From 71e94ee161447b84c0eaabf6567f8fa62262cd3e Mon Sep 17 00:00:00 2001 From: Mirrorbot Date: Sat, 27 Dec 2025 17:53:06 -0600 Subject: Inital commit --- doc/html/_irrlicht_device_8h.html | 152 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 doc/html/_irrlicht_device_8h.html (limited to 'doc/html/_irrlicht_device_8h.html') diff --git a/doc/html/_irrlicht_device_8h.html b/doc/html/_irrlicht_device_8h.html new file mode 100644 index 0000000..d5762b8 --- /dev/null +++ b/doc/html/_irrlicht_device_8h.html @@ -0,0 +1,152 @@ + + + + +Irrlicht 3D Engine: IrrlichtDevice.h File Reference + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IrrlichtDevice.h File Reference
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#include "IReferenceCounted.h"
+#include "dimension2d.h"
+#include "IVideoDriver.h"
+#include "EDriverTypes.h"
+#include "EDeviceTypes.h"
+#include "IEventReceiver.h"
+#include "ICursorControl.h"
+#include "IVideoModeList.h"
+#include "ITimer.h"
+#include "IOSOperator.h"
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+

Go to the source code of this file.

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+Classes

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+Namespaces

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  • namespace irr +

    Everything in the Irrlicht Engine can be found in this namespace.

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  • namespace irr::gui +

    The gui namespace contains useful classes for easy creation of a graphical user interface.

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  • namespace irr::io +

    This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...

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  • namespace irr::scene +

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

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+ + + + + -- cgit v1.2.3-70-g09d2