From 71e94ee161447b84c0eaabf6567f8fa62262cd3e Mon Sep 17 00:00:00 2001 From: Mirrorbot Date: Sat, 27 Dec 2025 17:53:06 -0600 Subject: Inital commit --- doc/html/_i_video_driver_8h.html | 206 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 206 insertions(+) create mode 100644 doc/html/_i_video_driver_8h.html (limited to 'doc/html/_i_video_driver_8h.html') diff --git a/doc/html/_i_video_driver_8h.html b/doc/html/_i_video_driver_8h.html new file mode 100644 index 0000000..2c77439 --- /dev/null +++ b/doc/html/_i_video_driver_8h.html @@ -0,0 +1,206 @@ + + + + +Irrlicht 3D Engine: IVideoDriver.h File Reference + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IVideoDriver.h File Reference
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#include "rect.h"
+#include "SColor.h"
+#include "ITexture.h"
+#include "irrArray.h"
+#include "matrix4.h"
+#include "plane3d.h"
+#include "dimension2d.h"
+#include "position2d.h"
+#include "SMaterial.h"
+#include "IMeshBuffer.h"
+#include "triangle3d.h"
+#include "EDriverTypes.h"
+#include "EDriverFeatures.h"
+#include "SExposedVideoData.h"
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+

Go to the source code of this file.

+

+Classes

+ +

+Namespaces

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  • namespace irr +

    Everything in the Irrlicht Engine can be found in this namespace.

    +
  • namespace irr::io +

    This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...

    +
  • namespace irr::scene +

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

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  • namespace irr::video +

    The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.

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+

+Enumerations

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+Variables

+ +
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+ + + + + -- cgit v1.2.3-70-g09d2