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fixes #179 DNS resolution should be done at connect time
fixes #586 Windows IO completion port work could be better
fixes #339 Windows iocp could use synchronous completions
fixes #280 TCP abstraction improvements
This is a rather monstrous set of changes, which refactors TCP, and
the underlying Windows I/O completion path logic, in order to obtain
a cleaner, simpler API, with support for asynchronous DNS lookups performed
on connect rather than initialization time, the ability to have multiple
connects or accepts pending, as well as fewer extraneous function calls.
The Windows code also benefits from greatly reduced context switching,
fewer lock operations performed, and a reduced number of system calls
on the hot code path. (We use automatic event resetting instead of manual.)
Some dead code was removed as well, and a few potential edge case leaks
on failure paths (in the websocket code) were plugged.
Note that all TCP based transports benefit from this work. The IPC code
on Windows still uses the legacy IOCP for now, as does the UDP code (used
for ZeroTier.) We will be converting those soon too.
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fixes #468 TCP nodelay and keepalive should start usable
fixes #467 NN_RCVMAXSZ option does not work (compat)
fixes #465 Support NN_OPT_TCPNODELAY (compat)
This is a rather larger change set than I'd like, but when adding
support for legacy TCP keepalive, I found a number if issues using
the legacy TCP test (which we are introducing with this commit.)
This fixes the concerns that are relevant and addressible.
We have elected not to try to support to local address binding at this
time, and the IPv6 test case in the old code was wrong, so changes
relevant to that are commented out.
I've also updated the nng_compat manual page to reflect additional
caveats that folks should be aware of, including the previously
undocumented caveat around the NN_SNDBUF and NN_RCVBUF options.
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