| Commit message (Collapse) | Author | Age |
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This refactors a lot of the IPC code to hopefully address various
hangs on shutdown, etc. The problem is that named pipes are not
terrifically reliable when it comes to aborting ConnectNamedPipe.
Additionally there were some logic errors in some of our code that
left things rather brittle.
Ultimately this all needs to be replaced with UNIX domain sockets
which are superior in many ways.
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Applications must now call nng_init(), but they can supply
a set of parameters optionally. The code is now safe for
multiple libraries to do this concurrently, meaning nng_fini
no longer can race against another instance starting up.
The nni_init checks on all public APIs are removed now.
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We use overlapped I/O, so we don't need a separate hEvent.
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This further limits some of the thread counts, but principally it
offers a new runtime facility, nng_init_set_parameter(), which can
be used to set certain runtime parameters on the number of threads,
provided it is called before the rest of application start up.
This facility is quite intentionally "undocumented", at least for now,
as we want to limit our commitment to it. Still this should be helpful
for applications that need to reduce the number of threads that are
created.
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This (defaults to 8) sets a limit on the number of poller threads
that will be used for servicing I/Os. This is the size of the
I/O completion port thread pool on Windows. POSIX pollers are generally
not concurrent at present.
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This also exposes an nng_thread_set_name() function for
applications to use. All NNG thread names start with "nng:".
Note that support is highly dependent on the operating system.
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fixes #596 POSIX IPC should move away from pipedesc/epdesc
fixes #598 TLS and TCP listeners could support NNG_OPT_LOCADDR
fixes #594 Windows IPC should use "new style" win_io code.
fixes #597 macOS could support PEER PID
This large change set cleans up the IPC support on Windows and
POSIX. This has the beneficial impact of significantly reducing
the complexity of the code, reducing locking, increasing
concurrency (multiple dial and accepts can be outstanding now),
reducing context switches (we complete thins synchronously now).
While here we have added some missing option support, and fixed a
few more bugs that we found in the TCP code changes from last week.
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fixes #179 DNS resolution should be done at connect time
fixes #586 Windows IO completion port work could be better
fixes #339 Windows iocp could use synchronous completions
fixes #280 TCP abstraction improvements
This is a rather monstrous set of changes, which refactors TCP, and
the underlying Windows I/O completion path logic, in order to obtain
a cleaner, simpler API, with support for asynchronous DNS lookups performed
on connect rather than initialization time, the ability to have multiple
connects or accepts pending, as well as fewer extraneous function calls.
The Windows code also benefits from greatly reduced context switching,
fewer lock operations performed, and a reduced number of system calls
on the hot code path. (We use automatic event resetting instead of manual.)
Some dead code was removed as well, and a few potential edge case leaks
on failure paths (in the websocket code) were plugged.
Note that all TCP based transports benefit from this work. The IPC code
on Windows still uses the legacy IOCP for now, as does the UDP code (used
for ZeroTier.) We will be converting those soon too.
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