| Commit message (Collapse) | Author | Age |
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This is easier and agnostic about the underlying L3 protocol.
We plan to remove direct NNG_OPT_LOCADDR support from listeners
(and probably both NNG_OPT_LOCADDR and NNG_OPT_REMADDR have numbered
days left in their lifetime. They will be replaced with more direct
typed access functions as has been done for pipes already.)
While here fixed some include for IWYU in the POSIX platform.
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This introduces a new experimental transport for DTLS, that
provides encryption over UDP. It has a simpler protocol than
the current UDP SP protocol (but we intend to fix that by making
the UDP transport simpler in a follow up!)
There are a few other fixes in the TLS layer itself, and in
the build, that were needed to accomplish this work.
Also there was an endianness bug in the UDP protocol handling, which
is fixed here.
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This is part of our work to improve type safety/awareness, and also
improve debugger support, for NNG error codes. There are still quite
a few more but this should help.
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This allows us to break the assumption that the bottom half is
TCP, or even an nng_stream, since the DTLS layer will use a totally
different layer. Only nng_stream neeeds to support dial and listen.
Also: UDP: Make the sockaddr arguments to open const.
Also: Align the IPv6 address in the sockaddr (this allows for
efficient 64-bit or even 128-bit operations on these values.)
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This includes checks to determine if those functions are present,
and a test case to verify that scatter gather with UDP works.
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This also moves the close of the UDP socket later, to avoid a
potential use after free while the aio's are still in-flight.
Unfortunately we cannot unbind cleanly without a hard close.
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This triggered an error on FreeBSD because apparently FreeBSD will
return a different value when seeing an AF_UNIX socket with UDP.
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This change moves the posix pollers to inline the PFD and makes
the callbacks constant, so that we can dispense with tests, failures,
and locks. It is anticipated that this will reduce lock based
pressure on the bus and increase performance modestly.
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Some platforms or configurations may not have more modern options
like kqueue or epoll, or may be constrained by policy.
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(#1838)
This exposes the UDP methods as nng_ methods, and adds support for Multicast Membership,
which is useful in a variety of situations.
No documentation is provided, and applications should consider thios API experimental.
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fixes #1326 Linux IPC could use fchmod
fixes #1327 getsockname on ipc may not work
This introduces an abstract:// style transport, which on Linux
results in using the abstract socket with the given name (not
including the leading NULL byte). A new NNG_AF_ABSTRACT is
provided. Auto bind abstract sockets are also supported.
While here we have inlined the aios for the POSIX ipc pipe
objects, eliminating at least one set of failure paths, and
have also performed various other cleanups.
A unix:// alias is available on POSIX systems, which acts just
like ipc:// (and is fact just an alias). This is supplied so
that in the future we can add support for AF_UNIX on Windows.
We've also absorbed the ipcperms test into the new ipc_test suite.
Finally we are now enforcing that IPC path names on Windows are
not over the maximum size, rather than just silently truncating
them.
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This changes the signature of the aio cancellation routines
to take the argument for cancellation directly, so we do not
need to lookup the argument using the nni_aio_get_prov_data.
We should probably consider eliminating nni_aio_get_prov_data,
and co, and changing the prov_extra to reflect prov_data. Later.
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fixes #596 POSIX IPC should move away from pipedesc/epdesc
fixes #598 TLS and TCP listeners could support NNG_OPT_LOCADDR
fixes #594 Windows IPC should use "new style" win_io code.
fixes #597 macOS could support PEER PID
This large change set cleans up the IPC support on Windows and
POSIX. This has the beneficial impact of significantly reducing
the complexity of the code, reducing locking, increasing
concurrency (multiple dial and accepts can be outstanding now),
reducing context switches (we complete thins synchronously now).
While here we have added some missing option support, and fixed a
few more bugs that we found in the TCP code changes from last week.
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fixes #326 consider nni_taskq_exec_synch()
fixes #410 kqueue implementation could be smarter
fixes #411 epoll_implementation could be smarter
fixes #426 synchronous completion can lead to panic
fixes #421 pipe close race condition/duplicate destroy
This is a major refactoring of two significant parts of the code base,
which are closely interrelated.
First the aio and taskq framework have undergone a number of simplifications,
and improvements. We have ditched a few parts of the internal API (for
example tasks no longer support cancellation) that weren't terribly useful
but added a lot of complexity, and we've made aio_schedule something that
now checks for cancellation or other "premature" completions. The
aio framework now uses the tasks more tightly, so that aio wait can
devolve into just nni_task_wait(). We did have to add a "task_prep()"
step to prevent race conditions.
Second, the entire POSIX poller framework has been simplified, and made
more robust, and more scalable. There were some fairly inherent race
conditions around the shutdown/close code, where we *thought* we were
synchronizing against the other thread, but weren't doing so adequately.
With a cleaner design, we've been able to tighten up the implementation
to remove these race conditions, while substantially reducing the chance
for lock contention, thereby improving scalability. The illumos poller
also got a performance boost by polling for multiple events.
In highly "busy" systems, we expect to see vast reductions in lock
contention, and therefore greater scalability, in addition to overall
improved reliability.
One area where we currently can do better is that there is still only
a single poller thread run. Scaling this out is a task that has to be done
differently for each poller, and carefuly to ensure that close conditions
are safe on all pollers, and that no chance for deadlock/livelock waiting
for pfd finalizers can occur.
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fixes #397 Need to cast zoneid
fixes #395 sun is predefined on illumos/Solaris
fixes #394 alloca needs to #include <alloca.h>
fixes #399 Cannot use SVR4.2 specific msghdr
fixes #402 getpeerucred needs a NULL initialized ucred
fixes #403 syntax error in posix_tcp - attempt to return void
fixes #407 illumos getegid wrong
fixes #406 nni_idhash_count is dead code
fixes #404 idhash typedef redeclared
fixes #405 warning: newline not last character in file
This is basically a slew of related bug fixes required to make this
work on illumos. Note that the fixes are not "complete", because
more work is required to support port events given that epoll is busted
on illumos.
We also fixed a bunch of things that aren't actually "bugs" per se, but
really just warnings. Silencing them makes things better for everyone.
Apparently not all compilers are equally happy with redundant (but
otherwise identical) typedefs; we use structs in some places instead of
shorter type names to silence these complaints.
Note that IPC permissions (the mode bits on the socket vnode) are not
validated on SunOS systems. This change includes documentation to reflect
that.
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This closes a fundamental flaw in the way aio structures were
handled. In paticular, aio expiration could race ahead, and
fire before the aio was properly registered by the provider.
This ultimately led to the possibility of duplicate completions
on the same aio.
The solution involved breaking up nni_aio_start into two functions.
nni_aio_begin (which can be run outside of external locks) simply
validates that nni_aio_fini() has not been called, and clears certain
fields in the aio to make it ready for use by the provider.
nni_aio_schedule does the work to register the aio with the expiration
thread, and should only be called when the aio is actually scheduled
for asynchronous completion. nni_aio_schedule_verify does the same thing,
but returns NNG_ETIMEDOUT if the aio has a zero length timeout.
This change has a small negative performance impact. We have plans to
rectify that by converting nni_aio_begin to use a locklesss flag for
the aio->a_fini bit.
While we were here, we fixed some error paths in the POSIX subsystem,
which would have returned incorrect error codes, and we made some
optmizations in the message queues to reduce conditionals while holding
locks in the hot code path.
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This does a few things. First it closes a case where a dropped
message could prevent subsequent connection attempts from getting through.
Second, it changes the rate at which we retry, and the timeout, to be
a lot more aggressive when attempting to establish a connection. We
retry every 500 ms, for up to 2 minutes, before giving up. This gives
a lot more resilience in the face of message loss that is typical of
ZeroTier in some environments when first establishing communication.
Third, makes the values for the connection attempts *tunable*, so
that applications can adjust for different deployment scenarios.
Fourth, it includes the ability to get the UDP socket name. This was
needed during some debug, and may be useful for a real UDP transport
later, so we're keeping it.
Finally, we added documentation for the above items.
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This change is being made to facilitate the work done for the
kqueue port. We have created two new functions, nni_posix_pollq_init
and nni_posix_pollq_fini, which can be used when creating or destroying
the pollq nodes. Then nodes are *added* and *removed* from the pollq
structure with nni_posix_pollq_add and nni_posix_pollq_remove. The
add function in particular MUST NEVER be called unless the node has
a valid file descriptor.
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We enabled verbose compiler warnings, and found a lot of issues.
Some of these were even real bugs. As a bonus, we actually save
some initialization steps in the compat layer, and avoid passing
some variables we don't need.
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This introduces enough of the HTTP API to support fully server
applications, including creation of websocket style protocols,
pluggable handlers, and so forth.
We have also introduced scatter/gather I/O (rudimentary) for
aios, and made other enhancements to the AIO framework. The
internals of the AIOs themselves are now fully private, and we
have eliminated the aio->a_addr member, with plans to remove the
pipe and possibly message members as well.
A few other minor issues were found and fixed as well.
The HTTP API includes request, response, and connection objects,
which can be used with both servers and clients. It also defines
the HTTP server and handler objects, which support server applications.
Support for client applications will require a client object to be
exposed, and that should be happening shortly.
None of this is "documented" yet, bug again, we will follow up shortly.
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We introduced richer, deeper tests for UDP functionality.
These tests uncovered a number of issues which this commit fixes.
The Windows IOCP code needs to support multiple aios on a single
nni_win_event. A redesign of the IOCP handling addresses that.
The POSIX UDP code also needed fixes; foremost among them is the
fact that the UDP file descriptor is not placed into non-blocking
mode, leading to potential hangs.
A number of race conditions and bugs along the implementation of
the above items were uncovered and fixed. To the best of our knowledge
the current code is bug-free.
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The ZeroTier transport is experimental at this point, and not enabled
by default. It does not work with Windows yet (the Windows platform
needs UDP support first.)
Configure with -DNNG_ENABLE_ZEROTIER=yes -DNNG_ZEROTIER_SOUCE=<path>
The <path> must point to a dev branch of the ZeroTierOne source tree,
checked out, and built with a libzerotiercore.a in the top directory,
and a ZeroTierOne.h header located at include. The build will add
-lc++ to the compile, as the ZeroTier core functionality is written in
C++ and needs some runtime support (e.g. new, delete, etc.)
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This moves the DNS related functionality into common code, and also
removes all the URL parsing stuff out of the platform specific code
and into the transports. Now the transports just take sockaddr's on
initialization. (We may want to move this until later.)
We also add UDP resolution as another separate API.
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We only compile files that are appropriate for the platform. (We
still have guards in place, to allow for a future single .C file
to be built from all the sources.) We also remove the subsystem defines;
if a new platform needs to deviate from POSIX in ways beyond what we
intended here, then that platform should just copy those parts into
a new platform directory, rather than cross including portions from
POSIX.
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If the underlying platform fails (FreeBSD is the only one I'm aware
of that does this!), we use a global lock or condition variable instead.
This means that our lock initializers never ever fail.
Probably we could eliminate most of this for Linux and Darwin, since
on those platforms, mutex and condvar initialization reasonably never
fails. Initial benchmarks show little difference either way -- so we
can revisit (optimize) later.
This removes a lot of otherwise untested code in error cases and so forth,
improving coverage and resilience in the face of allocation failures.
Platforms other than POSIX should follow a similar pattern if they need
this. (VxWorks, I'm thinking of you.) Most sane platforms won't have
an issue here, since normally these initializations do not need to allocate
memory. (Reportedly, even FreeBSD has plans to "fix" this in libthr2.)
While here, some bugs were fixed in initialization & teardown.
The fallback code is properly tested with dedicated test cases.
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This includes async send and recv, driven from the poller. This will
be requierd to support the underlying UDP and ZeroTier transports in
the future. (ZeroTier is getting done first.)
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