diff options
| author | U-DESKTOP-FOJ6TK1\Alex <alex@cogarr.net> | 2025-02-12 16:44:31 -0600 |
|---|---|---|
| committer | U-DESKTOP-FOJ6TK1\Alex <alex@cogarr.net> | 2025-02-12 16:44:31 -0600 |
| commit | a102c25ab7987d5650fb8cc1ef52a5b29a01ffaa (patch) | |
| tree | 85c1cc06867222545ecef6619bf48056a8d4e131 /lua/autorun/sv_nadmin.lua | |
| parent | b5b9efc28bb65fa3a53db8867310ac42d00f2bc6 (diff) | |
| download | nadmin-master.tar.gz nadmin-master.tar.bz2 nadmin-master.zip | |
Diffstat (limited to 'lua/autorun/sv_nadmin.lua')
| -rw-r--r-- | lua/autorun/sv_nadmin.lua | 456 |
1 files changed, 223 insertions, 233 deletions
diff --git a/lua/autorun/sv_nadmin.lua b/lua/autorun/sv_nadmin.lua index b581711..50776f4 100644 --- a/lua/autorun/sv_nadmin.lua +++ b/lua/autorun/sv_nadmin.lua @@ -1,233 +1,223 @@ -if CLIENT then return end -include("sh_cami.lua") -local nadmin = include("sh_nadmin.lua") - ---Override what print() does, just for this file -local oldprint = print -print = function(...) - local args = {...} - table.insert(args,1,"[NADMIN]") - oldprint(unpack(args)) -end -for _,v in pairs({ - --Server to client - "nadmin_update_privilege", -- (exists :: bool, privilege :: CAMI_PRIVILEGE) - - "nadmin_create_group", -- (name :: string, inherits :: string, source :: string) - "nadmin_update_group", -- (name :: string, privilege :: string, exists :: bool) - "nadmin_delete_group", -- (name :: string) - - "nadmin_update_player", -- (entity :: player, group :: string) - - "nadmin_init_privileges", -- (privileges :: table) - "nadmin_init_players", -- (players :: table) - "nadmin_init_groups", -- (groups :: table) - - --Client to server - "nadmin_request_set_user_group", --(player :: entity, group :: string) - "nadmin_request_create_group", --(group :: string, inherits :: string) - "nadmin_request_update_group", --(group :: string, privilege :: string, set :: bool) - "nadmin_request_delete_group", --(group :: string) -}) do - util.AddNetworkString(v) -end ---Load saved groups & privileges -local groups = nadmin.groups -local players = nadmin.players -local privileges = nadmin.privileges ---Delete the HasAccess functions -for _,privilege in pairs(privileges) do - privilege.HasAccess = nil -end -if file.Exists("nadmin.txt","DATA") then - local func, err = CompileString(file.Read("nadmin.txt","DATA"), "nadmin.txt") - local func_sandboxed = setfenv(func,{}) --Empty environment, you can't even print from inside (you could do an infinite loop, I guess) - local succ, nadmindata = pcall(func_sandboxed) - if not succ then - error("Failed to load groups:", nadmindata) - return --stop loading the file - end - local mygroups, myplayers = nadmindata.groups, nadmindata.players - for groupname, group in pairs(mygroups) do - local camigroup = { - Name = group.name, - Inherits = group.inherits, - } - CAMI.RegisterUsergroup(camigroup) - groups[groupname] = { - nadmin = true, - group = camigroup, - src = "nadmin", - privileges = group.privileges - } - end -end - ---[[ -Creates a new group that players can be -added to. All groups must inherit from a -group, except for the "user" "admin" and -"superadmin" groups. -]] ---(group :: string, inherits :: string) -local function create_usergroup(name,inherits) - local group = { - Name = name, - Inherits = inherits - } - CAMI.RegisterUsergroup(group, "nadmin") - nadmin.save_config() -end - ---[[ -Edits the privileges on a usergroup. -Players added to the usergroup will -now have the privilege set. -]] ---name :: string, privilegename :: string, set :: bool -local function edit_usergroup(name,privilegename,set) - if set then - groups[name].privileges[privilegename] = set - else - groups[name].privileges[privilegename] = nil - end - net.Start("nadmin_update_group") - net.WriteString(name) - net.WriteString(privilegename) - net.WriteBool(set) - net.Broadcast() - nadmin.save_config() -end - ---[[ -Deletes a usergroup. Any players assigned -to the deleted group will be reassigned -to the usergroup that the deleted group -inherited from. Any groups that inherited -from the usergroup in the heiarchy will -inherit from the group the usergroup -inherited from. -]] ---(group :: string) -local function delete_usergroup(name) - local inherited_from_name = groups[name].group.Inherits - local inherited_from = groups[inherited_from_name] - local group = groups[name] - for _,v in pairs(players) do - if v.group == groups[name] then - v.group = inherited_from - end - end - for _,v in pairs(groups) do - if v.group.Inherits == group then - v.group.Inherits = inherited_from - end - end - CAMI.UnregisterUsergroup(group, "nadmin") - groups[name] = nil -end - -local function set_user_to_group(ply,group) - local id,name = ply:SteamID64(), ply:Name() - players[id] = { - group = group, - last_name = name - } - net.Start("nadmin_update_player") - net.WriteEntity(ply) - net.WriteString(group) - net.Broadcast() - nadmin.save_config() -end - -local function send_init_info(ply) - net.Start("nadmin_init_privileges") - local light_privileges = {} - for privilege_name,privilege in pairs(privileges) do - light_privileges[privilege_name] = { - Description = privilege.Description, - MinAccess = privilege.MinAccess, - Name = privilege.Name - } - end - net.WriteTable(light_privileges) - net.Send(ply) - - net.Start("nadmin_init_players") - net.WriteTable(players) - net.Send(ply) - - net.Start("nadmin_init_groups") - net.WriteTable(groups) - net.Send(ply) -end - -net.Receive("nadmin_request_set_user_group",function(len,ply) - if not ply:IsSuperAdmin() then return end - local player = net.ReadEntity() - local group = net.ReadString() - set_user_to_group(player,group) -end) - -net.Receive("nadmin_request_create_group",function(len,ply) - if not ply:IsSuperAdmin() then return end - local groupname = net.ReadString() - local inherits = net.ReadString() - create_usergroup(groupname,inherits) -end) - -net.Receive("nadmin_request_update_group",function(len,ply) - if not ply:IsSuperAdmin() then return end - local groupname = net.ReadString() - local privilegename = net.ReadString() - local set = net.ReadBool() - edit_usergroup(groupname,privilegename,set) -end) - -net.Receive("nadmin_request_delete_group", function(len,ply) - if not ply:IsSuperAdmin() then return end - local group = net.ReadString() - delete_usergroup(group) -end) - -hook.Add("PlayerInitialSpawn","nadmin_init_tables",function(ply) - timer.Simple(5,function() - if players[ply:SteamID64()] == nil then - local igroup = "user" - if ply:IsSuperAdmin() then igroup = "superadmin" - elseif ply:IsAdmin() then igroup = "admin" end - players[ply:SteamID64()] = { - group = igroup, - last_name = ply:Name() - } - set_user_to_group(ply,igroup) - end - if ply:IsSuperAdmin() then - send_init_info(ply) - end - end) -end) - -concommand.Add("sv_resave", function(ply,cmd,args) - if not ply:IsSuperAdmin() then return end - nadmin.save_config() -end) - -concommand.Add("sv_print_privileges", function(ply,cmd,args) - if not ply:IsSuperAdmin() then return end - PrintTable(privileges) -end) -concommand.Add("sv_print_groups", function(ply,cmd,args) - if not ply:IsSuperAdmin() then return end - PrintTable(groups) -end) -concommand.Add("sv_print_players", function(ply,cmd,args) - if not ply:IsSuperAdmin() then return end - PrintTable(players) -end) -concommand.Add("sv_resend_init",function(ply,cmd,args) - if not ply:IsSuperAdmin() then return end - send_init_info(ply) -end) ---Reset the print function -print = oldprint +if CLIENT then return end
+include("sh_cami.lua")
+local nadmin = include("sh_nadmin.lua")
+
+--Override what print() does, just for this file
+local oldprint = print
+print = function(...)
+ local args = {...}
+ table.insert(args,1,"[NADMIN]")
+ oldprint(unpack(args))
+end
+for _,v in pairs({
+ --Server to client
+ "nadmin_update_privilege", -- (exists :: bool, privilege :: CAMI_PRIVILEGE)
+
+ "nadmin_create_group", -- (name :: string, inherits :: string, source :: string)
+ "nadmin_update_group", -- (name :: string, privilege :: string, exists :: bool)
+ "nadmin_delete_group", -- (name :: string)
+
+ "nadmin_update_player", -- (entity :: player, group :: string)
+
+ "nadmin_init_privileges", -- (privileges :: table)
+ "nadmin_init_players", -- (players :: table)
+ "nadmin_init_groups", -- (groups :: table)
+
+ --Client to server
+ "nadmin_request_set_user_group", --(player :: entity, group :: string)
+ "nadmin_request_create_group", --(group :: string, inherits :: string)
+ "nadmin_request_update_group", --(group :: string, privilege :: string, set :: bool)
+ "nadmin_request_delete_group", --(group :: string)
+}) do
+ util.AddNetworkString(v)
+end
+--Load saved groups & privileges
+local groups = nadmin.groups
+local players = nadmin.players
+local privileges = nadmin.privileges
+--Delete the HasAccess functions
+for _,privilege in pairs(privileges) do
+ privilege.HasAccess = nil
+end
+if file.Exists("nadmin.txt","DATA") then
+ local func, err = CompileString(file.Read("nadmin.txt","DATA"), "nadmin.txt")
+ local func_sandboxed = setfenv(func,{}) --Empty environment, you can't even print from inside (you could do an infinite loop, I guess)
+ local succ, nadmindata = pcall(func_sandboxed)
+ if not succ then
+ error("Failed to load groups:", nadmindata)
+ return --stop loading the file
+ end
+ local mygroups, myplayers = nadmindata.groups, nadmindata.players
+ for groupname, group in pairs(mygroups) do
+ local camigroup = {
+ Name = group.name,
+ Inherits = group.inherits,
+ }
+ CAMI.RegisterUsergroup(camigroup)
+ groups[groupname] = {
+ nadmin = true,
+ group = camigroup,
+ src = "nadmin",
+ privileges = group.privileges
+ }
+ end
+end
+
+--[[
+Creates a new group that players can be
+added to. All groups must inherit from a
+group, except for the "user" "admin" and
+"superadmin" groups.
+]]
+--(group :: string, inherits :: string)
+local function create_usergroup(name,inherits)
+ local group = {
+ Name = name,
+ Inherits = inherits
+ }
+ CAMI.RegisterUsergroup(group, "nadmin")
+ nadmin.save_config()
+end
+
+--[[
+Edits the privileges on a usergroup.
+Players added to the usergroup will
+now have the privilege set.
+]]
+--name :: string, privilegename :: string, set :: bool
+local function edit_usergroup(name,privilegename,set)
+ if set then
+ groups[name].privileges[privilegename] = set
+ else
+ groups[name].privileges[privilegename] = nil
+ end
+ net.Start("nadmin_update_group")
+ net.WriteString(name)
+ net.WriteString(privilegename)
+ net.WriteBool(set)
+ net.Broadcast()
+ nadmin.save_config()
+end
+
+--[[
+Deletes a usergroup. Any players assigned
+to the deleted group will be reassigned
+to the usergroup that the deleted group
+inherited from. Any groups that inherited
+from the usergroup in the heiarchy will
+inherit from the group the usergroup
+inherited from.
+]]
+--(group :: string)
+local function delete_usergroup(name)
+ assert(groups[name], "Tried to delete a group that doesn't exist:\"" .. name .. "\"")
+ local inherited_from_name = groups[name].group.Inherits
+ local inherited_from = groups[inherited_from_name]
+ local group = groups[name]
+ for _,v in pairs(players) do
+ if v.group == groups[name] then
+ v.group = inherited_from
+ end
+ end
+ for _,v in pairs(groups) do
+ if v.group.Inherits == group then
+ v.group.Inherits = inherited_from
+ end
+ end
+ CAMI.UnregisterUsergroup(group, "nadmin")
+ groups[name] = nil
+ nadmin.save_config()
+end
+
+local function set_user_to_group(ply,group)
+ local id,name = ply:SteamID64(), ply:Name()
+ players[id] = {
+ group = group,
+ last_name = name
+ }
+ net.Start("nadmin_update_player")
+ net.WriteEntity(ply)
+ net.WriteString(group)
+ net.Broadcast()
+ nadmin.save_config()
+end
+
+local function send_init_info(ply)
+ net.Start("nadmin_init_privileges")
+ local light_privileges = {}
+ for privilege_name,privilege in pairs(privileges) do
+ light_privileges[privilege_name] = {
+ Description = privilege.Description,
+ MinAccess = privilege.MinAccess,
+ Name = privilege.Name
+ }
+ end
+ net.WriteTable(light_privileges)
+ net.Send(ply)
+
+ net.Start("nadmin_init_players")
+ net.WriteTable(players)
+ net.Send(ply)
+
+ net.Start("nadmin_init_groups")
+ net.WriteTable(groups)
+ net.Send(ply)
+end
+
+net.Receive("nadmin_request_set_user_group",function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local player = net.ReadEntity()
+ local group = net.ReadString()
+ set_user_to_group(player,group)
+end)
+
+net.Receive("nadmin_request_create_group",function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local groupname = net.ReadString()
+ local inherits = net.ReadString()
+ create_usergroup(groupname,inherits)
+end)
+
+net.Receive("nadmin_request_update_group",function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local groupname = net.ReadString()
+ local privilegename = net.ReadString()
+ local set = net.ReadBool()
+ edit_usergroup(groupname,privilegename,set)
+end)
+
+net.Receive("nadmin_request_delete_group", function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local group = net.ReadString()
+ delete_usergroup(group)
+end)
+
+hook.Add("PlayerInitialSpawn","nadmin_init_tables",function(ply)
+ timer.Simple(5,function()
+ if players[ply:SteamID64()] == nil then
+ local igroup = "user"
+ if ply:IsSuperAdmin() then igroup = "superadmin"
+ elseif ply:IsAdmin() then igroup = "admin" end
+ players[ply:SteamID64()] = {
+ group = igroup,
+ last_name = ply:Name()
+ }
+ set_user_to_group(ply,igroup)
+ end
+ if ply:IsSuperAdmin() then
+ send_init_info(ply)
+ end
+ end)
+end)
+
+concommand.Add("sv_resave", function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ nadmin.save_config()
+end)
+
+concommand.Add("sv_resend_init",function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ send_init_info(ply)
+end)
+--Reset the print function
+print = oldprint
|
