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include("sh_cami.lua")
AddCSLuaFile()
local nadmin = {}
--[[
Groups is a table of
["group_name"] = {
nadmin :: bool --Wether the group was created by nAdmin or not
--nAdmin will only allow you to delete groups
--that were created with it. You cannot delete
--groups that were created with another mod.
group :: CAMI_USERGROUP -- the usergroup table given by CAMI,
-- see sh_cami.lua for details.
src :: string --The source of the usergroup, can be "cami", nAdmin,
--or the name of the mod that introduced the usergroup.
privileges :: table --An array of ["privilege_name"] = true, for
--each privilege the group has
}
]]
nadmin.groups = {}
for _,v in pairs(CAMI.GetUsergroups()) do
print("Initalizing usergroups, this usergroup was",v)
PrintTable(v)
nadmin.groups[v.Name] = {
nadmin = false,
group = v,
src = "cami",
privileges = {},
}
for _,privilege in pairs(CAMI.GetPrivileges()) do
if privilege.MinAccess == v.Name then
nadmin.groups[v.Name].privileges[privilege.Name] = true
end
end
end
--[[
Players is a table of
[player_steamid] = {
group :: CAMI_USERGROUP --The usergroup table given by CAMI that
--the player is a part of, see sh_cami.lua for
--details
last_name :: string --The last name that the player joined the server
--with, this is used to set player's permissions
--even when the player is offline.
]]
nadmin.players = {}
nadmin.privileges = CAMI.GetPrivileges()
function nadmin.AddUserGroup(src,usergroup)
nadmin.groups[usergroup.Name] = {
nadmin = src == "nadmin",
group = usergroup,
src = src,
privileges = {}
}
end
function nadmin.DeleteUserGroup(name,src)
nadmin.groups[name] = nil
end
function nadmin.save_config()
if not SERVER then return end
local file_parts = {"return {"}
--Save groups
table.insert(file_parts,"groups = {")
for groupname, group in pairs(nadmin.groups) do
if group.nadmin then
local privileges_tbl = {}
for privilege_name,_ in pairs(group.privileges) do
table.insert(privileges_tbl,string.format("[%q] = true",privilege_name))
end
table.insert(file_parts,string.format([[
[%q] = {
name = %q,
inherits = %q,
privileges = {%s}
},]],groupname, group.group.Name, group.group.Inherits, table.concat(privileges_tbl,",")))
end
end
table.insert(file_parts,"},")
--Save players
table.insert(file_parts,"players = {")
for playerid, player in pairs(nadmin.players) do
table.insert(file_parts,string.format([[
[%q] = {
last_name = %q,
group = %q
},]], playerid, player.last_name, player.group))
end
table.insert(file_parts,"},")
--Finish off
table.insert(file_parts,"}")
--And save to file
file.Write("nadmin.txt",table.concat(file_parts,"\n"))
end
--Notify client of changes to the groups table
hook.Add("CAMI.OnUsergroupRegistered","nadmin_OnUserGroupRegistered",function(usergroup,src)
print("hook nadmin_OnUserGroupRegistered called, src was", src)
src = src or ""
print("Usergroup was:",usergroup, usergroup.Name, usergroup.Inherits)
nadmin.AddUserGroup(src,usergroup)
if SERVER then
net.Start("nadmin_create_group")
net.WriteString(usergroup.Name)
net.WriteString(usergroup.Inherits or "users") --Some mods call this hook without an "Inherits"
net.WriteString(src)
net.Broadcast()
nadmin.save_config()
end
end)
hook.Add("CAMI.OnUsergroupUnregistered","nadmin_OnUserGroupUnregistered",function(usergroup,src)
nadmin.DeleteUserGroup(usergroup.Name, src)
if SERVER then
net.Start("nadmin_delete_group")
net.WriteString(usergroup.Name)
net.Broadcast()
nadmin.save_config()
end
end)
hook.Add("CAMI.PlayerUsergroupChanged","nadmin_PlayerUsergroupChanged",function(ply,from,to,src)
local sid = ply:SteamID64()
nadmin.players[sid] = nadmin.players[sid] or {}
nadmin.players[sid].group = to
if SERVER then
net.Start("nadmin_update_player")
net.WriteEntity(ply)
net.WriteString(to)
net.Broadcast()
nadmin.save_config()
end
end)
hook.Add("CAMI.OnPrivilegeRegistered", "nadmin_OnPrivilegeRegistered", function(privilege)
nadmin.privileges[privilege.Name] = privilege
nadmin.save_config()
end)
hook.Add("CAMI.OnPrivilegeUnregistered", "nadmin_OnPrivilegeUnregistered", function(privilege)
nadmin.privileges[privilege.Name] = nil
end)
hook.Add("CAMI.PlayerHasAccess","nadmin_PlayerHasAccess",function(ply,name,callback,target,extra)
if (not ply) or (not ply:IsValid()) then return end
print("At time of PlayerHasAccess call, players was",nadmin.players, "for", ply)
local sid = ply:SteamID64()
if not nadmin.players[sid] then return end
local group = nadmin.players[ply:SteamID64()].group
if group and type(group) == "table" and group.nadmin and group.privileges[name] then
return true
end
end)
hook.Add("CAMI.SteamIDHasAccess","nadmin_SteamIDHasAccess",function(id,privilege,callback,target,extra)
local group = nadmin.players[id].group
if group and group.nadmin and group.privileges[privilege] then
return true
end
end)
--nadmin.groups = groups
--nadmin.players = players
--nadmin.privileges = privileges
return nadmin
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