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-rw-r--r--lua/autorun/sv_nadmin.lua233
1 files changed, 233 insertions, 0 deletions
diff --git a/lua/autorun/sv_nadmin.lua b/lua/autorun/sv_nadmin.lua
new file mode 100644
index 0000000..b581711
--- /dev/null
+++ b/lua/autorun/sv_nadmin.lua
@@ -0,0 +1,233 @@
+if CLIENT then return end
+include("sh_cami.lua")
+local nadmin = include("sh_nadmin.lua")
+
+--Override what print() does, just for this file
+local oldprint = print
+print = function(...)
+ local args = {...}
+ table.insert(args,1,"[NADMIN]")
+ oldprint(unpack(args))
+end
+for _,v in pairs({
+ --Server to client
+ "nadmin_update_privilege", -- (exists :: bool, privilege :: CAMI_PRIVILEGE)
+
+ "nadmin_create_group", -- (name :: string, inherits :: string, source :: string)
+ "nadmin_update_group", -- (name :: string, privilege :: string, exists :: bool)
+ "nadmin_delete_group", -- (name :: string)
+
+ "nadmin_update_player", -- (entity :: player, group :: string)
+
+ "nadmin_init_privileges", -- (privileges :: table)
+ "nadmin_init_players", -- (players :: table)
+ "nadmin_init_groups", -- (groups :: table)
+
+ --Client to server
+ "nadmin_request_set_user_group", --(player :: entity, group :: string)
+ "nadmin_request_create_group", --(group :: string, inherits :: string)
+ "nadmin_request_update_group", --(group :: string, privilege :: string, set :: bool)
+ "nadmin_request_delete_group", --(group :: string)
+}) do
+ util.AddNetworkString(v)
+end
+--Load saved groups & privileges
+local groups = nadmin.groups
+local players = nadmin.players
+local privileges = nadmin.privileges
+--Delete the HasAccess functions
+for _,privilege in pairs(privileges) do
+ privilege.HasAccess = nil
+end
+if file.Exists("nadmin.txt","DATA") then
+ local func, err = CompileString(file.Read("nadmin.txt","DATA"), "nadmin.txt")
+ local func_sandboxed = setfenv(func,{}) --Empty environment, you can't even print from inside (you could do an infinite loop, I guess)
+ local succ, nadmindata = pcall(func_sandboxed)
+ if not succ then
+ error("Failed to load groups:", nadmindata)
+ return --stop loading the file
+ end
+ local mygroups, myplayers = nadmindata.groups, nadmindata.players
+ for groupname, group in pairs(mygroups) do
+ local camigroup = {
+ Name = group.name,
+ Inherits = group.inherits,
+ }
+ CAMI.RegisterUsergroup(camigroup)
+ groups[groupname] = {
+ nadmin = true,
+ group = camigroup,
+ src = "nadmin",
+ privileges = group.privileges
+ }
+ end
+end
+
+--[[
+Creates a new group that players can be
+added to. All groups must inherit from a
+group, except for the "user" "admin" and
+"superadmin" groups.
+]]
+--(group :: string, inherits :: string)
+local function create_usergroup(name,inherits)
+ local group = {
+ Name = name,
+ Inherits = inherits
+ }
+ CAMI.RegisterUsergroup(group, "nadmin")
+ nadmin.save_config()
+end
+
+--[[
+Edits the privileges on a usergroup.
+Players added to the usergroup will
+now have the privilege set.
+]]
+--name :: string, privilegename :: string, set :: bool
+local function edit_usergroup(name,privilegename,set)
+ if set then
+ groups[name].privileges[privilegename] = set
+ else
+ groups[name].privileges[privilegename] = nil
+ end
+ net.Start("nadmin_update_group")
+ net.WriteString(name)
+ net.WriteString(privilegename)
+ net.WriteBool(set)
+ net.Broadcast()
+ nadmin.save_config()
+end
+
+--[[
+Deletes a usergroup. Any players assigned
+to the deleted group will be reassigned
+to the usergroup that the deleted group
+inherited from. Any groups that inherited
+from the usergroup in the heiarchy will
+inherit from the group the usergroup
+inherited from.
+]]
+--(group :: string)
+local function delete_usergroup(name)
+ local inherited_from_name = groups[name].group.Inherits
+ local inherited_from = groups[inherited_from_name]
+ local group = groups[name]
+ for _,v in pairs(players) do
+ if v.group == groups[name] then
+ v.group = inherited_from
+ end
+ end
+ for _,v in pairs(groups) do
+ if v.group.Inherits == group then
+ v.group.Inherits = inherited_from
+ end
+ end
+ CAMI.UnregisterUsergroup(group, "nadmin")
+ groups[name] = nil
+end
+
+local function set_user_to_group(ply,group)
+ local id,name = ply:SteamID64(), ply:Name()
+ players[id] = {
+ group = group,
+ last_name = name
+ }
+ net.Start("nadmin_update_player")
+ net.WriteEntity(ply)
+ net.WriteString(group)
+ net.Broadcast()
+ nadmin.save_config()
+end
+
+local function send_init_info(ply)
+ net.Start("nadmin_init_privileges")
+ local light_privileges = {}
+ for privilege_name,privilege in pairs(privileges) do
+ light_privileges[privilege_name] = {
+ Description = privilege.Description,
+ MinAccess = privilege.MinAccess,
+ Name = privilege.Name
+ }
+ end
+ net.WriteTable(light_privileges)
+ net.Send(ply)
+
+ net.Start("nadmin_init_players")
+ net.WriteTable(players)
+ net.Send(ply)
+
+ net.Start("nadmin_init_groups")
+ net.WriteTable(groups)
+ net.Send(ply)
+end
+
+net.Receive("nadmin_request_set_user_group",function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local player = net.ReadEntity()
+ local group = net.ReadString()
+ set_user_to_group(player,group)
+end)
+
+net.Receive("nadmin_request_create_group",function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local groupname = net.ReadString()
+ local inherits = net.ReadString()
+ create_usergroup(groupname,inherits)
+end)
+
+net.Receive("nadmin_request_update_group",function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local groupname = net.ReadString()
+ local privilegename = net.ReadString()
+ local set = net.ReadBool()
+ edit_usergroup(groupname,privilegename,set)
+end)
+
+net.Receive("nadmin_request_delete_group", function(len,ply)
+ if not ply:IsSuperAdmin() then return end
+ local group = net.ReadString()
+ delete_usergroup(group)
+end)
+
+hook.Add("PlayerInitialSpawn","nadmin_init_tables",function(ply)
+ timer.Simple(5,function()
+ if players[ply:SteamID64()] == nil then
+ local igroup = "user"
+ if ply:IsSuperAdmin() then igroup = "superadmin"
+ elseif ply:IsAdmin() then igroup = "admin" end
+ players[ply:SteamID64()] = {
+ group = igroup,
+ last_name = ply:Name()
+ }
+ set_user_to_group(ply,igroup)
+ end
+ if ply:IsSuperAdmin() then
+ send_init_info(ply)
+ end
+ end)
+end)
+
+concommand.Add("sv_resave", function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ nadmin.save_config()
+end)
+
+concommand.Add("sv_print_privileges", function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ PrintTable(privileges)
+end)
+concommand.Add("sv_print_groups", function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ PrintTable(groups)
+end)
+concommand.Add("sv_print_players", function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ PrintTable(players)
+end)
+concommand.Add("sv_resend_init",function(ply,cmd,args)
+ if not ply:IsSuperAdmin() then return end
+ send_init_info(ply)
+end)
+--Reset the print function
+print = oldprint