From 71e94ee161447b84c0eaabf6567f8fa62262cd3e Mon Sep 17 00:00:00 2001 From: Mirrorbot Date: Sat, 27 Dec 2025 17:53:06 -0600 Subject: Inital commit --- doc/html/_i_scene_node_8h.html | 158 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 doc/html/_i_scene_node_8h.html (limited to 'doc/html/_i_scene_node_8h.html') diff --git a/doc/html/_i_scene_node_8h.html b/doc/html/_i_scene_node_8h.html new file mode 100644 index 0000000..b2e50bd --- /dev/null +++ b/doc/html/_i_scene_node_8h.html @@ -0,0 +1,158 @@ + + + + +Irrlicht 3D Engine: ISceneNode.h File Reference + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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ISceneNode.h File Reference
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#include "IAttributeExchangingObject.h"
+#include "ESceneNodeTypes.h"
+#include "ECullingTypes.h"
+#include "EDebugSceneTypes.h"
+#include "ISceneNodeAnimator.h"
+#include "ITriangleSelector.h"
+#include "SMaterial.h"
+#include "irrString.h"
+#include "aabbox3d.h"
+#include "matrix4.h"
+#include "irrList.h"
+#include "IAttributes.h"
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+

Go to the source code of this file.

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+Classes

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+Namespaces

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  • namespace irr +

    Everything in the Irrlicht Engine can be found in this namespace.

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  • namespace irr::scene +

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

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+Typedefs

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+ + + + + -- cgit v1.2.3-70-g09d2