (e.GUIEvent.EventType)
+ {
+ case EGET_ELEMENT_FOCUSED:
+ if (Parent && isMyChild(e.GUIEvent.Caller))
+ Parent->bringToFront(this);
+ break;
+ case EGET_ELEMENT_HOVERED:
+ case EGET_ELEMENT_LEFT:
+ return IGUIElement::OnEvent(e);
+ case EGET_ELEMENT_FOCUS_LOST:
+ updateAttrib();
+ return IGUIElement::OnEvent(e);
+ default:
+ return updateAttrib();
+ }
+ break;
+ case EET_KEY_INPUT_EVENT:
+ return true;
+ default:
+ break;
+ }
+ }
+
+ return IGUIElement::OnEvent(e);
+ }
+
+ //! sets the attribute to use
+ virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
+ {
+ if (Attribs)
+ Attribs->drop();
+ Attribs = attribs;
+ if (Attribs)
+ Attribs->grab();
+ Index = attribIndex;
+
+ core::stringw name(attribs->getAttributeName(attribIndex));
+ name += L" (";
+ name += attribs->getAttributeTypeString(attribIndex);
+ name += L")";
+ AttribName->setText(name.c_str());
+
+ core::rect<s32> r = Parent->getAbsolutePosition();
+ core::rect<s32> r2(0, 5,
+ r.getWidth(), Environment->getSkin()->getFont()->getDimension(L"A").Height + 10 );
+
+ AttribName->setRelativePosition(r2);
+
+ // get minimum height
+ s32 y=0;
+ core::list<IGUIElement*>::Iterator it = Children.begin();
+ for (; it != Children.end(); ++it)
+ {
+ if (y < (*it)->getRelativePosition().LowerRightCorner.Y)
+ y = (*it)->getRelativePosition().LowerRightCorner.Y;
+ }
+ setMinSize( core::dimension2du(0, y+5));
+
+ updateAttrib(false);
+ }
+
+ //! sets the parent ID, for identifying where events came from
+ void setParentID(s32 parentID)
+ {
+ MyParentID = parentID;
+ }
+
+ //! save the attribute and possibly post the event to its parent
+ virtual bool updateAttrib(bool sendEvent=true)
+ {
+ if (Attribs && IsEnabled && sendEvent)
+ {
+ // build event and pass to parent
+ SEvent event;
+ event.EventType = (EEVENT_TYPE)ATTRIBEDIT_ATTRIB_CHANGED;
+ event.UserEvent.UserData1 = MyParentID;
+ event.UserEvent.UserData2 = Index;
+ return Parent->OnEvent(event);
+ }
+
+ return true;
+ }
+
+ virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0)
+ {
+ IGUIElement::serializeAttributes(out, options);
+ }
+
+ virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
+ {
+ IGUIElement::deserializeAttributes(in, options);
+ if (AttribName)
+ AttribName->setText(Text.c_str());
+ }
+
+ protected:
+ IGUIStaticText* AttribName;
+ io::IAttributes* Attribs;
+ u32 Index;
+ s32 MyParentID;
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
diff --git a/tools/GUIEditor/CGUIAttributeEditor.cpp b/tools/GUIEditor/CGUIAttributeEditor.cpp new file mode 100644 index 0000000..45913b6 --- /dev/null +++ b/tools/GUIEditor/CGUIAttributeEditor.cpp @@ -0,0 +1,120 @@ +
+#include "CGUIAttributeEditor.h"
+#include "IGUIEnvironment.h"
+#include "IFileSystem.h"
+#include "IVideoDriver.h"
+#include "IAttributes.h"
+#include "IGUIFont.h"
+#include "IGUIScrollBar.h"
+#include "CGUIEditWorkspace.h"
+#include "CGUIAttribute.h"
+#include "CGUIStringAttribute.h"
+
+namespace irr
+{
+namespace gui
+{
+
+using namespace core;
+using namespace io;
+
+CGUIAttributeEditor::CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent) :
+ CGUIPanel(environment, parent, id, rect<s32>(0, 0, 100, 100)),
+ Attribs(0), Panel(0)
+{
+ #ifdef _DEBUG
+ setDebugName("CGUIAttributeEditor");
+ #endif
+
+ // create attributes
+ Attribs = environment->getFileSystem()->createEmptyAttributes(Environment->getVideoDriver());
+
+ calculateClientArea();
+ resizeInnerPane();
+
+ // refresh attrib list
+ refreshAttribs();
+
+ IGUIScrollBar* sb = getVScrollBar();
+ core::rect<s32> r = sb->getRelativePosition();
+ r.LowerRightCorner.Y -= 16;
+ sb->setRelativePosition(r);
+}
+
+CGUIAttributeEditor::~CGUIAttributeEditor()
+{
+ for (u32 i=0; i<AttribList.size(); ++i)
+ {
+ AttribList[i]->remove();
+ AttribList[i]->drop();
+ }
+ AttribList.clear();
+
+ Attribs->drop();
+}
+
+
+IAttributes* CGUIAttributeEditor::getAttribs()
+{
+ return Attribs;
+}
+
+void CGUIAttributeEditor::refreshAttribs()
+{
+ // clear the attribute list
+ u32 i;
+ for (i=0; i<AttribList.size(); ++i)
+ {
+ AttribList[i]->remove();
+ AttribList[i]->drop();
+ }
+ AttribList.clear();
+
+ position2di top(10, 5);
+ rect<s32> r(top.X, top.Y,
+ getClientArea().getWidth() - 10,
+ 5 + Environment->getSkin()->getFont()->getDimension(L"A").Height);
+
+ // add attribute elements
+ u32 c = Attribs->getAttributeCount();
+ for (i=0; i<c; ++i)
+ {
+
+ // try to create attribute
+ stringc str = Attribs->getAttributeTypeString(i);
+ str += "_attribute";
+ CGUIAttribute* n = (CGUIAttribute*)Environment->addGUIElement(str.c_str(), 0);
+
+ // if this doesn't exist, use a string editor
+ if (!n)
+ n = (CGUIAttribute*)Environment->addGUIElement("string_attribute", 0);
+
+ if (n)
+ {
+ AttribList.push_back(n);
+ n->setParentID(getID());
+ n->grab();
+ }
+
+ // We can't set "this" as parent above as we need functionality
+ // of the overloaded addChild which isn't called in the constructor.
+ // (that's a general Irrlicht messup with too fat constructors)
+ addChild(n);
+
+ AttribList[i]->setSubElement(true);
+ AttribList[i]->setRelativePosition(r);
+ AttribList[i]->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ AttribList[i]->setAttrib(Attribs, i);
+ r += position2di(0, AttribList[i]->getRelativePosition().getHeight() + 5);
+ }
+}
+
+void CGUIAttributeEditor::updateAttribs()
+{
+ for (u32 i=0; i<AttribList.size(); ++i)
+ AttribList[i]->updateAttrib(false);
+}
+
+} // namespace gui
+} // namespace irr
+
diff --git a/tools/GUIEditor/CGUIAttributeEditor.h b/tools/GUIEditor/CGUIAttributeEditor.h new file mode 100644 index 0000000..0bcdab5 --- /dev/null +++ b/tools/GUIEditor/CGUIAttributeEditor.h @@ -0,0 +1,54 @@ +#ifndef __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__
+#define __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__
+
+#include "IGUIElement.h"
+#include "CGUIPanel.h"
+#include "irrArray.h"
+#include "IAttributes.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ class CGUIAttribute;
+
+
+ class CGUIAttributeEditor : public CGUIPanel
+ {
+ public:
+
+ //! constructor
+ CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent=0);
+
+ //! destructor
+ ~CGUIAttributeEditor();
+
+ // gets the current attributes list
+ virtual io::IAttributes* getAttribs();
+
+ // update the attribute list after making a change
+ void refreshAttribs();
+
+ // save the attributes
+ void updateAttribs();
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR];
+ }
+
+ private:
+
+ core::array<CGUIAttribute*> AttribList; // attributes editing controls
+ io::IAttributes* Attribs; // current attributes
+ CGUIPanel* Panel;
+ };
+
+} // end namespace gui
+} // end namespace irr
+
+#endif // __C_GUI_ATTRIBUTE_EDITOR_H_INCLUDED__
+
diff --git a/tools/GUIEditor/CGUIBoolAttribute.h b/tools/GUIEditor/CGUIBoolAttribute.h new file mode 100644 index 0000000..b0521db --- /dev/null +++ b/tools/GUIEditor/CGUIBoolAttribute.h @@ -0,0 +1,68 @@ +#ifndef __C_GUI_BOOL_ATTRIBUTE_H_INCLUDED__
+#define __C_GUI_BOOL_ATTRIBUTE_H_INCLUDED__
+
+#include "CGUIAttribute.h"
+#include "IGUICheckBox.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ class CGUIBoolAttribute : public CGUIAttribute
+ {
+ public:
+ //
+ CGUIBoolAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
+ CGUIAttribute(environment, parent, myParentID), AttribCheckBox(0)
+ {
+
+ core::rect<s32> r = getAbsolutePosition();
+ core::rect<s32> r2(0, Environment->getSkin()->getFont()->getDimension(L"A").Height + 10,
+ r.getWidth() - 5,
+ Environment->getSkin()->getFont()->getDimension(L"A").Height*2 + 15 );
+
+ AttribCheckBox = environment->addCheckBox(false, r2, this);
+ AttribCheckBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ AttribCheckBox->setSubElement(true);
+ AttribCheckBox->grab();
+ }
+
+ virtual ~CGUIBoolAttribute()
+ {
+ if (AttribCheckBox)
+ AttribCheckBox->drop();
+ }
+
+ virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
+ {
+ AttribCheckBox->setChecked(attribs->getAttributeAsBool(attribIndex));
+ CGUIAttribute::setAttrib(attribs, attribIndex);
+ }
+
+ // save the attribute and possibly post the event to its parent
+ virtual bool updateAttrib(bool sendEvent=true)
+ {
+ if (!Attribs)
+ return true;
+
+ Attribs->setAttribute(Index, AttribCheckBox->isChecked());
+
+ return CGUIAttribute::updateAttrib(sendEvent);
+ }
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_BOOLATTRIBUTE];
+ }
+
+ private:
+ IGUICheckBox* AttribCheckBox;
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
diff --git a/tools/GUIEditor/CGUIColorAttribute.h b/tools/GUIEditor/CGUIColorAttribute.h new file mode 100644 index 0000000..e0c5212 --- /dev/null +++ b/tools/GUIEditor/CGUIColorAttribute.h @@ -0,0 +1,179 @@ +#ifndef __C_GUI_COLOR_ATTRIBUTE_H_INCLUDED__
+#define __C_GUI_COLOR_ATTRIBUTE_H_INCLUDED__
+
+#include "CGUIAttribute.h"
+#include "IGUIStaticText.h"
+#include "IGUIScrollBar.h"
+#include "IGUITabControl.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+ class CGUIColorAttribute : public CGUIAttribute
+ {
+ public:
+ //
+ CGUIColorAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
+ CGUIAttribute(environment, parent, myParentID),
+ AttribSliderA(0), AttribSliderR(0), AttribSliderG(0), AttribSliderB(0),
+ AttribEditBox(0), AttribColor(0)
+ {
+ s32 fh = Environment->getSkin()->getFont()->getDimension(L"A").Height;
+
+ core::rect<s32> r0(getAbsolutePosition()),
+ r2(0, fh + 5, r0.getWidth() - 5, fh*2 + 10 ),
+ r3(r2),
+ r4(r2.getWidth() - 20, 3, r2.getWidth() - 3, r2.getHeight()-3);
+
+ AttribColor = Environment->addTab(r4, this, 0);
+ AttribColor->grab();
+ AttribColor->setDrawBackground(true);
+ AttribColor->setSubElement(true);
+ AttribColor->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+
+ s32 h=2;
+ r2 += core::position2di(0, h*4 + Environment->getSkin()->getSize(EGDS_WINDOW_BUTTON_WIDTH)*2);
+ r3.LowerRightCorner.Y = r3.UpperLeftCorner.Y + Environment->getSkin()->getSize(EGDS_WINDOW_BUTTON_WIDTH)/2;
+
+ AttribSliderA = environment->addScrollBar(true, r3, this, -1);
+ AttribSliderA->setMax(255);
+ AttribSliderA->grab();
+ AttribSliderA->setSubElement(true);
+ AttribSliderA->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ r3 += core::position2di(0, r3.getHeight()+h);
+ AttribSliderR = environment->addScrollBar(true, r3, this, -1);
+ AttribSliderR->setMax(255);
+ AttribSliderR->grab();
+ AttribSliderR->setSubElement(true);
+ AttribSliderR->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ r3 += core::position2di(0, r3.getHeight()+h);
+ AttribSliderG = environment->addScrollBar(true, r3, this, -1);
+ AttribSliderG->setMax(255);
+ AttribSliderG->grab();
+ AttribSliderG->setSubElement(true);
+ AttribSliderG->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ r3 += core::position2di(0, r3.getHeight()+h);
+ AttribSliderB = environment->addScrollBar(true, r3, this, -1);
+ AttribSliderB->setMax(255);
+ AttribSliderB->grab();
+ AttribSliderB->setSubElement(true);
+ AttribSliderB->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+
+ // add editbox
+ AttribEditBox = environment->addEditBox(
+ L"",
+ r2,
+ true, this, -1);
+ AttribEditBox->grab();
+ AttribEditBox->setSubElement(true);
+ AttribEditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ }
+
+ virtual ~CGUIColorAttribute()
+ {
+ if (AttribSliderA)
+ AttribSliderA->drop();
+ if (AttribSliderR)
+ AttribSliderR->drop();
+ if (AttribSliderG)
+ AttribSliderG->drop();
+ if (AttribSliderB)
+ AttribSliderB->drop();
+ if (AttribEditBox)
+ AttribEditBox->drop();
+ if (AttribColor)
+ AttribColor->drop();
+ }
+
+ virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
+ {
+ video::SColor col = attribs->getAttributeAsColor(attribIndex);
+
+ AttribSliderA->setPos(col.getAlpha());
+ AttribSliderR->setPos(col.getRed());
+ AttribSliderG->setPos(col.getGreen());
+ AttribSliderB->setPos(col.getBlue());
+ AttribEditBox->setText( attribs->getAttributeAsStringW(attribIndex).c_str() );
+ AttribColor->setBackgroundColor(col);
+
+ CGUIAttribute::setAttrib(attribs, attribIndex);
+ }
+
+ virtual bool OnEvent(const SEvent &e)
+ {
+ switch (e.EventType)
+ {
+
+ case EET_GUI_EVENT:
+ switch (e.GUIEvent.EventType)
+ {
+ case EGET_EDITBOX_ENTER:
+ case EGET_ELEMENT_FOCUS_LOST:
+ if (e.GUIEvent.Caller == AttribEditBox)
+ {
+ // update scrollbars from textbox
+ Attribs->setAttribute(Index, AttribEditBox->getText());
+ video::SColor col = Attribs->getAttributeAsColor(Index);
+ AttribSliderA->setPos(col.getAlpha());
+ AttribSliderR->setPos(col.getRed());
+ AttribSliderG->setPos(col.getGreen());
+ AttribSliderB->setPos(col.getBlue());
+ // update colour
+ AttribColor->setBackgroundColor(col);
+ }
+ break;
+ case EGET_SCROLL_BAR_CHANGED:
+ {
+ // update editbox from scrollbars
+ video::SColor col( AttribSliderA->getPos(), AttribSliderR->getPos(),
+ AttribSliderG->getPos(), AttribSliderB->getPos());
+
+ Attribs->setAttribute(Index, col);
+ AttribEditBox->setText( Attribs->getAttributeAsStringW(Index).c_str());
+ // update colour
+ AttribColor->setBackgroundColor(col);
+ }
+ return updateAttrib();
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ return CGUIAttribute::OnEvent(e);
+ }
+
+ // save the attribute and possibly post the event to its parent
+ virtual bool updateAttrib(bool sendEvent=true)
+ {
+ if (!Attribs)
+ return true;
+
+ Attribs->setAttribute(Index, AttribEditBox->getText());
+ AttribEditBox->setText(Attribs->getAttributeAsStringW(Index).c_str());
+ return CGUIAttribute::updateAttrib(sendEvent);
+ }
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_COLORATTRIBUTE];
+ }
+
+ private:
+ IGUIScrollBar* AttribSliderA;
+ IGUIScrollBar* AttribSliderR;
+ IGUIScrollBar* AttribSliderG;
+ IGUIScrollBar* AttribSliderB;
+ IGUIEditBox* AttribEditBox;
+ IGUITab* AttribColor;
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
+
diff --git a/tools/GUIEditor/CGUIDummyEditorStub.h b/tools/GUIEditor/CGUIDummyEditorStub.h new file mode 100644 index 0000000..635501a --- /dev/null +++ b/tools/GUIEditor/CGUIDummyEditorStub.h @@ -0,0 +1,59 @@ +/*
+ This is a custom editor for stubbing problematic elements out,
+ for example elements which include modal screens
+*/
+
+#ifndef __C_GUI_DUMMY_EDITOR_STUB_H_INCLUDED__
+#define __C_GUI_DUMMY_EDITOR_STUB_H_INCLUDED__
+
+#include "IGUIElement.h"
+#include "IGUIEnvironment.h"
+#include "IGUIStaticText.h"
+
+namespace irr
+{
+
+namespace gui
+{
+ class CGUIDummyEditorStub : public IGUIElement
+ {
+ public:
+ //! constructor
+ CGUIDummyEditorStub(IGUIEnvironment* environment, IGUIElement *parent, const char *text) :
+ IGUIElement(EGUIET_ELEMENT, environment, parent, -1, core::rect<s32>(0, 0, 100, 100) ),
+ TextBox(0), TypeName(text)
+ {
+
+ #ifdef _DEBUG
+ setDebugName("CGUIDummyEditorStub");
+ #endif
+
+ core::dimension2du d = Environment->getSkin()->getFont()->getDimension(L"A");
+ s32 h = d.Height / 2;
+ s32 w = d.Width / 2;
+
+ TextBox = environment->addStaticText(core::stringw(text).c_str(),
+ core::rect<s32>(50-w, 50-h, 50+w, 50+h),
+ false, false, this, -1, false);
+ TextBox->grab();
+ TextBox->setSubElement(true);
+ TextBox->setAlignment(EGUIA_CENTER, EGUIA_CENTER, EGUIA_CENTER, EGUIA_CENTER);
+ }
+
+ virtual ~CGUIDummyEditorStub()
+ {
+ if (TextBox)
+ TextBox->drop();
+ }
+ virtual const c8* getTypeName() const { return TypeName.c_str(); }
+
+ protected:
+ IGUIStaticText* TextBox;
+ core::stringc TypeName;
+
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
diff --git a/tools/GUIEditor/CGUIEditFactory.cpp b/tools/GUIEditor/CGUIEditFactory.cpp new file mode 100644 index 0000000..9552745 --- /dev/null +++ b/tools/GUIEditor/CGUIEditFactory.cpp @@ -0,0 +1,120 @@ +#include "CGUIEditFactory.h"
+#include "IGUIEnvironment.h"
+#include "irrString.h"
+
+#include "EGUIEditTypes.h"
+
+#include "CGUIEditWorkspace.h"
+#include "CGUIEditWindow.h"
+#include "CGUIPanel.h"
+#include "CGUITextureCacheBrowser.h"
+#include "CGUIAttributeEditor.h"
+#include "CGUIStringAttribute.h"
+#include "CGUIBoolAttribute.h"
+#include "CGUIEnumAttribute.h"
+#include "CGUIColorAttribute.h"
+#include "CGUITextureAttribute.h"
+#include "CGUIDummyEditorStub.h"
+
+namespace irr
+{
+namespace gui
+{
+
+CGUIEditFactory::CGUIEditFactory(IGUIEnvironment* env)
+: Environment(env)
+{
+ #ifdef _DEBUG
+ setDebugName("CGUIEditFactory");
+ #endif
+
+ // don't grab the gui environment here to prevent cyclic references
+}
+
+
+CGUIEditFactory::~CGUIEditFactory()
+{
+}
+
+
+//! adds an element to the environment based on its type name
+IGUIElement* CGUIEditFactory::addGUIElement(const c8* typeName, IGUIElement* parent)
+{
+ /*
+ here we create elements, add them to the manager, and then drop them
+ */
+
+ core::stringc elementType(typeName);
+ IGUIElement* ret=0;
+ if (!parent)
+ parent = Environment->getRootGUIElement();
+
+ // editor workspace
+ if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDIT]))
+ ret = new CGUIEditWorkspace(Environment, -1, 0);
+ // editor window
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW]))
+ ret = new CGUIEditWindow(Environment, core::rect<s32>(0,0,100,100), 0);
+ // Klasker's GUI Panel
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_GUIPANEL]))
+ ret = new CGUIPanel(Environment, 0);
+ // texture cache browser
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREBROWSER]))
+ ret = new CGUITextureCacheBrowser(Environment, -1, 0);
+ // block of attribute editors
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ATTRIBUTEEDITOR]))
+ ret = new CGUIAttributeEditor(Environment, -1, 0);
+ //! single attribute editors
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_STRINGATTRIBUTE]))
+ ret = new CGUIStringAttribute(Environment, 0, -1);
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_BOOLATTRIBUTE]))
+ ret = new CGUIBoolAttribute(Environment, 0, -1);
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_ENUMATTRIBUTE]))
+ ret = new CGUIEnumAttribute(Environment, 0, -1);
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORATTRIBUTE]))
+ ret = new CGUIColorAttribute(Environment, 0, -1);
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORFATTRIBUTE]))
+ ret = new CGUIColorAttribute(Environment, 0, -1);
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_TEXTUREATTRIBUTE]))
+ ret = new CGUITextureAttribute(Environment, 0, -1);
+ // stubs and custom editors
+ else if (elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_CONTEXTMENUEDITOR]) ||
+ elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MENUEDITOR]) ||
+ elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_FILEDIALOGEDITOR]) ||
+ elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_COLORDIALOGEDITOR]) ||
+ elementType == core::stringc(GUIEditElementTypeNames[EGUIEDIT_MODALSCREENEDITOR]) )
+ ret = new CGUIDummyEditorStub(Environment, 0, typeName);
+
+ // add the element to its parent
+ if (ret)
+ parent->addChild(ret);
+
+ // the environment now has the reference, so we can drop the element
+ if (ret)
+ ret->drop();
+
+ return ret;
+}
+
+
+//! returns amount of element types this factory is able to create
+s32 CGUIEditFactory::getCreatableGUIElementTypeCount() const
+{
+ return EGUIEDIT_COUNT;
+}
+
+
+//! returns type name of a createable element type
+const c8* CGUIEditFactory::getCreateableGUIElementTypeName(s32 idx) const
+{
+ if (idx>=0 && idx<EGUIEDIT_COUNT)
+ return GUIEditElementTypeNames[idx];
+
+ return 0;
+}
+
+
+
+} // end namespace gui
+} // end namespace irr
+
diff --git a/tools/GUIEditor/CGUIEditFactory.h b/tools/GUIEditor/CGUIEditFactory.h new file mode 100644 index 0000000..e6f8815 --- /dev/null +++ b/tools/GUIEditor/CGUIEditFactory.h @@ -0,0 +1,53 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
+#define __C_GUIEDIT_FACTORY_H_INCLUDED__
+
+#include "IGUIElementFactory.h"
+
+namespace irr
+{
+namespace gui
+{
+ class IGUIElement;
+ class IGUIEnvironment;
+
+ //! Interface making it possible to dynamicly create gui elements
+ class CGUIEditFactory : public IGUIElementFactory
+ {
+ public:
+
+ CGUIEditFactory(IGUIEnvironment* env);
+ ~CGUIEditFactory();
+
+ //! adds a GUI element to the GUI Environment based on its type name
+ /** \param typeName: Type name of the element to add.
+ \param parent: Parent scene node of the new element, can be null to add it to the root.
+ \return Returns pointer to the new element or null if not successful. */
+ virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
+
+ //! returns amount of GUI element types this factory is able to create
+ virtual s32 getCreatableGUIElementTypeCount() const;
+
+ //! returns type name of a createable GUI element type by index
+ /** \param idx: Index of the type in this factory. Must be a value between 0 and
+ getCreatableGUIElementTypeCount() */
+ virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
+
+ // not used:
+ virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
+ virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
+ virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
+ private:
+
+ IGUIEnvironment* Environment;
+ };
+
+
+} // end namespace scene
+} // end namespace irr
+
+#endif
+
diff --git a/tools/GUIEditor/CGUIEditWindow.cpp b/tools/GUIEditor/CGUIEditWindow.cpp new file mode 100644 index 0000000..2ff96ae --- /dev/null +++ b/tools/GUIEditor/CGUIEditWindow.cpp @@ -0,0 +1,356 @@ +
+#include "CGUIEditWindow.h"
+#include "IGUISkin.h"
+#include "IGUIEnvironment.h"
+#include "IGUIElementFactory.h"
+#include "IAttributes.h"
+#include "IGUIFont.h"
+#include "IGUITabControl.h"
+#include "IGUITreeView.h"
+#include "CGUIEditWorkspace.h"
+
+using namespace irr;
+using namespace gui;
+
+//! constructor
+CGUIEditWindow::CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent)
+ : IGUIWindow(environment, parent, -1, rectangle),
+ Dragging(false), IsDraggable(true), Resizing(false), SelectedElement(0),
+ AttribEditor(0), OptionEditor(0), EnvEditor(0)
+{
+ #ifdef _DEBUG
+ setDebugName("CGUIEditWindow");
+ #endif
+
+ // we can't tab out of this window
+ setTabGroup(true);
+ // we can ctrl+tab to it
+ setTabStop(true);
+ // the tab order number is auto-assigned
+ setTabOrder(-1);
+
+ // set window text
+ setText(L"GUI Editor");
+
+ // return if we have no skin.
+ IGUISkin *skin = environment->getSkin();
+ if (!skin)
+ return;
+
+ s32 th = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
+
+ setRelativePosition(core::rect<s32>(50,50,250,500));
+ setMinSize(core::dimension2du(200,200));
+
+ IGUITabControl *TabControl = environment->addTabControl(core::rect<s32>(1,th+5,199,449), this, false, true);
+ TabControl->setSubElement(true);
+ TabControl->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+
+ TabControl->addTab(L"Tools");
+ //L"Texture Cache Browser"
+ //L"Font Browser"
+ //L"Font Generator"
+ //L"Sprite Editor"
+ //Environment->addGUIElement("textureCacheBrowser", this);
+
+ IGUITab* EditorTab = TabControl->addTab(L"Editor");
+ OptionEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EditorTab);
+ OptionEditor->grab();
+ OptionEditor->setID(EGUIEDCE_OPTION_EDITOR);
+ OptionEditor->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
+ OptionEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+
+ if (Parent && Parent->getParent() == Environment->getRootGUIElement())
+ {
+ IGUITab* EnvTab = TabControl->addTab(L"Env");
+ EnvEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", EnvTab);
+ EnvEditor->grab();
+ EnvEditor->setID(EGUIEDCE_ENV_EDITOR);
+ EnvEditor->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
+ EnvEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+ }
+ IGUITab* ElementTab = TabControl->addTab(L"Element");
+
+ AttribEditor = (CGUIAttributeEditor*) environment->addGUIElement("attributeEditor", ElementTab);
+ AttribEditor->grab();
+ AttribEditor->setID(EGUIEDCE_ATTRIB_EDITOR);
+ AttribEditor->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
+ AttribEditor->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+
+ IGUITab* TreeTab = TabControl->addTab(L"Tree");
+ TreeView = environment->addTreeView(core::rect<s32>(0,0,0,0), TreeTab);
+ TreeView->setRelativePositionProportional(core::rect<f32>(0.0f, 0.0f, 1.0f, 1.0f));
+ TreeView->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+ IGUITreeViewNode* treenode = TreeView->getRoot();
+ //treenode->addChildFront(L"Elements");
+ ResizeButton = environment->addButton(core::rect<s32>(199-th,449-th,199,449), this);
+ ResizeButton->setDrawBorder(false);
+ ResizeButton->setEnabled(false);
+ ResizeButton->setSpriteBank(skin->getSpriteBank());
+ ResizeButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESIZE), skin->getColor(EGDC_WINDOW_SYMBOL));
+ ResizeButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESIZE), skin->getColor(EGDC_WINDOW_SYMBOL));
+ ResizeButton->grab();
+ ResizeButton->setSubElement(true);
+ ResizeButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
+ updateTree();
+}
+
+
+//! destructor
+CGUIEditWindow::~CGUIEditWindow()
+{
+ // drop everything
+ if (AttribEditor)
+ AttribEditor->drop();
+ if (EnvEditor)
+ EnvEditor->drop();
+ if (OptionEditor)
+ OptionEditor->drop();
+ if (ResizeButton)
+ ResizeButton->drop();
+}
+
+IGUITreeView* CGUIEditWindow::getTreeView() const
+{
+ return TreeView;
+}
+CGUIAttributeEditor* CGUIEditWindow::getEnvironmentEditor() const
+{
+ return EnvEditor;
+}
+
+CGUIAttributeEditor* CGUIEditWindow::getAttributeEditor() const
+{
+ return AttribEditor;
+}
+
+CGUIAttributeEditor* CGUIEditWindow::getOptionEditor() const
+{
+ return OptionEditor;
+}
+
+IGUITreeViewNode* CGUIEditWindow::getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode)
+{
+ IGUITreeViewNode* child = searchnode->getFirstChild();
+ while (child)
+ {
+ if (((IGUIElement*) child->getData()) == element)
+ return child;
+
+ if (child->hasChildren())
+ {
+ IGUITreeViewNode* foundnode = getTreeNode(element, child);
+ if (foundnode)
+ return foundnode;
+ }
+ child = child->getNextSibling();
+ }
+ return 0;
+}
+
+void CGUIEditWindow::addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode)
+{
+ core::stringw name = core::stringw(parentElement->getTypeName());
+ if (parentElement->getID() != -1)
+ name += core::stringw(L" [") + core::stringw(parentElement->getID()) + core::stringw(L"]");
+
+ IGUITreeViewNode* newnode = treenode->addChildBack(name.c_str());
+ newnode->setData((void*)parentElement);
+ core::list<IGUIElement*> children = parentElement->getChildren();
+
+ for (core::list<IGUIElement*>::Iterator i = children.begin(); i != children.end(); i++ )
+ {
+ if(core::stringc((*i)->getTypeName()) != "GUIEditor" && !(*i)->isSubElement())
+ addChildrenToTree(*i, newnode);
+ }
+}
+
+void CGUIEditWindow::updateTree()
+{
+ TreeView->getRoot()->clearChildren();
+ IGUIElement* root = Environment->getRootGUIElement();
+ addChildrenToTree(root, TreeView->getRoot());
+ TreeView->getRoot()->getFirstChild()->setExpanded(true);
+}
+
+void CGUIEditWindow::setSelectedElement(IGUIElement *sel)
+{
+ // save changes
+ AttribEditor->updateAttribs();
+ IGUITreeViewNode* elementTreeNode = getTreeNode(sel, TreeView->getRoot());
+
+ if (elementTreeNode)
+ {
+ elementTreeNode->setSelected(true);
+ while (elementTreeNode)
+ {
+ elementTreeNode->setExpanded(true);
+ elementTreeNode = elementTreeNode->getParent();
+ }
+ }
+
+ io::IAttributes* Attribs = AttribEditor->getAttribs();
+
+ if (SelectedElement && sel != SelectedElement)
+ {
+ // deserialize attributes
+ SelectedElement->deserializeAttributes(Attribs);
+ }
+ // clear the attributes list
+ Attribs->clear();
+ SelectedElement = sel;
+
+ // get the new attributes
+ if (SelectedElement)
+ SelectedElement->serializeAttributes(Attribs);
+
+ AttribEditor->refreshAttribs();
+}
+
+//! draws the element and its children.
+//! same code as for a window
+void CGUIEditWindow::draw()
+{
+ if (!IsVisible)
+ return;
+
+ IGUISkin* skin = Environment->getSkin();
+
+ core::rect<s32> rect = AbsoluteRect;
+
+ // draw body fast
+ rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
+ AbsoluteRect, &AbsoluteClippingRect);
+
+ if (Text.size())
+ {
+ rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
+ rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
+ rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
+
+ IGUIFont* font = skin->getFont();
+ if (font)
+ font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, &AbsoluteClippingRect);
+ }
+
+ IGUIElement::draw();
+}
+
+
+//! called if an event happened.
+bool CGUIEditWindow::OnEvent(const SEvent &event)
+{
+ switch(event.EventType)
+ {
+ case EET_GUI_EVENT:
+ switch(event.GUIEvent.EventType)
+ {
+ case EGET_ELEMENT_FOCUS_LOST:
+ if (event.GUIEvent.Caller == this ||
+ event.GUIEvent.Caller == ResizeButton)
+ {
+ Dragging = false;
+ Resizing = false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ break;
+ case EET_MOUSE_INPUT_EVENT:
+ switch(event.MouseInput.Event)
+ {
+ case EMIE_LMOUSE_PRESSED_DOWN:
+ {
+ DragStart.X = event.MouseInput.X;
+ DragStart.Y = event.MouseInput.Y;
+
+ IGUIElement* clickedElement = getElementFromPoint(DragStart);
+
+ if (clickedElement == this)
+ {
+ Dragging = IsDraggable;
+ //Environment->setFocus(this);
+ if (Parent)
+ Parent->bringToFront(this);
+ return true;
+ }
+ else if (clickedElement == ResizeButton)
+ {
+ Resizing = true;
+ //Environment->setFocus(this);
+ if (Parent)
+ Parent->bringToFront(this);
+ return true;
+ }
+ break;
+ }
+ case EMIE_LMOUSE_LEFT_UP:
+ if (Dragging || Resizing)
+ {
+ Dragging = false;
+ Resizing = false;
+ return true;
+ }
+ break;
+ case EMIE_MOUSE_MOVED:
+ if (Dragging || Resizing)
+ {
+ // gui window should not be dragged outside of its parent
+ if (Parent)
+ if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
+ event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
+ event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
+ event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
+
+ return true;
+ core::position2di diff(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y);
+ if (Dragging)
+ {
+ move(diff);
+ DragStart.X = event.MouseInput.X;
+ DragStart.Y = event.MouseInput.Y;
+ }
+ else if (Resizing)
+ {
+ core::position2di dp = RelativeRect.LowerRightCorner + diff;
+ setRelativePosition(core::rect<s32>(RelativeRect.UpperLeftCorner, dp));
+ DragStart += dp - RelativeRect.LowerRightCorner + diff;
+ }
+
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
+bool CGUIEditWindow::isDraggable() const
+{
+ return IsDraggable;
+}
+
+void CGUIEditWindow::setDraggable(bool draggable)
+{
+ IsDraggable = draggable;
+
+ if (Dragging && !IsDraggable)
+ Dragging = false;
+}
+
+
+// we're supposed to supply these if we're creating an IGUIWindow
+// but we don't need them so we'll just return null
+
+//! Returns the rectangle of the drawable area (without border, without titlebar and without scrollbars)
+core::rect<s32> CGUIEditWindow::getClientRect() const {return core::recti();}
+IGUIButton* CGUIEditWindow::getCloseButton() const {return 0;}
+IGUIButton* CGUIEditWindow::getMinimizeButton() const {return 0;}
+IGUIButton* CGUIEditWindow::getMaximizeButton() const {return 0;}
diff --git a/tools/GUIEditor/CGUIEditWindow.h b/tools/GUIEditor/CGUIEditWindow.h new file mode 100644 index 0000000..4b1d72f --- /dev/null +++ b/tools/GUIEditor/CGUIEditWindow.h @@ -0,0 +1,88 @@ +#ifndef __C_GUI_EDITOR_H_INCLUDED__
+#define __C_GUI_EDITOR_H_INCLUDED__
+
+
+#include "IGUIWindow.h"
+#include "CGUIAttributeEditor.h"
+//#include "IGUIStaticText.h"
+#include "IGUIButton.h"
+#include "IGUITreeView.h"
+#include "irrArray.h"
+#include "IAttributes.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+ class CGUIEditWindow : public IGUIWindow
+ {
+ public:
+
+ //! constructor
+ CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent);
+
+ //! destructor
+ ~CGUIEditWindow();
+
+ //! this part draws the window
+ virtual void draw();
+ //! handles events
+ virtual bool OnEvent(const SEvent &event);
+
+ //! change selection
+ virtual void setSelectedElement(IGUIElement *sel);
+
+ //! get draggable
+ virtual bool isDraggable() const;
+
+ //! get draggable
+ virtual void setDraggable(bool draggable);
+
+ // not used
+ virtual core::rect<s32> getClientRect() const;
+ virtual IGUIButton* getCloseButton() const;
+ virtual IGUIButton* getMinimizeButton() const;
+ virtual IGUIButton* getMaximizeButton() const;
+ virtual void setDrawBackground(bool draw) { }
+ virtual bool getDrawBackground() const { return true; }
+ virtual void setDrawTitlebar(bool draw) { }
+ virtual bool getDrawTitlebar() const { return true; }
+
+ IGUITreeView* getTreeView() const;
+ CGUIAttributeEditor* getAttributeEditor() const;
+ CGUIAttributeEditor* getOptionEditor() const;
+ CGUIAttributeEditor* getEnvironmentEditor() const;
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW];
+ }
+
+ void updateTree();
+ private:
+
+ void addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode);
+ IGUITreeViewNode* getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode);
+ // for dragging the window
+ bool Dragging;
+ bool IsDraggable;
+ bool Resizing;
+ core::position2d<s32> DragStart;
+
+ IGUIElement* SelectedElement; // current selected element
+
+ CGUIAttributeEditor* AttribEditor; // edits the current attribute
+ CGUIAttributeEditor* OptionEditor; // edits the options for the window
+ CGUIAttributeEditor* EnvEditor; // edits attributes for the environment
+ IGUITreeView* TreeView; // tree view of all elements in scene
+ IGUIButton* ResizeButton;
+
+ };
+
+} // end namespace gui
+} // end namespace irr
+
+#endif // __C_GUI_EDITOR_H_INCLUDED__
+
diff --git a/tools/GUIEditor/CGUIEditWorkspace.cpp b/tools/GUIEditor/CGUIEditWorkspace.cpp new file mode 100644 index 0000000..5d976f2 --- /dev/null +++ b/tools/GUIEditor/CGUIEditWorkspace.cpp @@ -0,0 +1,934 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+// Thanks to Midnight for all his testing, bug fixes and patches :)
+
+#include "CGUIEditWorkspace.h"
+#include "IGUIEnvironment.h"
+#include "IVideoDriver.h"
+#include "IOSOperator.h"
+#include "IReadFile.h"
+#include "IFileSystem.h"
+#include "IXMLWriter.h"
+#include "IGUISkin.h"
+#include "IGUIElementFactory.h"
+#include "CGUIEditWindow.h"
+#include "IGUIContextMenu.h"
+#include "IGUIFileOpenDialog.h"
+#include "IGUITreeView.h"
+#include "CGUIAttribute.h"
+#include "CMemoryReadWriteFile.h"
+
+namespace irr
+{
+namespace gui
+{
+
+//! constructor
+CGUIEditWorkspace::CGUIEditWorkspace(IGUIEnvironment* environment, s32 id, IGUIElement *parent)
+: IGUIElement(EGUIET_ELEMENT, environment, parent ? parent : environment->getRootGUIElement(), id, environment->getRootGUIElement()->getAbsolutePosition()),
+ CurrentMode(EGUIEDM_SELECT), MouseOverMode(EGUIEDM_SELECT),
+ GridSize(10,10), MenuCommandStart(0x3D17), DrawGrid(false), UseGrid(true),
+ MouseOverElement(0), SelectedElement(0), EditorWindow(0)
+{
+ #ifdef _DEBUG
+ setDebugName("CGUIEditWorkspace");
+ #endif
+
+ // this element is never saved.
+ setSubElement(true);
+
+ // it resizes to fit a resizing window
+ setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+
+ EditorWindow = (CGUIEditWindow*) Environment->addGUIElement("GUIEditWindow", this);
+ if (EditorWindow)
+ {
+ EditorWindow->grab();
+ EditorWindow->setSubElement(true);
+
+ Environment->setFocus(EditorWindow);
+ serializeAttributes(EditorWindow->getOptionEditor()->getAttribs());
+ EditorWindow->getOptionEditor()->refreshAttribs();
+
+ if (EditorWindow->getEnvironmentEditor())
+ {
+ Environment->serializeAttributes(EditorWindow->getEnvironmentEditor()->getAttribs());
+ EditorWindow->getEnvironmentEditor()->refreshAttribs();
+ }
+ }
+}
+
+
+//! destructor
+CGUIEditWorkspace::~CGUIEditWorkspace()
+{
+ if (EditorWindow)
+ EditorWindow->drop();
+}
+
+
+void CGUIEditWorkspace::setMenuCommandIDStart(s32 id)
+{
+ MenuCommandStart = id;
+}
+
+CGUIEditWorkspace::EGUIEDIT_MODE CGUIEditWorkspace::getModeFromPos(core::position2di p)
+{
+ if (SelectedElement)
+ {
+ core::rect<s32> r = SelectedElement->getAbsolutePosition();
+
+ if (TLRect.isPointInside(p))
+ return EGUIEDM_RESIZE_TL;
+
+ else if (TRRect.isPointInside(p))
+ return EGUIEDM_RESIZE_TR;
+
+ else if (BLRect.isPointInside(p) )
+ return EGUIEDM_RESIZE_BL;
+
+ else if (BRRect.isPointInside(p))
+ return EGUIEDM_RESIZE_BR;
+
+ else if (TopRect.isPointInside(p))
+ return EGUIEDM_RESIZE_T;
+
+ else if (BRect.isPointInside(p))
+ return EGUIEDM_RESIZE_B;
+
+ else if (LRect.isPointInside(p))
+ return EGUIEDM_RESIZE_L;
+
+ else if (RRect.isPointInside(p))
+ return EGUIEDM_RESIZE_R;
+
+ else if (getEditableElementFromPoint(SelectedElement, p) == SelectedElement)
+ return EGUIEDM_MOVE;
+
+ else
+ return EGUIEDM_SELECT;
+ }
+
+ return EGUIEDM_SELECT;
+
+}
+
+IGUIElement* CGUIEditWorkspace::getEditableElementFromPoint(IGUIElement *start, const core::position2di &point, s32 index )
+{
+ IGUIElement* target = 0;
+
+ // we have to search from back to front.
+
+ core::list<IGUIElement*>::ConstIterator it = start->getChildren().getLast();
+ s32 count=0;
+ while(it != start->getChildren().end())
+ {
+ target = getEditableElementFromPoint((*it),point);
+ if (target)
+ {
+ if (!target->isSubElement() && !isMyChild(target) && target != this)
+ {
+ if (index == count)
+ return target;
+ else
+ count++;
+ }
+ else
+ target = 0;
+ }
+ --it;
+ }
+
+ if (start->getAbsolutePosition().isPointInside(point))
+ target = start;
+
+ return target;
+}
+
+void CGUIEditWorkspace::setSelectedElement(IGUIElement *sel)
+{
+ IGUIElement* focus = Environment->getFocus();
+ // we only give focus back to children
+ if (!isMyChild(focus))
+ focus = 0;
+
+ if (SelectedElement != Parent)
+ {
+ if (SelectedElement != sel && EditorWindow)
+ {
+ EditorWindow->setSelectedElement(sel);
+ SelectedElement = sel;
+ }
+ }
+ else
+ SelectedElement = 0;
+
+ if (focus)
+ Environment->setFocus(focus);
+ else
+ Environment->setFocus(this);
+}
+
+IGUIElement* CGUIEditWorkspace::getSelectedElement()
+{
+ return SelectedElement;
+}
+void CGUIEditWorkspace::selectNextSibling()
+{
+ IGUIElement* p=0;
+
+ if (SelectedElement && SelectedElement->getParent())
+ p = SelectedElement->getParent();
+ else
+ p = Parent;
+
+ core::list<IGUIElement*>::ConstIterator it = p->getChildren().begin();
+ // find selected element
+ if (SelectedElement)
+ while (*it != SelectedElement)
+ ++it;
+ if (it !=p->getChildren().end())
+ ++it;
+ // find next non sub-element
+ while (it != p->getChildren().end() && (*it)->isSubElement())
+ ++it;
+
+ if (it != p->getChildren().end())
+ setSelectedElement(*it);
+}
+void CGUIEditWorkspace::selectPreviousSibling()
+{
+ IGUIElement* p=0;
+
+ if (SelectedElement && SelectedElement->getParent())
+ p = SelectedElement->getParent();
+ else
+ p = Parent;
+
+ core::list<IGUIElement*>::ConstIterator it = p->getChildren().getLast();
+ // find selected element
+ if (SelectedElement)
+ while (*it != SelectedElement)
+ --it;
+ if (it != p->getChildren().end())
+ --it;
+ // find next non sub-element
+ while (it != p->getChildren().end() && (*it)->isSubElement())
+ --it;
+
+ if (it != p->getChildren().end())
+ setSelectedElement(*it);
+}
+
+//! called if an event happened.
+bool CGUIEditWorkspace::OnEvent(const SEvent &e)
+{
+ IGUIFileOpenDialog* dialog=0;
+ switch(e.EventType)
+ {
+ case ATTRIBEDIT_ATTRIB_CHANGED:
+ {
+ switch (e.UserEvent.UserData1)
+ {
+ case EGUIEDCE_ATTRIB_EDITOR:
+ {
+ // update selected items attributes
+ if (SelectedElement)
+ {
+ SelectedElement->deserializeAttributes(EditorWindow->getAttributeEditor()->getAttribs());
+ EditorWindow->updateTree();
+ }
+ return true;
+ }
+ case EGUIEDCE_OPTION_EDITOR:
+ {
+ // update editor options
+ deserializeAttributes(EditorWindow->getOptionEditor()->getAttribs());
+ return true;
+ }
+ case EGUIEDCE_ENV_EDITOR:
+ {
+ // update environment
+ Environment->deserializeAttributes(EditorWindow->getEnvironmentEditor()->getAttribs());
+ return true;
+ }
+ }
+ }
+ break;
+
+ case EET_KEY_INPUT_EVENT:
+ if (!e.KeyInput.PressedDown)
+ {
+ switch (e.KeyInput.Key)
+ {
+ case KEY_DELETE:
+ if (SelectedElement)
+ {
+ IGUIElement* el = SelectedElement;
+ setSelectedElement(0);
+ MouseOverElement = 0;
+ el->remove();
+ EditorWindow->updateTree();
+ }
+ break;
+ case KEY_KEY_X:
+ if (e.KeyInput.Control && SelectedElement)
+ {
+ // cut
+ CopySelectedElementXML();
+ // delete element
+ IGUIElement *el = SelectedElement;
+ setSelectedElement(0);
+ MouseOverElement = 0;
+ el->remove();
+ }
+ break;
+ case KEY_KEY_C:
+ // copy
+ if (e.KeyInput.Control && SelectedElement)
+ {
+ CopySelectedElementXML();
+ }
+ break;
+ case KEY_KEY_V:
+ // paste
+ if (e.KeyInput.Control)
+ {
+ PasteXMLToSelectedElement();
+ }
+ break;
+ default:
+ break;
+ }
+
+ return true;
+ }
+ break;
+
+ case EET_MOUSE_INPUT_EVENT:
+
+ switch(e.MouseInput.Event)
+ {
+ case EMIE_MOUSE_WHEEL:
+ {
+ f32 wheel = e.MouseInput.Wheel;
+
+ if (wheel > 0)
+ selectPreviousSibling();
+ else
+ selectNextSibling();
+ }
+ break;
+ case EMIE_LMOUSE_PRESSED_DOWN:
+ {
+ core::position2di p = core::position2di(e.MouseInput.X,e.MouseInput.Y);
+
+ IGUIElement* newSelection = getElementFromPoint(p);
+
+ if (newSelection != this && isMyChild(newSelection) ) // redirect event
+ {
+ Environment->setFocus(newSelection);
+ return true;
+ }
+
+ // hide the gui editor
+ if (EditorWindow)
+ EditorWindow->setVisible(false);
+
+ if (CurrentMode == EGUIEDM_SELECT)
+ {
+ if (SelectedElement)
+ {
+ // start moving or dragging
+ CurrentMode = getModeFromPos(p);
+
+ if (CurrentMode == EGUIEDM_MOVE)
+ StartMovePos = SelectedElement->getAbsolutePosition().UpperLeftCorner;
+
+ DragStart = p;
+ SelectedArea = SelectedElement->getAbsolutePosition();
+ }
+
+ if (CurrentMode < EGUIEDM_MOVE)
+ {
+ // selecting an element...
+ MouseOverElement = getEditableElementFromPoint(Parent, p);
+
+ if (MouseOverElement == Parent)
+ MouseOverElement = 0;
+
+ setSelectedElement(MouseOverElement);
+ }
+ }
+
+ break;
+ }
+ case EMIE_RMOUSE_PRESSED_DOWN:
+ if (CurrentMode == EGUIEDM_SELECT_NEW_PARENT || CurrentMode >= EGUIEDM_MOVE)
+ {
+ // cancel dragging
+ CurrentMode = EGUIEDM_SELECT;
+ }
+ else
+ {
+ DragStart = core::position2di(e.MouseInput.X,e.MouseInput.Y);
+ // root menu
+ IGUIContextMenu* mnu = Environment->addContextMenu(
+ core::rect<s32>(e.MouseInput.X, e.MouseInput.Y, e.MouseInput.Y+100, e.MouseInput.Y+100),this);
+ mnu->addItem(L"File",-1,true,true);
+ mnu->addItem(L"Edit",-1,true,true);
+ mnu->addItem(L"View",-1,true,true);
+ mnu->addItem(SelectedElement ? L"Add child" : L"Add" ,-1,true,true);
+
+ // file menu
+ IGUIContextMenu* sub = mnu->getSubMenu(0);
+ IGUIContextMenu* sub2 =0;
+
+ sub->addItem(L"New", MenuCommandStart + EGUIEDMC_FILE_NEW );
+ sub->addItem(L"Load...",MenuCommandStart + EGUIEDMC_FILE_LOAD);
+ sub->addItem(L"Save...",MenuCommandStart + EGUIEDMC_FILE_SAVE);
+
+ // edit menu
+ sub = mnu->getSubMenu(1);
+ sub->addItem(L"Cut (ctrl+x)", MenuCommandStart + EGUIEDMC_CUT_ELEMENT, (SelectedElement != 0));
+ sub->addItem(L"Copy (ctrl+c)", MenuCommandStart + EGUIEDMC_COPY_ELEMENT, (SelectedElement != 0));
+ sub->addItem(L"Paste (ctrl+v)", MenuCommandStart + EGUIEDMC_PASTE_ELEMENT,
+ (core::stringc(Environment->getOSOperator()->getTextFromClipboard()) != ""));
+ sub->addItem(L"Delete (del)", MenuCommandStart + EGUIEDMC_DELETE_ELEMENT, (SelectedElement != 0));
+ sub->addSeparator();
+ sub->addItem(L"Set parent", MenuCommandStart + EGUIEDMC_SET_PARENT, (SelectedElement != 0));
+ sub->addItem(L"Bring to front", MenuCommandStart + EGUIEDMC_BRING_TO_FRONT, (SelectedElement != 0));
+ sub->addSeparator();
+ sub->addItem(L"Save to XML...", MenuCommandStart + EGUIEDMC_SAVE_ELEMENT, (SelectedElement != 0));
+
+ sub = mnu->getSubMenu(2);
+ // view menu
+ if (EditorWindow)
+ sub->addItem(EditorWindow->isVisible() ? L"Hide window" : L"Show window", MenuCommandStart + EGUIEDMC_TOGGLE_EDITOR);
+
+ sub = mnu->getSubMenu(3);
+
+ s32 i,j,c=0;
+ sub->addItem(L"Default factory",-1,true, true);
+
+ // add elements from each factory
+ for (i=0; u32(i) < Environment->getRegisteredGUIElementFactoryCount(); ++i)
+ {
+ sub2 = sub->getSubMenu(i);
+
+ IGUIElementFactory *f = Environment->getGUIElementFactory(i);
+
+ for (j=0; j< f->getCreatableGUIElementTypeCount(); ++j)
+ {
+ sub2->addItem(core::stringw(f->getCreateableGUIElementTypeName(j)).c_str(), MenuCommandStart + EGUIEDMC_COUNT + c);
+ c++;
+ }
+
+ if (u32(i+1) < Environment->getRegisteredGUIElementFactoryCount())
+ {
+ core::stringw strFact;
+ strFact = L"Factory ";
+ strFact += i+1;
+ sub->addItem(strFact.c_str(),-1, true, true);
+ }
+ }
+ sub->addSeparator();
+ sub->addItem(L"From XML...", MenuCommandStart + EGUIEDMC_INSERT_XML);
+
+ // set focus to menu
+ Environment->setFocus(mnu);
+
+ }
+ break;
+ case EMIE_LMOUSE_LEFT_UP:
+
+ // make window visible again
+ if (EditorWindow)
+ EditorWindow->setVisible(true);
+ if (CurrentMode == EGUIEDM_SELECT_NEW_PARENT)
+ {
+ if (SelectedElement)
+ {
+ MouseOverElement = getEditableElementFromPoint(Parent,
+ core::position2di(e.MouseInput.X,e.MouseInput.Y));
+ if (MouseOverElement)
+ {
+ MouseOverElement->addChild(SelectedElement);
+ setSelectedElement(0);
+ setSelectedElement(SelectedElement);
+ }
+ }
+ CurrentMode = EGUIEDM_SELECT;
+ }
+ else if (CurrentMode >= EGUIEDM_MOVE)
+ {
+ IGUIElement *sel = SelectedElement;
+ // unselect
+ setSelectedElement(0);
+
+ // move
+ core::position2d<s32> p(0,0);
+ if (sel->getParent())
+ p = sel->getParent()->getAbsolutePosition().UpperLeftCorner;
+
+ sel->setRelativePosition(SelectedArea - p);
+
+ // select
+ setSelectedElement(sel);
+
+ // reset selection mode...
+ CurrentMode = EGUIEDM_SELECT;
+ }
+ break;
+ case EMIE_MOUSE_MOVED:
+ // always on top
+ Parent->bringToFront(this);
+
+ // if selecting
+ if (CurrentMode == EGUIEDM_SELECT || CurrentMode == EGUIEDM_SELECT_NEW_PARENT)
+ {
+
+ core::position2di p = core::position2di(e.MouseInput.X,e.MouseInput.Y);
+
+ // highlight the element that the mouse is over
+ MouseOverElement = getEditableElementFromPoint(Parent, p);
+ if (MouseOverElement == Parent)
+ {
+ MouseOverElement = 0;
+ }
+
+ if (CurrentMode == EGUIEDM_SELECT)
+ {
+ MouseOverMode = getModeFromPos(p);
+ if (MouseOverMode > EGUIEDM_MOVE)
+ {
+ MouseOverElement = SelectedElement;
+ }
+ }
+ }
+ else if (CurrentMode == EGUIEDM_MOVE)
+ {
+ // get difference
+ core::position2di p = core::position2di(e.MouseInput.X,e.MouseInput.Y);
+ p -= DragStart;
+
+ // apply to top corner
+ p = StartMovePos + p;
+ if (UseGrid)
+ {
+ p.X = (p.X/GridSize.Width)*GridSize.Width;
+ p.Y = (p.Y/GridSize.Height)*GridSize.Height;
+ }
+
+ SelectedArea += p - SelectedArea.UpperLeftCorner;
+ }
+ else if (CurrentMode > EGUIEDM_MOVE)
+ {
+ // get difference from start position
+ core::position2di p = core::position2di(e.MouseInput.X,e.MouseInput.Y);
+ if (UseGrid)
+ {
+ p.X = (p.X/GridSize.Width)*GridSize.Width;
+ p.Y = (p.Y/GridSize.Height)*GridSize.Height;
+ }
+
+ switch(CurrentMode)
+ {
+ case EGUIEDM_RESIZE_T:
+ SelectedArea.UpperLeftCorner.Y = p.Y;
+ break;
+ case EGUIEDM_RESIZE_B:
+ SelectedArea.LowerRightCorner.Y = p.Y;
+ break;
+ case EGUIEDM_RESIZE_L:
+ SelectedArea.UpperLeftCorner.X = p.X;
+ break;
+ case EGUIEDM_RESIZE_R:
+ SelectedArea.LowerRightCorner.X = p.X;
+ break;
+ case EGUIEDM_RESIZE_TL:
+ SelectedArea.UpperLeftCorner = p;
+ break;
+ case EGUIEDM_RESIZE_TR:
+ SelectedArea.UpperLeftCorner.Y = p.Y;
+ SelectedArea.LowerRightCorner.X = p.X;
+ break;
+ case EGUIEDM_RESIZE_BL:
+ SelectedArea.UpperLeftCorner.X = p.X;
+ SelectedArea.LowerRightCorner.Y = p.Y;
+ break;
+ case EGUIEDM_RESIZE_BR:
+ SelectedArea.LowerRightCorner = p;
+ break;
+ default:
+ break;
+ }
+ }
+
+ break;
+ default:
+ break;
+ }
+ break;
+
+ case EET_GUI_EVENT:
+ switch(e.GUIEvent.EventType)
+ {
+ case EGET_TREEVIEW_NODE_SELECT:
+ {
+ IGUITreeViewNode* eventnode = ((IGUITreeView*)e.GUIEvent.Caller)->getLastEventNode();
+ if(!eventnode->isRoot())
+ setSelectedElement((IGUIElement*)(eventnode->getData()));
+ break;
+ }
+ // load a gui file
+ case EGET_FILE_SELECTED:
+ dialog = (IGUIFileOpenDialog*)e.GUIEvent.Caller;
+ Environment->loadGUI(core::stringc(dialog->getFileName()).c_str());
+ break;
+
+ case EGET_MENU_ITEM_SELECTED:
+ {
+ IGUIContextMenu *menu = (IGUIContextMenu*)e.GUIEvent.Caller;
+ s32 cmdID = menu->getItemCommandId(menu->getSelectedItem()) - MenuCommandStart;
+
+ IGUIElement* el;
+
+ switch(cmdID)
+ {
+
+ //! file commands
+ case EGUIEDMC_FILE_NEW:
+ // clear all elements belonging to our parent
+ setSelectedElement(0);
+ MouseOverElement = 0;
+ el = Parent;
+ grab();
+ // remove all children
+ while(Children.end() != el->getChildren().begin())
+ el->removeChild(*(el->getChildren().begin()));
+ // attach to parent again
+ el->addChild(this);
+ drop();
+
+ break;
+ case EGUIEDMC_FILE_LOAD:
+ Environment->addFileOpenDialog(L"Please select a GUI file to open", false, this);
+ break;
+ case EGUIEDMC_FILE_SAVE:
+ Environment->saveGUI("guiTest.xml");
+ break;
+
+ //! edit menu
+ case EGUIEDMC_CUT_ELEMENT:
+ {
+ CopySelectedElementXML();
+ // delete element
+ el = SelectedElement;
+ setSelectedElement(0);
+ MouseOverElement = 0;
+ el->remove();
+ break;
+ }
+ case EGUIEDMC_COPY_ELEMENT:
+ CopySelectedElementXML();
+ break;
+ case EGUIEDMC_PASTE_ELEMENT:
+ PasteXMLToSelectedElement();
+ break;
+ case EGUIEDMC_DELETE_ELEMENT:
+ el = SelectedElement;
+ setSelectedElement(0);
+ MouseOverElement = 0;
+ el->remove();
+ break;
+ case EGUIEDMC_SET_PARENT:
+ CurrentMode = EGUIEDM_SELECT_NEW_PARENT;
+ break;
+ case EGUIEDMC_BRING_TO_FRONT:
+ if (SelectedElement->getParent())
+ SelectedElement->getParent()->bringToFront(SelectedElement);
+ break;
+
+ case EGUIEDMC_SAVE_ELEMENT:
+ //TODO: add 'save' dialog.
+ Environment->saveGUI("guiTest.xml", SelectedElement ? SelectedElement : Environment->getRootGUIElement() );
+ break;
+
+ //! toggle edit window
+ case EGUIEDMC_TOGGLE_EDITOR:
+ break;
+
+ case EGUIEDMC_INSERT_XML:
+ Environment->loadGUI("guiTest.xml", SelectedElement ? SelectedElement : Environment->getRootGUIElement() );
+ break;
+
+ default:
+ // create element from factory?
+ if (cmdID >= EGUIEDMC_COUNT)
+ {
+
+ s32 num = cmdID - EGUIEDMC_COUNT; // get index
+ // loop through all factories
+ s32 i, c=Environment->getRegisteredGUIElementFactoryCount();
+ for (i=0; i<c && num > Environment->getGUIElementFactory(i)->getCreatableGUIElementTypeCount(); ++i)
+ {
+ num -= Environment->getGUIElementFactory(i)->getCreatableGUIElementTypeCount();
+ }
+ if (num < Environment->getGUIElementFactory(i)->getCreatableGUIElementTypeCount() )
+ {
+ core::stringc name = Environment->getGUIElementFactory(i)->getCreateableGUIElementTypeName(num);
+ IGUIElement *parentElement = SelectedElement ? SelectedElement : Environment->getRootGUIElement();
+ // add it
+ IGUIElement *newElement = Environment->getGUIElementFactory(i)->addGUIElement(name.c_str(),parentElement);
+ if (newElement)
+ {
+ core::position2di p = DragStart - parentElement->getAbsolutePosition().UpperLeftCorner;
+ newElement->setRelativePosition(core::rect<s32>(p,p+core::position2di(100,100)));
+ //Environment->removeFocus(newElement);
+ }
+ }
+ }
+ break;
+ }
+ EditorWindow->updateTree();
+ }
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // even if we didn't absorb the event,
+ // we never pass events back to the GUI we're editing!
+ return false;
+}
+
+
+//! draws the element and its children
+void CGUIEditWorkspace::draw()
+{
+ video::IVideoDriver *driver = Environment->getVideoDriver();
+
+ if (DrawGrid)
+ {
+ // draw the grid
+
+ core::rect<s32> r = getAbsolutePosition();
+
+ s32 cy = r.UpperLeftCorner.Y;
+ while (cy < r.LowerRightCorner.Y)
+ {
+ s32 cx = r.UpperLeftCorner.X;
+ while (cx < r.LowerRightCorner.X)
+ {
+ driver->draw2DRectangle(video::SColor(40,0,0,90),core::rect<s32>(cx+1,cy+1,GridSize.Width+cx,GridSize.Height+cy));
+ cx += GridSize.Width;
+ }
+ cy += GridSize.Height;
+ }
+ }
+ if (MouseOverElement &&
+ MouseOverElement != SelectedElement &&
+ MouseOverElement != Parent)
+ {
+ core::rect<s32> r = MouseOverElement->getAbsolutePosition();
+ driver->draw2DRectangle(video::SColor(100,0,0,255), r);
+ }
+ if (SelectedElement && CurrentMode == EGUIEDM_SELECT)
+ {
+ driver->draw2DRectangle(video::SColor(100,0,255,0),SelectedElement->getAbsolutePosition());
+ }
+ if (CurrentMode >= EGUIEDM_MOVE)
+ {
+ driver->draw2DRectangle(video::SColor(100,255,0,0),SelectedArea);
+ }
+
+ if ( (SelectedElement && CurrentMode >= EGUIEDM_MOVE) ||
+ (SelectedElement && MouseOverElement == SelectedElement && MouseOverMode >= EGUIEDM_MOVE) )
+ {
+ // draw handles for moving
+ EGUIEDIT_MODE m = CurrentMode;
+ core::rect<s32> r = SelectedArea;
+ if (m < EGUIEDM_MOVE)
+ {
+ m = MouseOverMode;
+ r = SelectedElement->getAbsolutePosition();
+ }
+
+ core::position2di d = core::position2di(4,4);
+
+ TLRect = core::rect<s32>(r.UpperLeftCorner, r.UpperLeftCorner + d );
+ TRRect = core::rect<s32>(r.LowerRightCorner.X-4, r.UpperLeftCorner.Y, r.LowerRightCorner.X, r.UpperLeftCorner.Y+4);
+ TopRect = core::rect<s32>(r.getCenter().X-2, r.UpperLeftCorner.Y,r.getCenter().X+2, r.UpperLeftCorner.Y+4 );
+ BLRect = core::rect<s32>(r.UpperLeftCorner.X, r.LowerRightCorner.Y-4, r.UpperLeftCorner.X+4, r.LowerRightCorner.Y);
+ LRect = core::rect<s32>(r.UpperLeftCorner.X,r.getCenter().Y-2, r.UpperLeftCorner.X+4, r.getCenter().Y+2 );
+ RRect = core::rect<s32>(r.LowerRightCorner.X-4,r.getCenter().Y-2, r.LowerRightCorner.X, r.getCenter().Y+2 );
+ BRRect = core::rect<s32>(r.LowerRightCorner-d, r.LowerRightCorner);
+ BRect = core::rect<s32>(r.getCenter().X-2, r.LowerRightCorner.Y-4,r.getCenter().X+2, r.LowerRightCorner.Y );
+
+ // top left
+ if (m == EGUIEDM_RESIZE_T || m == EGUIEDM_RESIZE_L || m == EGUIEDM_RESIZE_TL || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), TLRect);
+
+ if (m == EGUIEDM_RESIZE_T || m == EGUIEDM_RESIZE_R || m == EGUIEDM_RESIZE_TR || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), TRRect);
+
+ if (m == EGUIEDM_RESIZE_T || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), TopRect);
+
+ if (m == EGUIEDM_RESIZE_L || m == EGUIEDM_RESIZE_BL || m == EGUIEDM_RESIZE_B || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), BLRect);
+
+ if (m == EGUIEDM_RESIZE_L || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), LRect);
+
+ if (m == EGUIEDM_RESIZE_R || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), RRect);
+
+ if (m == EGUIEDM_RESIZE_R || m == EGUIEDM_RESIZE_BR || m == EGUIEDM_RESIZE_B || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), BRRect );
+
+ if (m == EGUIEDM_RESIZE_B || m == EGUIEDM_MOVE )
+ driver->draw2DRectangle(video::SColor(100,255,255,255), BRect);
+
+
+ }
+
+ IGUIElement::draw();
+}
+
+
+void CGUIEditWorkspace::setDrawGrid(bool drawGrid)
+{
+ DrawGrid = drawGrid;
+}
+
+void CGUIEditWorkspace::setGridSize(const core::dimension2di& gridSize)
+{
+ GridSize = gridSize;
+ if (GridSize.Width < 2)
+ GridSize.Width = 2;
+ if (GridSize.Height < 2)
+ GridSize.Height = 2;
+}
+
+void CGUIEditWorkspace::setUseGrid(bool useGrid)
+{
+ UseGrid = useGrid;
+}
+
+
+//! Removes a child.
+void CGUIEditWorkspace::removeChild(IGUIElement* child)
+{
+ IGUIElement::removeChild(child);
+
+ if (Children.empty())
+ remove();
+}
+
+
+void CGUIEditWorkspace::updateAbsolutePosition()
+{
+ core::rect<s32> parentRect(0,0,0,0);
+
+ if (Parent)
+ {
+ parentRect = Parent->getAbsolutePosition();
+ RelativeRect.UpperLeftCorner.X = 0;
+ RelativeRect.UpperLeftCorner.Y = 0;
+ RelativeRect.LowerRightCorner.X = parentRect.getWidth();
+ RelativeRect.LowerRightCorner.Y = parentRect.getHeight();
+ }
+
+ IGUIElement::updateAbsolutePosition();
+}
+
+void CGUIEditWorkspace::CopySelectedElementXML()
+{
+ core::stringc XMLText;
+ core::stringw wXMLText;
+ // create memory write file
+ io::CMemoryReadWriteFile* memWrite = new io::CMemoryReadWriteFile("#Clipboard#");
+ // save gui to mem file
+ io::IXMLWriter* xml = Environment->getFileSystem()->createXMLWriter(memWrite);
+ Environment->writeGUIElement(xml, SelectedElement);
+
+ // copy to clipboard- wide chars not supported yet :(
+ wXMLText = (wchar_t*)&memWrite->getData()[0];
+ u32 i = memWrite->getData().size()/sizeof(wchar_t);
+ if (wXMLText.size() > i)
+ wXMLText[i] = L'\0';
+ XMLText = wXMLText.c_str();
+ memWrite->drop();
+ xml->drop();
+ Environment->getOSOperator()->copyToClipboard(XMLText.c_str());
+}
+
+void CGUIEditWorkspace::PasteXMLToSelectedElement()
+{
+ // get clipboard data
+ const char * p = Environment->getOSOperator()->getTextFromClipboard();
+
+ // convert to stringw
+ // TODO: we should have such a function in core::string
+ size_t lenOld = strlen(p);
+ wchar_t *ws = new wchar_t[lenOld + 1];
+ size_t len = mbstowcs(ws,p,lenOld);
+ ws[len] = 0;
+ irr::core::stringw wXMLText(ws);
+ delete[] ws;
+
+ io::CMemoryReadWriteFile* memWrite = new io::CMemoryReadWriteFile("#Clipboard#");
+
+ io::IXMLWriter* xmlw = Environment->getFileSystem()->createXMLWriter(memWrite);
+ xmlw->writeXMLHeader(); // it needs one of those
+ xmlw->drop();
+
+ // write clipboard data
+ memWrite->write((void*)&wXMLText[0], wXMLText.size() * sizeof(wchar_t));
+
+ // rewind file
+ memWrite->seek(0, false);
+
+ // read xml
+ Environment->loadGUI(memWrite, SelectedElement);
+
+ // reset focus
+ Environment->setFocus(this);
+
+ // drop the read file
+ memWrite->drop();
+}
+
+void CGUIEditWorkspace::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
+{
+ out->addBool("DrawGrid", DrawGrid);
+ out->addBool("UseGrid", UseGrid);
+ out->addPosition2d("GridSize", core::position2di(GridSize.Width, GridSize.Height));
+ out->addInt("MenuCommandStart", MenuCommandStart);
+}
+
+void CGUIEditWorkspace::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
+{
+ setDrawGrid(in->getAttributeAsBool("DrawGrid"));
+ setUseGrid(in->getAttributeAsBool("UseGrid"));
+
+ core::position2di tmpp = in->getAttributeAsPosition2d("GridSize");
+ core::dimension2di tmpd(tmpp.X, tmpp.Y);
+ setGridSize(tmpd);
+ setMenuCommandIDStart(in->getAttributeAsInt("MenuCommandStart"));
+}
+
+
+} // end namespace gui
+} // end namespace irr
+
+
diff --git a/tools/GUIEditor/CGUIEditWorkspace.h b/tools/GUIEditor/CGUIEditWorkspace.h new file mode 100644 index 0000000..3f21258 --- /dev/null +++ b/tools/GUIEditor/CGUIEditWorkspace.h @@ -0,0 +1,168 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_GUIEDIT_WORKSPACE_H_INCLUDED__
+#define __C_GUIEDIT_WORKSPACE_H_INCLUDED__
+
+#include "IGUIElement.h"
+#include "CGUIEditWindow.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ //! Adding the GUI Editor Workspace to an element allows you
+ /** to create, edit, load and save any elements supported
+ by any loaded factories.
+ When you add it without a parent (to the root element)
+ it will also allow you to edit, load and save settings in
+ the current skin.
+ */
+
+ // custom events
+ enum EGUIEDIT_CUSTOM_EVENTS
+ {
+ EGUIEDCE_ATTRIB_EDITOR = MAKE_IRR_ID('g','A','t','t'),
+ EGUIEDCE_OPTION_EDITOR = MAKE_IRR_ID('g','O','p','t'),
+ EGUIEDCE_ENV_EDITOR = MAKE_IRR_ID('g','E','n','v')
+ };
+
+ class CGUIEditWorkspace : public IGUIElement
+ {
+ public:
+
+ //! constructor
+ CGUIEditWorkspace(IGUIEnvironment* environment, s32 id=-1, IGUIElement *parent=0);
+
+ //! destructor
+ ~CGUIEditWorkspace();
+
+ //! called if an event happened.
+ virtual bool OnEvent(const SEvent &event);
+
+ //! Removes a child.
+ virtual void removeChild(IGUIElement* child);
+
+ //! draws the element and its children
+ virtual void draw();
+
+ //! Updates the absolute position.
+ virtual void updateAbsolutePosition();
+
+ //! Sets the menu command id's
+ /** The GUI editor defaults to command ID's from 0xED17 to 0xED17+EGUIEDMC_COUNT
+ In the rare case that these are already in use and you wish to use menus
+ while the editor is present you can set a new offset here.
+ */
+ virtual void setMenuCommandIDStart(s32 id);
+
+ //! grid drawing...
+ virtual void setDrawGrid(bool drawGrid);
+ virtual void setGridSize(const core::dimension2di& gridSize);
+ virtual void setUseGrid(bool useGrid);
+
+ //! returns the first editable element under the mouse
+ virtual IGUIElement* getEditableElementFromPoint(IGUIElement *start, const core::position2di &point, s32 index=0 );
+
+ //! selecting elements
+ virtual void setSelectedElement(IGUIElement *sel);
+ virtual void selectNextSibling();
+ virtual void selectPreviousSibling();
+
+ //! returns the selected element
+ virtual IGUIElement* getSelectedElement();
+
+ //! copies the xml of the selected element and all children to the clipboard
+ virtual void CopySelectedElementXML();
+
+ //! copies the xml of the selected element and all children to the clipboard
+ virtual void PasteXMLToSelectedElement();
+
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_GUIEDIT];
+ }
+
+ virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0);
+ virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
+
+ private:
+
+ enum EGUIEDIT_MODE
+ {
+ // when we are currently selecting an element
+ EGUIEDM_SELECT=0,
+ // selecting a new parent for the selected element
+ EGUIEDM_SELECT_NEW_PARENT,
+
+ // moving the selected element
+ EGUIEDM_MOVE,
+ // resizing the selected element
+ EGUIEDM_RESIZE_TL,
+ EGUIEDM_RESIZE_T,
+ EGUIEDM_RESIZE_TR,
+ EGUIEDM_RESIZE_R,
+ EGUIEDM_RESIZE_BR,
+ EGUIEDM_RESIZE_B,
+ EGUIEDM_RESIZE_BL,
+ EGUIEDM_RESIZE_L
+ };
+
+ enum EGUIEDIT_MENUCOMMANDS
+ {
+ //! file commands
+ EGUIEDMC_FILE_NEW,
+ EGUIEDMC_FILE_LOAD,
+ EGUIEDMC_FILE_SAVE,
+ //! edit menu
+ EGUIEDMC_CUT_ELEMENT,
+ EGUIEDMC_COPY_ELEMENT,
+ EGUIEDMC_PASTE_ELEMENT,
+ EGUIEDMC_DELETE_ELEMENT,
+ EGUIEDMC_SET_PARENT,
+ EGUIEDMC_BRING_TO_FRONT,
+ EGUIEDMC_SAVE_ELEMENT,
+ //! grid
+ EGUIEDMC_TOGGLE_EDITOR,
+
+ EGUIEDMC_INSERT_XML,
+
+ //! number of menu options
+ EGUIEDMC_COUNT
+ };
+
+ EGUIEDIT_MODE getModeFromPos(core::position2di p);
+
+ EGUIEDIT_MODE CurrentMode;
+ EGUIEDIT_MODE MouseOverMode;
+ core::position2di DragStart;
+ core::position2di StartMovePos;
+ core::rect<s32> SelectedArea;
+
+ core::dimension2di GridSize;
+ s32 MenuCommandStart;
+ bool DrawGrid, UseGrid;
+
+ IGUIElement *MouseOverElement,
+ *SelectedElement;
+ CGUIEditWindow *EditorWindow;
+
+ core::rect<s32> TLRect;
+ core::rect<s32> TRRect;
+ core::rect<s32> TopRect;
+ core::rect<s32> BLRect;
+ core::rect<s32> LRect;
+ core::rect<s32> RRect;
+ core::rect<s32> BRRect;
+ core::rect<s32> BRect;
+ };
+
+
+} // end namespace gui
+} // end namespace irr
+
+#endif
+
diff --git a/tools/GUIEditor/CGUIEnumAttribute.h b/tools/GUIEditor/CGUIEnumAttribute.h new file mode 100644 index 0000000..9e3958d --- /dev/null +++ b/tools/GUIEditor/CGUIEnumAttribute.h @@ -0,0 +1,114 @@ +#ifndef __C_GUI_ENUM_ATTRIBUTE_H_INCLUDED__
+#define __C_GUI_ENUM_ATTRIBUTE_H_INCLUDED__
+
+#include "CGUIAttribute.h"
+#include "IGUIComboBox.h"
+#include "IGUIEditBox.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ class CGUIEnumAttribute : public CGUIAttribute
+ {
+ public:
+ //
+ CGUIEnumAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
+ CGUIAttribute(environment, parent, myParentID),
+ AttribComboBox(0), AttribEditBox(0)
+ {
+
+ }
+
+ virtual ~CGUIEnumAttribute()
+ {
+ if (AttribComboBox)
+ AttribComboBox->drop();
+ if (AttribEditBox)
+ AttribEditBox->drop();
+ }
+
+ // save the attribute and possibly post the event to its parent
+ virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
+ {
+
+ if (AttribComboBox)
+ {
+ AttribComboBox->remove();
+ AttribComboBox->drop();
+ AttribComboBox = 0;
+ }
+
+ if (AttribEditBox)
+ {
+ AttribEditBox->remove();
+ AttribEditBox->drop();
+ AttribEditBox = 0;
+ }
+
+ core::array<core::stringc> outLiterals;
+ attribs->getAttributeEnumerationLiteralsOfEnumeration(attribIndex, outLiterals);
+
+ core::rect<s32> r = getAbsolutePosition();
+ core::rect<s32> r2(0, Environment->getSkin()->getFont()->getDimension(L"A").Height + 10,
+ r.getWidth() - 5,
+ Environment->getSkin()->getFont()->getDimension(L"A").Height*2 + 20 );
+
+ if (outLiterals.size() > 0)
+ {
+ AttribComboBox = Environment->addComboBox(r2, this, -1);
+ for (u32 i=0; i<outLiterals.size(); ++i)
+ AttribComboBox->addItem( core::stringw(outLiterals[i].c_str()).c_str());
+
+ AttribComboBox->setSelected( attribs->getAttributeAsInt(attribIndex) );
+
+ AttribComboBox->grab();
+ AttribComboBox->setSubElement(true);
+ AttribComboBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ }
+ else
+ {
+
+ AttribEditBox = Environment->addEditBox(
+ attribs->getAttributeAsStringW(attribIndex).c_str(),
+ r2, true, this, -1);
+ AttribEditBox->grab();
+ AttribEditBox->setSubElement(true);
+ AttribEditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ }
+
+ CGUIAttribute::setAttrib(attribs, attribIndex);
+ }
+
+ //! save the attribute and possibly post the event to its parent
+ virtual bool updateAttrib(bool sendEvent=true)
+ {
+ if (!Attribs)
+ return true;
+
+ if (AttribComboBox)
+ Attribs->setAttribute(Index, AttribComboBox->getText());
+ else if (AttribEditBox)
+ Attribs->setAttribute(Index, AttribEditBox->getText());
+
+ return CGUIAttribute::updateAttrib(sendEvent);
+ }
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_ENUMATTRIBUTE];
+ }
+
+ private:
+ IGUIComboBox* AttribComboBox;
+ IGUIEditBox* AttribEditBox;
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
+
diff --git a/tools/GUIEditor/CGUIPanel.cpp b/tools/GUIEditor/CGUIPanel.cpp new file mode 100644 index 0000000..4135b7a --- /dev/null +++ b/tools/GUIEditor/CGUIPanel.cpp @@ -0,0 +1,340 @@ +// Copyright 2006-2012 Asger Feldthaus
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+/*
+ Originally Klasker's but I've messed around with it lots - Gaz
+*/
+
+#include "CGUIPanel.h"
+#include "IGUIEnvironment.h"
+#include "IGUIScrollBar.h"
+#include "IGUITabControl.h"
+#include "IVideoDriver.h"
+
+const int SCROLL_BAR_SIZE = 16; // Scroll bars are 16 pixels wide
+const int BORDER_WIDTH = 2;
+
+namespace irr
+{
+namespace gui
+{
+
+CGUIPanel::CGUIPanel(IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
+ bool border, E_SCROLL_BAR_MODE vMode, E_SCROLL_BAR_MODE hMode)
+ : IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
+ VScrollBar(0), HScrollBar(0), ClipPane(0), InnerPane(0),
+ VScrollBarMode(vMode), HScrollBarMode(hMode), NeedsUpdate(true), Border(border)
+{
+ #ifdef _DEBUG
+ setDebugName("CGUIPanel");
+ #endif
+
+ s32 width = rectangle.getWidth();
+ s32 height = rectangle.getHeight();
+
+ core::rect<s32> rct = core::rect<s32>(width - SCROLL_BAR_SIZE,0, width, height);
+
+ VScrollBar = environment->addScrollBar(false, rct, 0, id);
+ VScrollBar->setSubElement(true);
+ VScrollBar->setTabStop(false);
+ VScrollBar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+ VScrollBar->grab();
+ IGUIElement::addChild(VScrollBar);
+
+ rct = core::rect<s32>(0, height - SCROLL_BAR_SIZE, width - SCROLL_BAR_SIZE,height );
+
+ HScrollBar = environment->addScrollBar(true, rct, 0, id);
+ HScrollBar->setSubElement(true);
+ HScrollBar->setTabStop(false);
+ HScrollBar->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
+ HScrollBar->grab();
+ IGUIElement::addChild(HScrollBar);
+
+ rct = core::rect<s32>(0,0, width - SCROLL_BAR_SIZE, height - SCROLL_BAR_SIZE);
+
+ ClipPane = environment->addTab( rct, 0, -1);
+ ClipPane->setSubElement(true);
+ ClipPane->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+ ClipPane->grab();
+ IGUIElement::addChild(ClipPane);
+
+ InnerPane = environment->addTab(rct, ClipPane, -1);
+ InnerPane->setSubElement(true);
+ InnerPane->grab();
+
+ calculateClientArea();
+ resizeInnerPane();
+}
+
+CGUIPanel::~CGUIPanel()
+{
+ // because the inner pane has the list of children, we need to remove the outer ones manually
+ IGUIElement::removeChild(VScrollBar);
+ IGUIElement::removeChild(HScrollBar);
+ IGUIElement::removeChild(ClipPane);
+
+ // now we can drop the others
+ VScrollBar->drop();
+ HScrollBar->drop();
+ ClipPane->drop();
+ InnerPane->drop();
+}
+
+
+void CGUIPanel::draw()
+{
+ if (NeedsUpdate)
+ {
+ calculateClientArea();
+ resizeInnerPane();
+ NeedsUpdate = false;
+ }
+
+ IGUISkin* skin = Environment->getSkin();
+ if (Border && skin)
+ {
+ skin->draw3DSunkenPane( this, skin->getColor( EGDC_APP_WORKSPACE), false, true, AbsoluteRect, &AbsoluteClippingRect );
+ }
+
+ IGUIElement::draw();
+}
+
+void CGUIPanel::addChild(IGUIElement *child)
+{
+ // add the child to the inner pane
+ InnerPane->addChild(child);
+
+ NeedsUpdate = true;
+}
+
+void CGUIPanel::removeChild(IGUIElement *child)
+{
+ InnerPane->removeChild(child);
+
+ NeedsUpdate = true;
+}
+
+//! returns children of the inner pane
+const core::list<IGUIElement*>& CGUIPanel::getChildren()
+{
+ return InnerPane->getChildren();
+}
+
+bool CGUIPanel::hasBorder() const
+{
+ return Border;
+}
+
+void CGUIPanel::setBorder( bool enabled )
+{
+ Border = enabled;
+}
+
+IGUIScrollBar* CGUIPanel::getVScrollBar() const
+{
+ return VScrollBar;
+}
+
+IGUIScrollBar* CGUIPanel::getHScrollBar() const
+{
+ return HScrollBar;
+}
+
+E_SCROLL_BAR_MODE CGUIPanel::getVScrollBarMode() const
+{
+ return VScrollBarMode;
+}
+
+void CGUIPanel::setVScrollBarMode( E_SCROLL_BAR_MODE mode )
+{
+ VScrollBarMode = mode;
+ NeedsUpdate = true;
+}
+
+E_SCROLL_BAR_MODE CGUIPanel::getHScrollBarMode() const
+{
+ return HScrollBarMode;
+}
+
+void CGUIPanel::setHScrollBarMode(E_SCROLL_BAR_MODE mode)
+{
+ HScrollBarMode = mode;
+ NeedsUpdate = true;
+}
+
+bool CGUIPanel::OnEvent(const SEvent &event)
+{
+ // Redirect mouse wheel to scrollbar
+ if (event.EventType == EET_MOUSE_INPUT_EVENT && event.MouseInput.Event == EMIE_MOUSE_WHEEL)
+ {
+ if (VScrollBar->isVisible())
+ {
+ Environment->setFocus(VScrollBar);
+ VScrollBar->OnEvent(event);
+ return true;
+ }
+ else if (VScrollBar->isVisible())
+ {
+ Environment->setFocus(HScrollBar);
+ HScrollBar->OnEvent(event);
+ return true;
+ }
+ }
+ else
+ {
+ if (event.EventType == EET_GUI_EVENT && event.GUIEvent.EventType == EGET_SCROLL_BAR_CHANGED &&
+ (event.GUIEvent.Caller == HScrollBar || event.GUIEvent.Caller == VScrollBar) )
+ {
+ moveInnerPane();
+
+ return true;
+ }
+ }
+
+ return IGUIElement::OnEvent(event);
+}
+
+void CGUIPanel::moveInnerPane()
+{
+ core::dimension2d<s32> dim = InnerPane->getAbsolutePosition().getSize();
+ core::position2d<s32> newpos(HScrollBar->isVisible() ? -HScrollBar->getPos() : 0 , VScrollBar->isVisible() ? -VScrollBar->getPos() : 0);
+ core::rect<s32> r(newpos, newpos + dim);
+ InnerPane->setRelativePosition(r);
+}
+
+
+void CGUIPanel::updateAbsolutePosition()
+{
+ IGUIElement::updateAbsolutePosition();
+ calculateClientArea();
+ resizeInnerPane();
+}
+
+
+void CGUIPanel::resizeInnerPane()
+{
+ if (!HScrollBar || !VScrollBar || !InnerPane || !ClipPane)
+ return;
+
+ // get outer pane size
+ core::rect<s32> outerRect = ClipPane->getRelativePosition();
+
+ // resize flexible children depending on outer pane
+ InnerPane->setRelativePosition(outerRect);
+
+ // get desired size (total size of all children)
+ core::rect<s32> totalRect(0, 0, 0, 0);
+
+ core::list<IGUIElement*>::ConstIterator it;
+
+ for (it = InnerPane->getChildren().begin();
+ it != InnerPane->getChildren().end(); ++it)
+ {
+ core::rect<s32> rct = (*it)->getRelativePosition();
+ totalRect.addInternalPoint(rct.UpperLeftCorner);
+ totalRect.addInternalPoint(rct.LowerRightCorner);
+ }
+
+ // move children if pane needs to grow
+ core::position2di adjustedMovement(0,0);
+
+ if (totalRect.UpperLeftCorner.X < 0)
+ adjustedMovement.X = -totalRect.UpperLeftCorner.X;
+ if (totalRect.UpperLeftCorner.Y < 0)
+ adjustedMovement.Y = -totalRect.UpperLeftCorner.Y;
+
+ if (adjustedMovement.X > 0 || adjustedMovement.Y > 0)
+ {
+ totalRect += adjustedMovement;
+
+ for (it = InnerPane->getChildren().begin();
+ it != InnerPane->getChildren().end(); ++it )
+ {
+ (*it)->move(adjustedMovement);
+ }
+ }
+
+ // make sure the inner pane is at least as big as the outer
+ if (totalRect.getWidth() < outerRect.getWidth())
+ {
+ totalRect.UpperLeftCorner.X = 0;
+ totalRect.LowerRightCorner.X = outerRect.getWidth();
+ }
+ if (totalRect.getHeight() < outerRect.getHeight())
+ {
+ totalRect.UpperLeftCorner.Y = 0;
+ totalRect.LowerRightCorner.Y = outerRect.getHeight();
+ }
+
+ InnerPane->setRelativePosition(totalRect);
+
+ // scrollbars
+ if ( HScrollBarMode != ESBM_ALWAYS_INVISIBLE &&
+ (totalRect.getWidth() > outerRect.getWidth() || HScrollBarMode == ESBM_ALWAYS_VISIBLE) )
+ {
+ HScrollBar->setVisible(true);
+ HScrollBar->setMax(totalRect.getWidth() - outerRect.getWidth());
+ bringToFront(HScrollBar);
+ }
+ else
+ HScrollBar->setVisible(false);
+
+ if ( VScrollBarMode != ESBM_ALWAYS_INVISIBLE &&
+ (totalRect.getHeight() > outerRect.getHeight() || VScrollBarMode == ESBM_ALWAYS_VISIBLE) )
+ {
+ VScrollBar->setVisible(true);
+ VScrollBar->setMax(totalRect.getHeight() - outerRect.getHeight());
+ bringToFront(VScrollBar);
+ }
+ else
+ VScrollBar->setVisible(false);
+
+ // move to adjust for scrollbar pos
+ moveInnerPane();
+}
+
+void CGUIPanel::calculateClientArea()
+{
+ core::rect<s32> ClientArea(0,0, AbsoluteRect.getWidth(),AbsoluteRect.getHeight());
+
+ if (VScrollBar->isVisible())
+ ClientArea.LowerRightCorner.X -= VScrollBar->getRelativePosition().getWidth();
+
+ if (HScrollBar->isVisible())
+ ClientArea.LowerRightCorner.Y -= HScrollBar->getRelativePosition().getHeight();
+
+ if (Border)
+ {
+ ClientArea.UpperLeftCorner += core::position2d<s32>( BORDER_WIDTH, BORDER_WIDTH );
+ ClientArea.LowerRightCorner -= core::position2d<s32>( BORDER_WIDTH, BORDER_WIDTH );
+ }
+
+ ClipPane->setRelativePosition(ClientArea);
+}
+
+core::rect<s32> CGUIPanel::getClientArea() const
+{
+ return ClipPane->getRelativePosition();
+}
+
+void CGUIPanel::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
+{
+ IGUIElement::serializeAttributes(out, options);
+
+ out->addBool("border", Border);
+ out->addEnum("horizontalScrollBar", HScrollBarMode, GUIScrollBarModeNames );
+ out->addEnum("verticalScrollBar", VScrollBarMode, GUIScrollBarModeNames );
+}
+
+void CGUIPanel::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
+{
+ IGUIElement::deserializeAttributes(in, options);
+
+ setBorder(in->getAttributeAsBool("border"));
+ setHScrollBarMode((E_SCROLL_BAR_MODE)in->getAttributeAsEnumeration("horizontalScrollBar", GUIScrollBarModeNames));
+ setVScrollBarMode((E_SCROLL_BAR_MODE)in->getAttributeAsEnumeration("verticalScrollBar", GUIScrollBarModeNames));
+}
+
+} // namespace gui
+} // namespace irr
diff --git a/tools/GUIEditor/CGUIPanel.h b/tools/GUIEditor/CGUIPanel.h new file mode 100644 index 0000000..cb6f79a --- /dev/null +++ b/tools/GUIEditor/CGUIPanel.h @@ -0,0 +1,128 @@ +// Copyright 2006-2012 Asger Feldthaus
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef _C_GUI_PANEL_H_
+#define _C_GUI_PANEL_H_
+
+#include "IGUIElement.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+class IGUIScrollBar;
+class IGUITab;
+
+enum E_SCROLL_BAR_MODE
+{
+ //! The scrollbar will only show up when needed.
+ ESBM_AUTOMATIC = 0,
+
+ //! The scrollbar will never be visible.
+ ESBM_ALWAYS_INVISIBLE,
+
+ //! The scrollbar will always the visible.
+ ESBM_ALWAYS_VISIBLE,
+
+ //! just a count of how many are in this enum
+ ESBM_COUNT
+};
+
+const c8* const GUIScrollBarModeNames[] =
+{
+ "automatic",
+ "alwaysInvisible",
+ "alwaysVisible",
+ 0
+};
+
+class CGUIPanel : public IGUIElement
+{
+public:
+ CGUIPanel( IGUIEnvironment* environment, IGUIElement* parent, s32 id=-1,
+ const core::rect<s32>& rectangle = core::rect<s32>(0,0,100,100),
+ bool border=false,
+ E_SCROLL_BAR_MODE vMode=ESBM_AUTOMATIC,
+ E_SCROLL_BAR_MODE hMode=ESBM_ALWAYS_INVISIBLE );
+
+ virtual ~CGUIPanel();
+
+ //! draws the panel and its children
+ virtual void draw();
+
+ //! returns true if it has a border, false if not
+ bool hasBorder() const;
+
+ //! sets whether the element draws a border
+ void setBorder(bool enabled);
+
+ //! returns a pointer to the vertical scrollbar
+ IGUIScrollBar* getVScrollBar() const;
+
+ //! returns a pointer to the horizontal scrollbar
+ IGUIScrollBar* getHScrollBar() const;
+
+ //! returns the vertical scrollbar visibility rule
+ E_SCROLL_BAR_MODE getVScrollBarMode() const;
+
+ //! sets the vertical scrollbar visibility rule
+ void setVScrollBarMode(E_SCROLL_BAR_MODE mode);
+
+ //! returns the horizontal scrollbar visibility rule
+ E_SCROLL_BAR_MODE getHScrollBarMode() const;
+
+ //! sets the horizontal scrollbar visibility rule
+ void setHScrollBarMode(E_SCROLL_BAR_MODE mode);
+
+ //! returns the visible area inside the panel, excluding scrollbar and border
+ core::rect<s32> getClientArea() const;
+
+ virtual bool OnEvent(const SEvent &event);
+
+ //! adds a child to the panel
+ virtual void addChild(IGUIElement* child);
+
+ //! removes a child from the panel
+ virtual void removeChild(IGUIElement* child);
+
+ //! updates the absolute position
+ virtual void updateAbsolutePosition();
+
+ //! returns children of the inner pane
+ virtual const core::list<IGUIElement*>& getChildren();
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_GUIPANEL];
+ }
+
+ virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0);
+ virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
+
+protected:
+ void moveInnerPane();
+ void resizeInnerPane();
+ void calculateClientArea();
+
+private:
+
+ IGUIScrollBar* VScrollBar;
+ IGUIScrollBar* HScrollBar;
+ IGUITab* ClipPane;
+ IGUITab* InnerPane;
+
+ E_SCROLL_BAR_MODE VScrollBarMode;
+ E_SCROLL_BAR_MODE HScrollBarMode;
+
+ bool NeedsUpdate;
+ bool Border;
+};
+
+} // namespace gui
+} // namespace irr
+
+#endif
diff --git a/tools/GUIEditor/CGUIStringAttribute.h b/tools/GUIEditor/CGUIStringAttribute.h new file mode 100644 index 0000000..af9ac03 --- /dev/null +++ b/tools/GUIEditor/CGUIStringAttribute.h @@ -0,0 +1,70 @@ +#ifndef __C_GUI_STRING_ATTRIBUTE_H_INCLUDED__
+#define __C_GUI_STRING_ATTRIBUTE_H_INCLUDED__
+
+#include "CGUIAttribute.h"
+#include "IGUIEditBox.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ class CGUIStringAttribute : public CGUIAttribute
+ {
+ public:
+ //
+ CGUIStringAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
+ CGUIAttribute(environment, parent, myParentID),
+ AttribEditBox(0)
+ {
+ core::rect<s32> r = getAbsolutePosition();
+ core::rect<s32> r2(0, Environment->getSkin()->getFont()->getDimension(L"A").Height + 10,
+ r.getWidth() - 5,
+ Environment->getSkin()->getFont()->getDimension(L"A").Height*2 + 15 );
+
+ AttribEditBox = environment->addEditBox(0, r2, true, this, -1);
+ AttribEditBox->grab();
+ AttribEditBox->setSubElement(true);
+ AttribEditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+
+ }
+
+ virtual ~CGUIStringAttribute()
+ {
+ if (AttribEditBox)
+ AttribEditBox->drop();
+ }
+
+ virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
+ {
+ AttribEditBox->setText(attribs->getAttributeAsStringW(attribIndex).c_str());
+ CGUIAttribute::setAttrib(attribs, attribIndex);
+ }
+
+ //! save the attribute and possibly post the event to its parent
+ virtual bool updateAttrib(bool sendEvent=true)
+ {
+ if (!Attribs)
+ return true;
+
+ Attribs->setAttribute(Index, AttribEditBox->getText());
+ AttribEditBox->setText(Attribs->getAttributeAsStringW(Index).c_str());
+
+ return CGUIAttribute::updateAttrib(sendEvent);
+ }
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_STRINGATTRIBUTE];
+ }
+
+ private:
+ IGUIEditBox* AttribEditBox;
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
diff --git a/tools/GUIEditor/CGUITextureAttribute.h b/tools/GUIEditor/CGUITextureAttribute.h new file mode 100644 index 0000000..6a4fef2 --- /dev/null +++ b/tools/GUIEditor/CGUITextureAttribute.h @@ -0,0 +1,140 @@ +#ifndef __C_GUI_TEXTURE_ATTRIBUTE_H_INCLUDED__
+#define __C_GUI_TEXTURE_ATTRIBUTE_H_INCLUDED__
+
+#include "CGUIAttribute.h"
+#include "IGUIEditBox.h"
+#include "IGUIImage.h"
+#include "IGUIButton.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ class CGUITextureAttribute : public CGUIAttribute
+ {
+ public:
+ //
+ CGUITextureAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
+ CGUIAttribute(environment, parent, myParentID),
+ AttribEditBox(0), AttribImage(0), AttribButton(0)
+ {
+ IGUISkin* skin = Environment->getSkin();
+
+ core::rect<s32> r = getAbsolutePosition();
+ s32 topy = skin->getFont()->getDimension(L"A").Height + 10;
+ s32 h = skin->getFont()->getDimension(L"A").Height + 5;
+
+ AttribImage = environment->addImage(0, core::position2di(0, topy), false, this);
+ AttribImage->setRelativePosition( core::rect<s32>(0,topy, r.getWidth() - 5, 100+topy));
+ AttribImage->grab();
+ AttribImage->setSubElement(true);
+ AttribImage->setScaleImage(true);
+ AttribImage->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+
+ topy += 105;
+
+ core::rect<s32> r2(0, topy, r.getWidth() - 15 - skin->getSize(EGDS_CHECK_BOX_WIDTH), topy + h);
+ core::rect<s32> br(r.getWidth() - 10 - skin->getSize(EGDS_CHECK_BOX_WIDTH), topy, r.getWidth(), topy + h);
+
+ AttribEditBox = environment->addEditBox(0, r2, true, this, -1);
+ AttribEditBox->grab();
+ AttribEditBox->setSubElement(true);
+ AttribEditBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+
+ AttribButton = environment->addButton(br, this, -1, L"...");
+ AttribButton->grab();
+ AttribButton->setSubElement(true);
+ AttribButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ //AttribButton->setSpriteBank(skin->getSpriteBank());
+ //AttribButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_FILE), skin->getColor(EGDC_WINDOW_SYMBOL));
+ //AttribButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_FILE), skin->getColor(EGDC_WINDOW_SYMBOL), true);
+ }
+
+ virtual ~CGUITextureAttribute()
+ {
+ if (AttribEditBox)
+ AttribEditBox->drop();
+ if (AttribImage)
+ AttribImage->drop();
+ if (AttribButton)
+ AttribButton->drop();
+ }
+
+ virtual bool OnEvent(const SEvent &e)
+ {
+
+ if (IsEnabled)
+ {
+ switch (e.EventType)
+ {
+ case EET_GUI_EVENT:
+ switch (e.GUIEvent.EventType)
+ {
+ case EGET_BUTTON_CLICKED:
+ // button click: open file dialog
+ if (e.GUIEvent.Caller == AttribButton)
+ {
+ //Environment->addGUIElement("textureBrowser", Environment->getRootGUIElement());
+ return true;
+ }
+ break;
+ case EGET_FILE_SELECTED:
+ // file selected: change editbox value and set event
+
+ return true;
+ case EGET_FILE_CHOOSE_DIALOG_CANCELLED:
+
+ return true;
+ default:
+ break;
+ }
+ break;
+ case EET_KEY_INPUT_EVENT:
+ return true;
+ default:
+ break;
+ }
+ }
+ return CGUIAttribute::OnEvent(e);
+ }
+
+ virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
+ {
+ AttribEditBox->setText(attribs->getAttributeAsStringW(attribIndex).c_str());
+ AttribImage->setImage(attribs->getAttributeAsTexture(Index));
+
+ CGUIAttribute::setAttrib(attribs, attribIndex);
+ }
+
+ //! save the attribute and possibly post the event to its parent
+ virtual bool updateAttrib(bool sendEvent=true)
+ {
+ if (!Attribs)
+ return true;
+
+ Attribs->setAttribute(Index, AttribEditBox->getText());
+ core::stringw tmp = Attribs->getAttributeAsStringW(Index);
+ AttribEditBox->setText(Attribs->getAttributeAsStringW(Index).c_str());
+ AttribImage->setImage(Attribs->getAttributeAsTexture(Index));
+
+ return CGUIAttribute::updateAttrib(sendEvent);
+ }
+
+ //! Returns the type name of the gui element.
+ virtual const c8* getTypeName() const
+ {
+ return GUIEditElementTypeNames[EGUIEDIT_TEXTUREATTRIBUTE];
+ }
+
+ private:
+ IGUIEditBox* AttribEditBox;
+ IGUIImage* AttribImage;
+ IGUIButton* AttribButton;
+ };
+
+} // namespace gui
+} // namespace irr
+
+#endif
diff --git a/tools/GUIEditor/CGUITextureCacheBrowser.cpp b/tools/GUIEditor/CGUITextureCacheBrowser.cpp new file mode 100644 index 0000000..bac5233 --- /dev/null +++ b/tools/GUIEditor/CGUITextureCacheBrowser.cpp @@ -0,0 +1,336 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#include "CGUITextureCacheBrowser.h"
+#include "IGUIEnvironment.h"
+#include "IGUIButton.h"
+#include "IGUISkin.h"
+#include "IGUIFont.h"
+#include "IVideoDriver.h"
+
+namespace irr
+{
+namespace gui
+{
+
+CGUITextureCacheBrowser::CGUITextureCacheBrowser(IGUIEnvironment* environment, s32 id, IGUIElement *parent)
+: IGUIWindow(environment, parent, id, core::rect<s32>(0,0,300,200)),
+ CloseButton(0), Panel(0), SelectedTexture(-1), Dragging(false), IsDraggable(true)
+{
+ #ifdef _DEBUG
+ setDebugName("CGUITextureCacheBrowser");
+ #endif
+
+ IGUISkin* skin = 0;
+ IGUISpriteBank* sprites = 0;
+ video::SColor color(255,255,255,255);
+
+ if (environment)
+ skin = environment->getSkin();
+
+ s32 buttonw = 15;
+ if (skin)
+ {
+ buttonw = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
+ sprites = skin->getSpriteBank();
+ color = skin->getColor(EGDC_WINDOW_SYMBOL);
+ }
+ s32 posx = RelativeRect.getWidth() - buttonw - 4;
+
+ CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
+ L"", skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close" );
+ CloseButton->setSubElement(true);
+ CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
+ if (sprites)
+ {
+ CloseButton->setSpriteBank(sprites);
+ CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), color);
+ CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), color);
+ }
+
+ CloseButton->grab();
+
+ // window title
+ Text = L"Texture Browser";
+
+ // panel element
+ Panel = new CGUIPanel(environment, this);
+ Panel->setRelativePosition( core::rect<s32>(1, buttonw + 5, 151, RelativeRect.getHeight() - 1));
+ Panel->setAlignment(EGUIA_UPPERLEFT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
+ Panel->setBorder(true);
+ Panel->setSubElement(true);
+
+ // some buttons
+
+
+ // add images from texture cache
+ updateImageList();
+
+}
+
+CGUITextureCacheBrowser::~CGUITextureCacheBrowser()
+{
+ if (CloseButton)
+ CloseButton->drop();
+ if (Panel)
+ Panel->drop();
+
+ // drop images
+ u32 i;
+ for (i=0; i<Images.size(); ++i)
+ {
+ Images[i]->drop();
+ Images[i]->remove();
+ }
+ Images.clear();
+}
+void CGUITextureCacheBrowser::updateImageList()
+{
+ if (!Panel)
+ return;
+
+ video::IVideoDriver* Driver = Environment->getVideoDriver();
+
+ // clear images
+ u32 i;
+ for (i=0; i<Images.size(); ++i)
+ {
+ Images[i]->drop();
+ Images[i]->remove();
+ }
+ Images.clear();
+
+ u32 count = (u32)Driver->getTextureCount();
+
+ s32 h = Panel->getClientArea().getWidth()-10;
+ s32 hw = h/2;
+ core::rect<s32> pos(Panel->getClientArea().getCenter().X - Panel->getAbsolutePosition().UpperLeftCorner.X - hw, 5,
+ Panel->getClientArea().getCenter().X - Panel->getAbsolutePosition().UpperLeftCorner.X + hw, h+5);
+
+ core::position2di moveDist(0, h+5);
+
+ for (u32 i=0; i<count; ++i)
+ {
+ core::stringw details;
+ video::ITexture* tex = Driver->getTextureByIndex(i);
+ details = L"File name: ";
+ details += tex->getName();
+ details += L"\nFormat: ";
+ video::ECOLOR_FORMAT cf = tex->getColorFormat();
+
+ bool alpha = false;
+
+ switch (cf)
+ {
+ case video::ECF_A1R5G5B5:
+ details += L"A1R5G5B5 (16-bit with 1-bit alpha channel)\n";
+ alpha = true;
+ break;
+ case video::ECF_R5G6B5:
+ details += L"R5G6B5 (16-bit, no alpha channel)\n";
+ break;
+ case video::ECF_R8G8B8:
+ details += L"R8G8B8 (16-bit, no alpha channel)\n";
+ break;
+ case video::ECF_A8R8G8B8:
+ details += L"R8G8B8 (32-bit with 8-bit alpha channel)\n";
+ alpha = true;
+ break;
+ default:
+ details += L"Unknown\n";
+ }
+
+ core::dimension2du osize = tex->getOriginalSize();
+ core::dimension2du size = tex->getOriginalSize();
+
+ details += "Size: ";
+ details += size.Width;
+ details += "x";
+ details += size.Height;
+
+ if (osize != size)
+ {
+ details += "\nOriginal Size: ";
+ details += osize.Width;
+ details += "x";
+ details += osize.Height;
+ }
+
+ details += L"\nMip-maps: ";
+
+ if (tex->hasMipMaps())
+ details += L"Yes\n";
+ else
+ details += L"No\n";
+
+ IGUIImage* img = Environment->addImage(tex, core::position2di(1,1), alpha, Panel, i);
+ img->grab();
+ Images.push_back(img);
+ img->setRelativePosition(pos);
+ img->setToolTipText(details.c_str());
+ img->setScaleImage(true);
+ img->setColor( SelectedTexture == (s32)i ? video::SColor(255,255,255,255) : video::SColor(128,128,128,128) );
+
+ pos = pos + moveDist;
+ }
+}
+
+void CGUITextureCacheBrowser::updateAbsolutePosition()
+{
+ IGUIWindow::updateAbsolutePosition();
+ updateImageList();
+}
+
+//! called if an event happened.
+bool CGUITextureCacheBrowser::OnEvent(const SEvent &event)
+{
+ switch(event.EventType)
+ {
+ case EET_GUI_EVENT:
+ if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
+ {
+ if (event.GUIEvent.Caller == (IGUIElement*)this)
+ Dragging = false;
+ return true;
+ }
+ else
+ if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
+ {
+ if (event.GUIEvent.Caller == CloseButton)
+ {
+ remove();
+ return true;
+ }
+ }
+ break;
+ case EET_MOUSE_INPUT_EVENT:
+ switch(event.MouseInput.Event)
+ {
+ case EMIE_LMOUSE_PRESSED_DOWN:
+ DragStart.X = event.MouseInput.X;
+ DragStart.Y = event.MouseInput.Y;
+
+ if (getElementFromPoint(DragStart) == this)
+ {
+ if (!Environment->hasFocus(this))
+ {
+ Dragging = IsDraggable;
+ //Environment->setFocus(this);
+ if (Parent)
+ Parent->bringToFront(this);
+ }
+ return true;
+ }
+ else
+ {
+ if (Panel->getAbsolutePosition().isPointInside(DragStart))
+ {
+ // select an image
+ IGUIElement* el = Panel->getElementFromPoint(DragStart);
+ if (el && el != Panel)
+ {
+ if (el->getType() == EGUIET_IMAGE)
+ {
+ setSelected(el->getID());
+ }
+ }
+ else
+ {
+ setSelected();
+ }
+ }
+ }
+ break;
+ case EMIE_LMOUSE_LEFT_UP:
+ Dragging = false;
+ //Environment->removeFocus(this);
+ return true;
+ case EMIE_MOUSE_MOVED:
+ if (Dragging)
+ {
+ // gui window should not be dragged outside its parent
+ if (Parent)
+ if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
+ event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
+ event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
+ event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)
+
+ return true;
+
+
+ move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
+ DragStart.X = event.MouseInput.X;
+ DragStart.Y = event.MouseInput.Y;
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ default:
+ break;
+ }
+
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
+void CGUITextureCacheBrowser::setSelected(s32 index)
+{
+ SelectedTexture = index;
+ updateImageList();
+ printf("Texture %d selected\n", index);
+}
+
+void CGUITextureCacheBrowser::draw()
+{
+ if (!IsVisible)
+ return;
+
+ IGUISkin* skin = Environment->getSkin();
+
+ core::rect<s32> rect = AbsoluteRect;
+ core::rect<s32> *cl = &AbsoluteClippingRect;
+
+ // draw body fast
+ rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
+ AbsoluteRect, &AbsoluteClippingRect);
+
+ // draw window text
+ if (Text.size())
+ {
+ rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
+ rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
+ rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;
+
+ IGUIFont* font = skin->getFont();
+ if (font)
+ font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, cl);
+ }
+
+ IGUIElement::draw();
+}
+
+
+bool CGUITextureCacheBrowser::isDraggable() const
+{
+ return IsDraggable;
+}
+
+void CGUITextureCacheBrowser::setDraggable(bool draggable)
+{
+ IsDraggable = draggable;
+
+ if (Dragging && !IsDraggable)
+ Dragging = false;
+}
+
+
+//! Returns the rectangle of the drawable area (without border, without titlebar and without scrollbars)
+core::rect<s32> CGUITextureCacheBrowser::getClientRect() const
+{
+ return core::recti();
+}
+
+} // namespace gui
+} // namespace irr
diff --git a/tools/GUIEditor/CGUITextureCacheBrowser.h b/tools/GUIEditor/CGUITextureCacheBrowser.h new file mode 100644 index 0000000..108d4d6 --- /dev/null +++ b/tools/GUIEditor/CGUITextureCacheBrowser.h @@ -0,0 +1,88 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Gaz Davidson
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_GUI_TEXTURE_CACHE_BROWSER_H_INCLUDED__
+#define __C_GUI_TEXTURE_CACHE_BROWSER_H_INCLUDED__
+
+#include "IGUIWindow.h"
+#include "CGUIPanel.h"
+#include "IGUIImage.h"
+#include "EGUIEditTypes.h"
+
+namespace irr
+{
+namespace gui
+{
+
+ //! Texture cache browser
+
+ const u32 TEXTURE_BROWSER_TEXTURE_SELECTED = 0x5E1EC7ED; // custom event number for texture selected
+
+ class CGUITextureCacheBrowser : public IGUIWindow
+ {
+ public:
+
+ //! constructor
+ CGUITextureCacheBrowser(IGUIEnvironment* environment, s32 id=-1, IGUIElement *parent=0);
+
+ //! destructor
+ ~CGUITextureCacheBrowser();
+
+ //! event handler
+ virtual bool OnEvent(const SEvent &event);
+
+ //! draws the element
+ virtual void draw();
+
+ //! update absolute position
+ virtual void updateAbsolutePosition();
+
+ //! this shoudln't be serialized, but this is included as it's an example
+ virtual const c8* getTypeName() const { return "textureCacheBrowser"; }
+
+ //! Returns pointer to the close button
+ virtual IGUIButton* getCloseButton() const { return CloseButton; }
+
+ //! Returns pointer to the minimize button
+ virtual IGUIButton* getMinimizeButton() const { return 0;}
+
+ //! Returns pointer to the maximize button
+ virtual IGUIButton* getMaximizeButton() const { return 0;}
+
+ //! get draggable
+ virtual bool isDraggable() const;
+
+ //! get draggable
+ virtual void setDraggable(bool draggable);
+
+ //! not used
+ virtual core::rect<s32> getClientRect() const;
+ virtual void setDrawBackground(bool draw) { }
+ virtual bool getDrawBackground() const { return true; }
+ virtual void setDrawTitlebar(bool draw) { }
+ virtual bool getDrawTitlebar() const { return true; }
+
+
+ void setSelected(s32 index=-1);
+
+ private:
+
+ void updateImageList();
+
+ core::array<IGUIImage*> Images;
+ core::position2d<s32> DragStart;
+
+ IGUIButton* CloseButton;
+ CGUIPanel* Panel;
+ s32 SelectedTexture;
+ bool Dragging;
+ bool IsDraggable;
+ };
+
+
+} // end namespace gui
+} // end namespace irr
+
+#endif
+
diff --git a/tools/GUIEditor/CMemoryReadWriteFile.cpp b/tools/GUIEditor/CMemoryReadWriteFile.cpp new file mode 100644 index 0000000..0a69587 --- /dev/null +++ b/tools/GUIEditor/CMemoryReadWriteFile.cpp @@ -0,0 +1,95 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#include "CMemoryReadWriteFile.h"
+
+using namespace irr;
+using namespace io;
+
+CMemoryReadWriteFile::CMemoryReadWriteFile(const c8* filename)
+: Data(), FileName(filename), Pos(0)
+{
+}
+
+
+s32 CMemoryReadWriteFile::write(const void* buffer, u32 sizeToWrite)
+{
+ // no point in writing 0 bytes
+ if (sizeToWrite < 1)
+ return 0;
+
+ // expand size
+ if (Pos + sizeToWrite > Data.size())
+ Data.set_used(Pos+sizeToWrite);
+
+ // copy data
+ memcpy( (void*) &Data[Pos], buffer, (size_t) sizeToWrite);
+
+ Pos += sizeToWrite;
+
+ return sizeToWrite;
+
+}
+
+bool CMemoryReadWriteFile::seek(long finalPos, bool relativeMovement)
+{
+ if (relativeMovement)
+ {
+ if (finalPos + Pos < 0)
+ return 0;
+ else
+ Pos += finalPos;
+ }
+ else
+ {
+ Pos = finalPos;
+ }
+
+ if (Pos > (s32)Data.size())
+ Data.set_used(Pos+1);
+
+ return true;
+
+}
+
+const io::path& CMemoryReadWriteFile::getFileName() const
+{
+ return FileName;
+}
+
+long CMemoryReadWriteFile::getPos() const
+{
+ return Pos;
+}
+
+core::array<c8>& CMemoryReadWriteFile::getData()
+{
+ return Data;
+}
+
+
+long CMemoryReadWriteFile::getSize() const
+{
+ return Data.size();
+}
+
+
+s32 CMemoryReadWriteFile::read(void* buffer, u32 sizeToRead)
+{
+ // cant read past the end
+ if (Pos + sizeToRead >= Data.size())
+ sizeToRead = Data.size() - Pos;
+
+ // cant read 0 bytes
+ if (!sizeToRead)
+ return 0;
+
+ // copy data
+ memcpy( buffer, (void*) &Data[Pos], (size_t) sizeToRead);
+
+ Pos += sizeToRead;
+
+ return sizeToRead;
+}
+
diff --git a/tools/GUIEditor/CMemoryReadWriteFile.h b/tools/GUIEditor/CMemoryReadWriteFile.h new file mode 100644 index 0000000..de20ae7 --- /dev/null +++ b/tools/GUIEditor/CMemoryReadWriteFile.h @@ -0,0 +1,73 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#ifndef __C_MEMORY_READ_WRITE_FILE_H_INCLUDED__
+#define __C_MEMORY_READ_WRITE_FILE_H_INCLUDED__
+
+#include "IWriteFile.h"
+#include "IReadFile.h"
+#include "irrArray.h"
+#include "irrString.h"
+#include "memory.h"
+
+namespace irr
+{
+namespace io
+{
+
+ //! Provides write acess to an array as if it is a file.
+ class CMemoryReadWriteFile : public virtual IWriteFile, public virtual IReadFile
+ {
+ public:
+
+ CMemoryReadWriteFile(const c8* filename=0);
+
+ //! Reads an amount of bytes from the file.
+ //! \param buffer: Pointer to buffer of bytes to write.
+ //! \param sizeToWrite: Amount of bytes to wrtie to the file.
+ //! \return Returns how much bytes were written.
+ virtual s32 write(const void* buffer, u32 sizeToWrite);
+
+ //! Changes position in file, returns true if successful.
+ //! \param finalPos: Destination position in the file.
+ //! \param relativeMovement: If set to true, the position in the file is
+ //! changed relative to current position. Otherwise the position is changed
+ //! from begin of file.
+ //! \return Returns true if successful, otherwise false.
+ virtual bool seek(long finalPos, bool relativeMovement = false);
+
+ //! Returns size of file.
+ //! \return Returns the size of the file in bytes.
+ virtual long getSize() const;
+
+ //! Reads an amount of bytes from the file.
+ //! \param buffer: Pointer to buffer where to read bytes will be written to.
+ //! \param sizeToRead: Amount of bytes to read from the file.
+ //! \return Returns how much bytes were read.
+ virtual s32 read(void* buffer, u32 sizeToRead);
+
+ //! Returns the current position in the file.
+ //! \return Returns the current position in the file in bytes.
+ virtual long getPos() const;
+
+ //! Returns name of file.
+ //! \return Returns the file name as zero terminated character string.
+ virtual const io::path& getFileName() const;
+
+ //! Returns file data as an array
+ core::array<c8>& getData();
+
+ private:
+
+ core::array<c8> Data;
+ io::path FileName;
+ long Pos;
+ };
+
+
+
+} // end namespace io
+} // end namespace irr
+
+#endif // __C_MEMORY_READ_WRITE_FILE_H_INCLUDED__
diff --git a/tools/GUIEditor/EGUIEditTypes.h b/tools/GUIEditor/EGUIEditTypes.h new file mode 100644 index 0000000..88d119e --- /dev/null +++ b/tools/GUIEditor/EGUIEditTypes.h @@ -0,0 +1,61 @@ +#ifndef __C_GUIEDIT_TYPES_H_INCLUDED__
+#define __C_GUIEDIT_TYPES_H_INCLUDED__
+
+#include "irrTypes.h"
+
+namespace irr {
+namespace gui {
+
+enum EGUIEDIT_ELEMENT_TYPES
+{
+ // GUI Editor
+ EGUIEDIT_GUIEDIT=0,
+ EGUIEDIT_GUIEDITWINDOW,
+ // Generic
+ EGUIEDIT_GUIPANEL,
+ EGUIEDIT_TEXTUREBROWSER,
+ // Attribute editors
+ EGUIEDIT_ATTRIBUTEEDITOR,
+ EGUIEDIT_STRINGATTRIBUTE,
+ EGUIEDIT_BOOLATTRIBUTE,
+ EGUIEDIT_ENUMATTRIBUTE,
+ EGUIEDIT_COLORATTRIBUTE,
+ EGUIEDIT_COLORFATTRIBUTE,
+ EGUIEDIT_TEXTUREATTRIBUTE,
+ // Dummy editor stubs
+ EGUIEDIT_CONTEXTMENUEDITOR,
+ EGUIEDIT_MENUEDITOR,
+ EGUIEDIT_FILEDIALOGEDITOR,
+ EGUIEDIT_COLORDIALOGEDITOR,
+ EGUIEDIT_MODALSCREENEDITOR,
+ // Count
+ EGUIEDIT_COUNT
+};
+
+const c8* const GUIEditElementTypeNames[] =
+{
+ "GUIEditor",
+ "GUIEditWindow",
+ "panel",
+ "textureCacheBrowser",
+ "attributeEditor",
+ "string_attribute",
+ "bool_attribute",
+ "enum_attribute",
+ "color_attribute",
+ "colorf_attribute",
+ "texture_attribute",
+ // dummy editors
+ "contextMenu_editor",
+ "menu_editor",
+ "fileOpenDialog_editor",
+ "colorSelectDialog_editor",
+ "modalScreen_editor",
+ 0
+};
+
+} // gui
+} // irr
+
+#endif
+
diff --git a/tools/GUIEditor/GUI Editor_v8.sln b/tools/GUIEditor/GUI Editor_v8.sln new file mode 100644 index 0000000..6f76269 --- /dev/null +++ b/tools/GUIEditor/GUI Editor_v8.sln @@ -0,0 +1,20 @@ +
+Microsoft Visual Studio Solution File, Format Version 9.00
+# Visual C++ Express 2005
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GUI Editor", "GUI Editor.vcproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/tools/GUIEditor/GUI Editor_v8.vcproj b/tools/GUIEditor/GUI Editor_v8.vcproj new file mode 100644 index 0000000..81c6fa9 --- /dev/null +++ b/tools/GUIEditor/GUI Editor_v8.vcproj @@ -0,0 +1,295 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8.00"
+ Name="GUI Editor"
+ ProjectGUID="{853A396E-C031-4C26-A716-5B4E176BE11D}"
+ RootNamespace="GUI Editor"
+ Keyword="Win32Proj"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ FavorSizeOrSpeed="0"
+ WholeProgramOptimization="false"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions=" kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib "
+ OutputFile="../../bin/Win32-visualstudio/GUIEditor.exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories=""..\..\lib\Win32-visualstudio""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(OutDir)/GUIEditor.pdb"
+ SubSystem="1"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ WholeProgramOptimization="true"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="../../bin/Win32-visualstudio/GUIEditor.exe"
+ LinkIncremental="1"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCWebDeploymentTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="gui"
+ >
+ <File
+ RelativePath=".\CGUIEditFactory.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditFactory.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWindow.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWindow.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWorkspace.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWorkspace.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUITextureCacheBrowser.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUITextureCacheBrowser.h"
+ >
+ </File>
+ <Filter
+ Name="GUIAttributes"
+ >
+ <File
+ RelativePath=".\CGUIAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIAttributeEditor.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIAttributeEditor.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIBoolAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIColorAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEnumAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIStringAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUITextureAttribute.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Useful GUI Elements"
+ >
+ <File
+ RelativePath=".\CGUIPanel.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIPanel.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Element Editors"
+ >
+ <File
+ RelativePath=".\CGUIDummyEditorStub.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="io"
+ >
+ <File
+ RelativePath=".\CMemoryReadWriteFile.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CMemoryReadWriteFile.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath=".\main.cpp"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/tools/GUIEditor/GUI Editor_v9.sln b/tools/GUIEditor/GUI Editor_v9.sln new file mode 100644 index 0000000..0acf300 --- /dev/null +++ b/tools/GUIEditor/GUI Editor_v9.sln @@ -0,0 +1,20 @@ +
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual C++ Express 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GUI Editor_v9", "GUI Editor_v9.vcproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32
+ {853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/tools/GUIEditor/GUI Editor_v9.vcproj b/tools/GUIEditor/GUI Editor_v9.vcproj new file mode 100644 index 0000000..6d73d03 --- /dev/null +++ b/tools/GUIEditor/GUI Editor_v9.vcproj @@ -0,0 +1,293 @@ +<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GUI Editor_v9"
+ ProjectGUID="{853A396E-C031-4C26-A716-5B4E176BE11D}"
+ RootNamespace="GUI Editor"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ FavorSizeOrSpeed="0"
+ WholeProgramOptimization="false"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions=" kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib "
+ OutputFile="../../bin/Win32-visualstudio/GUIEditor.exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories=""..\..\lib\Win32-visualstudio""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="$(OutDir)/GUIEditor.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="3"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ RuntimeLibrary="0"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ OutputFile="../../bin/Win32-visualstudio/GUIEditor.exe"
+ LinkIncremental="1"
+ AdditionalLibraryDirectories="../../lib/Win32-Visualstudio"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="gui"
+ >
+ <File
+ RelativePath=".\CGUIEditFactory.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditFactory.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWindow.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWindow.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWorkspace.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEditWorkspace.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUITextureCacheBrowser.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUITextureCacheBrowser.h"
+ >
+ </File>
+ <Filter
+ Name="GUIAttributes"
+ >
+ <File
+ RelativePath=".\CGUIAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIAttributeEditor.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIAttributeEditor.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIBoolAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIColorAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIEnumAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIStringAttribute.h"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUITextureAttribute.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Useful GUI Elements"
+ >
+ <File
+ RelativePath=".\CGUIPanel.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CGUIPanel.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Element Editors"
+ >
+ <File
+ RelativePath=".\CGUIDummyEditorStub.h"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="io"
+ >
+ <File
+ RelativePath=".\CMemoryReadWriteFile.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\CMemoryReadWriteFile.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath=".\main.cpp"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/tools/GUIEditor/GUI Editor_vc10.vcxproj b/tools/GUIEditor/GUI Editor_vc10.vcxproj new file mode 100644 index 0000000..82c0fbb --- /dev/null +++ b/tools/GUIEditor/GUI Editor_vc10.vcxproj @@ -0,0 +1,217 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{853A396E-C031-4C26-A716-5B4E176BE11D}</ProjectGuid>
+ <RootNamespace>GUI Editor</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ <ProjectName>GUIEditor</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>Windows7.1SDK</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>Windows7.1SDK</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>Windows7.1SDK</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>Windows7.1SDK</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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\ No newline at end of file diff --git a/tools/GUIEditor/GUIEditor_gcc.cbp b/tools/GUIEditor/GUIEditor_gcc.cbp new file mode 100644 index 0000000..b32df76 --- /dev/null +++ b/tools/GUIEditor/GUIEditor_gcc.cbp @@ -0,0 +1,78 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> +<CodeBlocks_project_file> + <FileVersion major="1" minor="6" /> + <Project> + <Option title="GUI Editor" /> + <Option pch_mode="0" /> + <Option compiler="gcc" /> + <Build> + <Target title="Windows"> + <Option platforms="Windows;" /> + <Option output="../../bin/win32-gcc/GUIEditor.exe" prefix_auto="0" extension_auto="0" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Option projectResourceIncludeDirsRelation="1" /> + <Compiler> + <Add option="-g" /> + </Compiler> + <Linker> + <Add directory="../../lib/Win32-gcc" /> + </Linker> + </Target> + <Target title="Linux"> + <Option platforms="Unix;" /> + <Option output="../../bin/Linux/GUIEditor" prefix_auto="0" extension_auto="0" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Option projectResourceIncludeDirsRelation="1" /> + <Compiler> + <Add option="-g" /> + <Add option="-D_IRR_STATIC_LIB_" /> + </Compiler> + <Linker> + <Add library="Irrlicht" /> + <Add library="Xxf86vm" /> + <Add library="GL" /> + <Add library="X11" /> + <Add directory="../../lib/Linux" /> + </Linker> + </Target> + </Build> + <VirtualTargets> + <Add alias="All" targets="Windows;Linux;" /> + </VirtualTargets> + <Compiler> + <Add directory="../../include" /> + </Compiler> + <Linker> + <Add library="Irrlicht" /> + </Linker> + <Unit filename="CGUIAttribute.h" /> + <Unit filename="CGUIAttributeEditor.cpp" /> + <Unit filename="CGUIAttributeEditor.h" /> + <Unit filename="CGUIBoolAttribute.h" /> + <Unit filename="CGUIColorAttribute.h" /> + <Unit filename="CGUIEditFactory.cpp" /> + <Unit filename="CGUIEditFactory.h" /> + <Unit filename="CGUIEditWindow.cpp" /> + <Unit filename="CGUIEditWindow.h" /> + <Unit filename="CGUIEditWorkspace.cpp" /> + <Unit filename="CGUIEditWorkspace.h" /> + <Unit filename="CGUIEnumAttribute.h" /> + <Unit filename="CGUIPanel.cpp" /> + <Unit filename="CGUIPanel.h" /> + <Unit filename="CGUIStringAttribute.h" /> + <Unit filename="CGUITextureAttribute.h" /> + <Unit filename="CGUITextureCacheBrowser.cpp" /> + <Unit filename="CGUITextureCacheBrowser.h" /> + <Unit filename="CMemoryReadWriteFile.cpp" /> + <Unit filename="CMemoryReadWriteFile.h" /> + <Unit filename="EGUIEditTypes.h" /> + <Unit filename="main.cpp" /> + <Extensions> + <code_completion /> + <debugger /> + <envvars /> + </Extensions> + </Project> +</CodeBlocks_project_file> diff --git a/tools/GUIEditor/Makefile b/tools/GUIEditor/Makefile new file mode 100644 index 0000000..02f8189 --- /dev/null +++ b/tools/GUIEditor/Makefile @@ -0,0 +1,43 @@ +# Irrlicht Engine GUIEditor Makefile
+Target = GUIEditor
+Sources = CGUIAttributeEditor.cpp CGUIEditFactory.cpp CGUIEditWindow.cpp CGUIEditWorkspace.cpp CGUIPanel.cpp CGUITextureCacheBrowser.cpp CMemoryReadWriteFile.cpp main.cpp
+
+CPPFLAGS = -I../../include -I/usr/X11R6/include
+CXXFLAGS = -Wall -O3 -ffast-math
+
+ifeq ($(HOSTTYPE), x86_64)
+LIBSELECT=64
+endif
+
+all: all_linux
+
+# target specific settings
+all_linux: SYSTEM=Linux
+all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/$(SYSTEM) -lIrrlicht -lGL -lXxf86vm -lXext -lX11
+
+all_win32 clean_win32: SYSTEM=Win32-gcc
+all_win32: LDFLAGS = -L../../lib/$(SYSTEM) -lIrrlicht -lopengl32 -lm
+
+# if you enable sound add the proper library for linking
+#LDFLAGS += -lIrrKlang
+#LDFLAGS += -laudiere
+#LDFLAGS += -lSDL_mixer -lSDL
+
+all_win32 clean_win32: SUF=.exe
+# name of the binary - only valid for targets which set SYSTEM
+DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
+
+OBJ = $(Sources:.cpp=.o)
+
+all_linux all_win32: $(OBJ)
+ $(warning Building...)
+ $(CXX) $(CPPFLAGS) $(CXXFLAGS) $^ -o $(DESTPATH) $(LDFLAGS)
+
+clean: clean_linux clean_win32
+ $(warning Cleaning...)
+ @$(RM) $(OBJ)
+
+clean_linux clean_win32:
+ @$(RM) $(DESTPATH)
+
+.PHONY: all all_win32 clean clean_linux clean_win32
diff --git a/tools/GUIEditor/main.cpp b/tools/GUIEditor/main.cpp new file mode 100644 index 0000000..e8434b2 --- /dev/null +++ b/tools/GUIEditor/main.cpp @@ -0,0 +1,76 @@ +#include <irrlicht.h>
+#include "driverChoice.h"
+
+// include the gui creator element factory
+#include "CGUIEditFactory.h"
+
+using namespace irr;
+using namespace gui;
+
+#ifdef _MSC_VER
+#pragma comment(lib, "Irrlicht.lib")
+#endif
+
+int main()
+{
+ // ask user for driver
+ video::E_DRIVER_TYPE driverType=driverChoiceConsole();
+ if (driverType==video::EDT_COUNT)
+ return 1;
+
+ IrrlichtDevice *device = createDevice(driverType, core::dimension2du(800, 600));
+ video::IVideoDriver* driver = device->getVideoDriver();
+ scene::ISceneManager* smgr = device->getSceneManager();
+ gui::IGUIEnvironment *env = device->getGUIEnvironment();
+
+ device->setResizable(true);
+
+ /*
+ first we create the factory which can make new GUI elements
+ and register it with the gui environment.
+ */
+
+ IGUIElementFactory* factory = new CGUIEditFactory(env);
+ env->registerGUIElementFactory(factory);
+ // remember to drop since we created with a create call
+ factory->drop();
+
+ IGUISkin *skin = env->createSkin(EGST_WINDOWS_METALLIC);
+ env->setSkin(skin);
+
+ IGUIFont *font = env->getFont("../../media/lucida.xml");
+ if (font)
+ skin->setFont(font);
+ skin->drop();
+
+ // change transparency of skin
+ for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
+ {
+ video::SColor col = env->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
+ col.setAlpha(250);
+ env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
+ }
+
+ /*
+ now we add the GUI Editor Workspace
+ */
+
+ env->addGUIElement("GUIEditor");
+
+ while(device->run())
+ {
+ device->sleep(10);
+
+ if (device->isWindowActive())
+ {
+ driver->beginScene(true, true, video::SColor(0,200,200,200));
+ smgr->drawAll();
+ env->drawAll();
+ driver->endScene();
+ }
+ }
+
+ device->drop();
+
+ return 0;
+}
|
