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+= Rational: Or why am I bothering to rewrite nanomsg?
+Garrett D'Amore <garrett@damore.org>
+v0.2, February 22, 2018
+
+
+NOTE: You might want to review
+ http://nanomsg.org/documentation-zeromq.html[Martin Sustrik's rationale]
+ for nanomsg vs. ZeroMQ.
+
+
+== Background
+
+I became involved in the
+http://www.nanomsg.org[nanomsg] community back in 2014, when
+I wrote https://github.com/go-mangos/mangos[mangos] as a pure
+http://www.golang.org[Go] implementation of the wire protocols behind
+_nanomsg_. I did that work because I was dissatisfied with the
+http://zeromq.org[_ZeroMQ_] licensing model
+and the {cpp} baggage that came with it. I also needed something that would
+work with _Go_ on http://www.illumos.org[illumos], which at the time
+lacked support for `cgo` (so I could not just use an FFI binding.)
+
+
+At the time, it was the only alternate implementation those protocols.
+Writing _mangos_ gave me a lot of detail about the internals of _nanomsg_ and
+the SP protocols.
+
+It would not be wrong to say that one of the goals of _mangos_ was to teach
+me about _Go_. It was my first non-trivial _Go_ project.
+
+While working with _mangos_, I wound up implementing a number of additional
+features, such as a TLS transport, the ability to bind to wild card ports,
+and the ability to determine more information about the sender of a message.
+This was incredibly useful in a number of projects.
+
+I initially looked at _nanomsg_ itself, as I wanted to add a TLS transport
+to it, and I needed to make some bug fixes (for protocol bugs for example),
+and so forth.
+
+== Lessons Learned
+
+Perhaps it might be better to state that there were a number of opportunities
+to learn from the lessons of _nanomsg_, as well as lessons we learned while
+building _nng_ itself.
+
+=== State Machine Madness
+
+What I ran into in _nanomsg_, when attempting to improve it, was a
+challenging mess of state machines. _nanomsg_ has dozens of state machines,
+many of which feed into others, such that tracking flow through the state
+machines is incredibly painful.
+
+Worse, these state machines are designed to be run from a single worker
+thread. This means that a given socket is entirely single theaded; you
+could in theory have dozens, hundreds, or even thousands of connections
+open, but they would be serviced only by a single thread. (Admittedly
+non-blocking I/O is used to let the OS kernel calls run asynchronously
+perhaps on multiple cores, but nanomsg itself runs all socket code on
+a single worker thread.)
+
+There is another problem too -- the `inproc` code that moves messages
+between one socket and another was incredibly racy. This is because the
+two sockets have different locks, and so dealing with the different
+contexts was tricky (and consequently buggy). (I've since, I think, fixed
+the worst of the bugs here, but only after many hours of pulling out hair.)
+
+The state machines also make fairly linear flow really difficult to follow.
+For example, there is a state machine to read the header information. This
+may come a byte a time, and the state machine has to add the bytes, check
+for completion, and possibly change state, even if it is just reading a
+single 32-bit word. This is a lot more complex than most programmers are
+used to, such as `read(fd, &val, 4)`.
+
+Now to be fair, Martin Sustrik had the best intentions when he created the
+state machine model around which _nanomsg_ is built. I do think that from
+experience this is one of the most dense and unapproachable parts of _nanomsg_,
+in spite of the fact that Martin's goal was precisely the opposite. I
+consider this a "failed experiment" -- but hey failed experiments are the
+basis of all great science.
+
+=== Thread Challenges
+
+While _nanomsg_ is mostly internally single threaded, I decided to try to
+emulate the simple architecture of _mangos_ using system threads. (_mangos_
+benefits greatly from _Go_'s excellent coroutine facility.) Having been well
+and truly spoiled by _illumos_ threading (and especially _illumos_ kernel
+threads), I thought this would be a reasonable architecture.
+
+Sadly, this initial effort, while it worked, scaled incredibly poorly --
+even so-called "modern" operating systems like _macOS_ 10.12 and _Windows_ 8.1
+simply melted or failed entirely when creating any non-trivial number of
+threads. (To me, creating 100 threads should be a no-brainer, especially if
+one limits the stack size appropriately. I'm used to be able to create
+thousands of threads without concern. As I said, I've been spoiled.
+If your system falls over at a mere 200 threads I consider it a toy
+implementation of threading. Unfortunately most of the mainstream operating
+systems are therefore toy implementations.)
+
+Chalk up another failed experiment.
+
+I did find another approach which is discussed further.
+
+=== File Descriptor Driven
+
+Most of the underlying I/O in _nanomsg_ is built around file descriptors,
+and it's internal usock structure, which is also state machine driven.
+This means that implementing new transports which might need something
+other than a file descriptor, is really non-trivial. This stymied my
+first attempt to add http://www.openssl.org[OpenSSL] support to get TLS
+added -- _OpenSSL_ has it's own `struct BIO` for this stuff, and I could
+not see an easy way to convert _nanomsg_'s `usock` stuff to accomodate the
+`struct BIO`.
+
+In retrospect, _OpenSSL_ wasn't the ideal choice for an SSL/TLS library,
+and we have since chosen another (https://tls.mbed.org[mbed TLS]).
+Still, we needed an abstraction model that was better than just file
+descriptors for I/O.
+
+=== Poll
+
+In order to support use in event driven programming, asynchronous
+situations, etc. _nanomsg_ offers non-blocking I/O. In order to make
+this work for end-users, a notification mechanism is required, and
+nanomsg, in the spirit of following POSIX, offers a notification method
+based on `poll(2)` or `select(2)`.
+
+In order for this to work, it offers up a selectable file descriptor
+for send and another one for receive. When events occur, these are
+written to, and the user application "clears" these by reading from
+them. (This is done on behalf of the application by _nanomsg_'s API calls.)
+
+This means that in addition to the context switch code, there are not
+fewer than 2 extra system calls executed per message sent or received, and
+on a mostly idle system as many as 3. This means that to send a message
+from one process to another you may have to execute up to 6 extra system
+calls, beyond the 2 required to actually send and receive the message.
+
+NOTE: Its even more hideous to support this on Windows, where there is no
+ `pipe(2)` system call, so we have to cobble up a loopback TCP connection
+ just for this event notification, in addition to the system call
+ explosion.
+
+There are cases where this file descriptor logic is easier for existing
+applications to integrate into event loops (e.g. they already have a thread
+blocked in `poll()`.)
+
+But for many cases this is not necessary. A simple callback mechanism
+would be far better, with the FDs available only as an option for code
+that needs them. This is the approach that we have taken with _nng_.
+
+As another consequence of our approach, we do not require file descriptors
+for sockets at all, so it is possible to create applications containing
+_many_ thousands of `inproc` sockets with no files open at all. (Obviously
+if you're going to perform real I/O to other processes or other systems,
+you're going to need to have the underlying transport file descriptors
+open, but then the only real limit should be the number of files that you
+can open on your system. And the number of active connections you can maintain
+should ideally approach that system limit closely.)
+
+=== POSIX APIs
+
+Another of Martin's goals, which seems worthwhile at first, was the
+attempt to provide a familiar POSIX API (based upon the BSD socket API).
+As a C programmer coming from UNIX systems, this really attracted me.
+
+The problem is that the POSIX APIs are actually really horrible. In
+particular the semantics around `cmsg` are about as arcane and painful as
+one can imagine. Largely, this has meant that extensions to the `cmsg
+API simply have not occurred in _nanomsg_.
+
+The `cmsg` API specified by POSIX is as bad as it is because POSIX had
+requirements not to break APIs that already existed, and they needed to
+shim something that would work with existing implementations, including
+getting across a system call boundary. _nanomsg_ has never had such
+constraints.
+
+Oh, and there was that whole "design by committee" aspect.
+
+Attempting to retain low numbered "socket descriptors" had its own
+problems -- a huge source of use-after-close bugs, which made the
+use of `nn_close()` incredibly dangerous for multithreaded sockets.
+(If one thread closes and opens a new socket, other threads still using
+the old socket might wind up accessing the "new" socket without realizing
+it.)
+
+The other thing is that BSD socket APIs are super familiar to UNIX C
+programmers -- but experience with _nanomsg_ has taught us already that these
+are actually in the minority of _nanomsg_'s users. Most of our users are
+coming to us from {cpp} (object oriented), _Java_, and _Python_ backgrounds.
+For them the BSD sockets API is frankly somewhat bizarre and alien.
+
+With _nng_, we realized that constraining ourselves to the mistakes of the
+POSIX API was hurting rather than helping. So _nng_ provides a much friendlier
+interface for getting properties associated with messages.
+
+In _nng_ we also generally try hard to avoid reusing
+an identifier until no other option exists. This generally means most
+applications won't see socket reuse until billions of other sockets
+have been opened. There is little chance for accidental reuse.
+
+
+== Compatibility
+
+Of course, there are a number of existing _nanomsg_ consumers "in the wild"
+already. It is important to continue to support them. So I decided from
+the get go to implement a "compatibility" layer, that provides the same
+API, and as much as possible the same ABI, as legacy _nanomsg_. However,
+new features and capabilities would not necessarily be exposed to the
+the legacy API.
+
+Today _nng_ offers this. You can relink an existing _nanomsg_ binary against
+_libnng_ instead of _libnn_, and it usually Just Works(TM). Source
+compatibility is almost as easy, although the application code needs to be
+modified to use different header files.
+
+NOTE: I am considering changing the include file in the future so that
+it matches exactly the _nanomsg_ include path, so that only a compiler
+flag change would be needed.
+
+== Asynchronous IO
+
+As a consequence of our experience with threads being so unscalable,
+we decided to create a new underlying abstraction modeled largely on
+Windows IO completion ports. (As bad as so many of the Windows APIs
+are, the IO completion port stuff is actually pretty nice.) Under the
+hood in _nng_ all I/O is asynchronous, and we have `nni_aio` objects
+for each pending I/O. These have an associated completion routine.
+
+The completion routines are _usually_ run on a separate worker thread
+(we have many such workers; in theory the number should be tuned to the
+available number of CPU cores to ensure that we never wait while a CPU
+core is available for work), but they can be run "synchronously" if
+the I/O provider knows it is safe to do so (for example the completion
+is occuring in a context where no locks are held.)
+
+The `nni_aio` structures are accessible to user applications as well, which can
+lead to much more efficient and easier to write asynchronous applications,
+and can aid integration into event-driven systems and runtimes, without
+requiring extra system calls required by the legacy _nanomsg_ approach.
+
+There is still performance tuning work to do, especially optimization for
+specific pollers like `epoll()` and `kqueue()` to address the C10K problem,
+but that work is already in progress.
+
+== Portability & Embeddability
+
+A significant goal of _nng_ is to be portable to many kinds of different
+kinds of systems, and embedded in systems that do not support POSIX or Win32
+APIs. To that end we have a clear platform portability layer. We do require
+that platforms supply entry points for certain networking, synchronization,
+threading, and timekeeping functions, but these are fairly straight-forward
+to implement on any reasonable 32-bit or 64-bit system, including most
+embedded operating systems.
+
+Additionally, this portability layer may be used to build other kinds of
+experiments -- for example it should be relatively straight-forward to provide
+a "platform" based on one of the various coroutine libraries such as Martin's
+http://libdill.org[libdill] or https://swtch.com/libtask/[libtask].
+
+TIP: If you want to write a coroutine-based platform, let me know!
+
+== New Transports
+
+The other, most critical, motivation behind _nng_ was to enable an easier
+creation of new transports. In particular, one client (
+http://www.capitar.com[Capitar IT Group BV])
+contracted the creation of a http://www.zerotier.com[ZeroTier] transport for
+_nanomsg_.
+
+After beating my head against the state machines some more, I finally asked
+myself if it would not be easier just to rewrite _nanomsg_ using the model
+I had created for _mangos_.
+
+In retrospect, I'm not sure that the answer was a clear and definite yes
+in favor of _nng_, but for the other things I want to do, it has enabled a
+lot of new work. The ZeroTier transport was created with a relatively
+modest amount of effort, in spite of being based upon a connectionless
+transport. I do not believe I could have done this easily in the existing
+_nanomsg_.
+
+I've since added a rich TLS transport, and have implemented a WebSocket
+transport that is far more capable than that in _nanomsg_, as it can
+support TLS and sharing the TCP port across multiple _nng_ sockets (using
+the path to discriminate) or even other HTTP services.
+
+There are already plans afoot for other kinds of transports using QUIC
+or KCP or SSH, as well as a pure UDP transport. The new _nng_ transport
+layer makes implementation of these all fairly straight-forward.
+
+== HTTP and Other services
+
+As part of implementing a real WebSocket transport, it was necessary to
+implement at least some HTTP capabilities. Rather than just settle for a toy
+implementation, _nng_ has a very capable HTTP server and client framework.
+The server can be used to build real web services, so it becomes possible
+for example to serve static content, REST API, and _nng_ based services
+all from the same TCP port using the same program.
+
+We've also made the WebSocket services fairly generic, which may support
+a plethora of other kinds of transports and services.
+
+There is also a portability layer -- so some common services (threading,
+timing, etc.) are provided in the _nng_ library to help make writing
+portable _nng_ applications easier.
+
+It will not surprise me if developers start finding uses for _nng_ that
+have nothing to do with Scalability Protocols.
+
+== Towards _nanomsg_ 2.0
+
+It is my intention that _nng_ ultimately replace _nanomsg_. I do think of it
+as "nanomsg 2.0". In fact "nng" stands for "nanomsg next generation" in
+my mind. Some day before too long I'm hoping that the various website
+references to nanomsg my simply be updated to point at _nng_. It is not
+clear to me whether at that time I will simply rename the existing
+code to _nanomsg_, nanomsg2, or leave it as _nng_.