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//
// Copyright 2016 Garrett D'Amore <garrett@damore.org>
//
// This software is supplied under the terms of the MIT License, a
// copy of which should be located in the distribution where this
// file was obtained (LICENSE.txt).  A copy of the license may also be
// found online at https://opensource.org/licenses/MIT.
//

#ifndef CORE_PROTOCOL_H
#define CORE_PROTOCOL_H

// Protocol implementation details.  Protocols must implement the
// interfaces in this file.  Note that implementing new protocols is
// not necessarily intended to be a trivial task.  The protocol developer
// must understand the nature of nng, as they are responsible for handling
// most of the logic.  The protocol generally does most of the work for
// locking, and calls into the transport's pipe functions to do actual
// work, and the pipe functions generally assume no locking is needed.
// As a consequence, most of the concurrency in nng exists in the protocol
// implementations.
struct nni_protocol {
	uint16_t	proto_self;             // our 16-bit protocol ID
	uint16_t	proto_peer;             // who we peer with (ID)
	const char *	proto_name;             // string version of our name
	size_t		proto_pipe_size;        // pipe private data size

	//Create protocol instance, which will be stored on the socket.
	int		(*proto_create)(void **, nni_socket *);

	// Destroy the protocol instance.
	void		(*proto_destroy)(void *);

	// Add and remove pipes.  These are called as connections are
	// created or destroyed.
	int		(*proto_add_pipe)(void *, nni_pipe *, void *);
	void		(*proto_rem_pipe)(void *, void *);

	// Thread functions for processing send & receive sides of
	// protocol pipes.  Send may be NULL, but recv should should not.
	// (Recv needs to detect a closed pipe, if nothing else.)
	void		(*proto_pipe_send)(void *);
	void		(*proto_pipe_recv)(void *);

	// Option manipulation.  These may be NULL.
	int		(*proto_setopt)(void *, int, const void *, size_t);
	int		(*proto_getopt)(void *, int, void *, size_t *);

	// Receive filter.  This may be NULL, but if it isn't, then
	// messages coming into the system are routed here just before being
	// delivered to the application.  To drop the message, the prtocol
	// should return NULL, otherwise the message (possibly modified).
	nni_msg *	(*proto_recv_filter)(void *, nni_msg *);

	// Send filter.  This may be NULL, but if it isn't, then messages
	// here are filtered just after they come from the application.
	nni_msg *	(*proto_send_filter)(void *, nni_msg *);
};

// These are socket methods that protocol operations can expect to call.
// Note that each of these should be called without any locks held, since
// the socket can reenter the protocol.

// nni_socket_sendq obtains the upper writeq.  The protocol should
// recieve messages from this, and place them on the appropriate pipe.
extern nni_msgqueue *nni_socket_sendq(nni_socket *);

// nni_socket_recvq obtains the upper readq.  The protocol should
// inject incoming messages from pipes to it.
extern nni_msgqueue *nni_socket_recvq(nni_socket *);

// nni_socket_recv_err sets an error code to be returned to clients
// rather than waiting for a message.  Set it to 0 to resume normal
// receive operation.
extern void nni_socket_recv_err(nni_socket *, int);

// nni_socket_send_err sets an error code to be returned to clients
// when they try to send, so that they don't have to timeout waiting
// for their message to be accepted for send. Set it to 0 to resume
// normal send operations.
extern void nni_socket_send_err(nni_socket *, int);

// These functions are not used by protocols, but rather by the socket
// core implementation. The lookups can be used by transports as well.
extern nni_protocol *nni_protocol_find(uint16_t);
extern const char *nni_protocol_name(uint16_t);
extern uint16_t nni_protocol_number(const char *);

#endif // CORE_PROTOCOL_H