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|
//
// Copyright 2017 Garrett D'Amore <garrett@damore.org>
//
// This software is supplied under the terms of the MIT License, a
// copy of which should be located in the distribution where this
// file was obtained (LICENSE.txt). A copy of the license may also be
// found online at https://opensource.org/licenses/MIT.
//
#ifndef NNG_H
#define NNG_H
// NNG (nanomsg-ng) is a next generation implementation of the SP protocols.
// The APIs have changed, and there is no attempt to provide API compatibility
// with legacy libnanomsg. This file defines the library consumer-facing
// Public API. Use of definitions or declarations not found in this header
// file is specfically unsupported and strongly discouraged.
#ifdef __cplusplus
extern "C" {
#endif
#include <errno.h>
#include <stddef.h>
#include <stdint.h>
// NNG_DECL is used on declarations to deal with scope.
// For building Windows DLLs, it should be the appropriate
// __declspec(). (We recommend *not* building this library
// as a DLL, but instead linking it statically for your projects
// to minimize questions about link dependencies later.)
#ifndef NNG_DECL
#if defined(_WIN32) && !defined(NNG_STATIC_LIB)
#if defined(NNG_SHARED_LIB)
#define NNG_DECL __declspec(dllexport)
#else
#define NNG_DECL __declspec(dllimport)
#endif // NNG_SHARED_LIB
#else
#define NNG_DECL extern
#endif // _WIN32 && !NNG_STATIC_LIB
#endif // NNG_DECL
// Types common to nng.
typedef uint32_t nng_socket;
typedef uint32_t nng_endpoint;
typedef uint32_t nng_pipe;
typedef struct nng_msg nng_msg;
typedef struct nng_event nng_event;
typedef struct nng_notify nng_notify;
typedef struct nng_snapshot nng_snapshot;
typedef struct nng_stat nng_stat;
// nng_open simply creates a socket of the given class. It returns an
// error code on failure, or zero on success. The socket starts in cooked
// mode.
NNG_DECL int nng_open(nng_socket *, uint16_t proto);
// nng_close closes the socket, terminating all activity and
// closing any underlying connections and releasing any associated
// resources. Memory associated with the socket is freed, so it is an
// error to reference the socket in any way after this is called. Likewise,
// it is an error to reference any resources such as endpoints or
// pipes associated with the socket.
NNG_DECL int nng_close(nng_socket);
// nng_shutdown shuts down the socket. This causes any threads doing
// work for the socket or blocked in socket functions to be woken (and
// return NNG_ECLOSED). The socket resources are still present, so it
// is safe to call other functions; they will just return NNG_ECLOSED.
// A call to nng_close is still required to release the resources.
NNG_DECL int nng_shutdown(nng_socket);
// nng_protocol returns the protocol number of the socket.
NNG_DECL uint16_t nng_protocol(nng_socket);
// nng_peer returns the protocol number for the socket's peer.
NNG_DECL uint16_t nng_peer(nng_socket);
// nng_setopt sets an option for a specific socket.
NNG_DECL int nng_setopt(nng_socket, int, const void *, size_t);
// nng_socket_getopt obtains the option for a socket.
NNG_DECL int nng_getopt(nng_socket, int, void *, size_t *);
// nng_notify_func is a user function that is executed upon certain
// events. See below.
typedef void (*nng_notify_func)(nng_event *, void *);
// nng_setnotify sets a notification callback. The callback will be
// called for any of the requested events, and will be executed on a
// separate thread. Event delivery is not guaranteed, and can fail
// if events occur more quickly than the callback can handle, or
// if memory or other resources are scarce.
NNG_DECL nng_notify *nng_setnotify(nng_socket, int, nng_notify_func, void *);
// nng_unsetnotify unregisters a previously registered notification callback.
// Once this returns, the associated callback will not be executed any longer.
// If the callback is running when this called, then it will wait until that
// callback completes. (The caller of this function should not hold any
// locks acqured by the callback, in order to avoid a deadlock.)
NNG_DECL void nng_unsetnotify(nng_socket, nng_notify *);
// Event types. Sockets can have multiple different kind of events.
// Note that these are edge triggered -- therefore the status indicated
// may have changed since the notification occurred.
//
// NNG_EV_CAN_RECV - A message is ready for receive.
// NNG_EV_CAN_SEND - A message can be sent.
// NNG_EV_ERROR - An error condition on the socket occurred.
// NNG_EV_PIPE_ADD - A new pipe (connection) is added to the socket.
// NNG_EV_PIPE_REM - A pipe (connection) is removed from the socket.
// NNG_EV_ENDPT_ADD - An endpoint is added to the socket.
// NNG_EV_ENDPT_REM - An endpoint is removed from the socket.
#define NNG_EV_BIT(x) (1U << (x))
#define NNG_EV_CAN_RECV NNG_EV_BIT(0)
#define NNG_EV_CAN_SEND NNG_EV_BIT(1)
#define NNG_EV_ERROR NNG_EV_BIT(2)
#define NNG_EV_PIPE_ADD NNG_EV_BIT(3)
#define NNG_EV_PIPE_REM NNG_EV_BIT(4)
#define NNG_EV_ENDPT_ADD NNG_EV_BIT(5)
#define NNG_EV_ENDPT_REM NNG_EV_BIT(6)
// The following functions return more detailed information about the event.
// Some of the values will not make sense for some event types, in which case
// the value returned will be NULL.
NNG_DECL int nng_event_type(nng_event *);
NNG_DECL nng_socket nng_event_socket(nng_event *);
NNG_DECL nng_endpoint nng_event_endpoint(nng_event *);
NNG_DECL nng_pipe nng_event_pipe(nng_event *);
NNG_DECL const char *nng_event_reason(nng_event *);
// nng_listen creates a listening endpoint with no special options,
// and starts it listening. It is functionally equivalent to the legacy
// nn_bind(). The underlying endpoint is returned back to the caller in the
// endpoint pointer, if it is not NULL. The flags may be NNG_FLAG_SYNCH to
// indicate that a failure setting the socket up should return an error
// back to the caller immediately.
NNG_DECL int nng_listen(nng_socket, const char *, nng_endpoint *, int);
// nng_dial creates a dialing endpoint, with no special options, and
// starts it dialing. Dialers have at most one active connection at a time
// This is similar to the legacy nn_connect(). The underlying endpoint
// is returned back to the caller in the endpoint pointer, if it is not NULL.
// The flags may be NNG_FLAG_SYNCH to indicate that the first attempt to
// dial will be made synchronously, and a failure condition returned back
// to the caller. (If the connection is dropped, it will still be
// reconnected in the background -- only the initial connect is synchronous.)
NNG_DECL int nng_dial(nng_socket, const char *, nng_endpoint *, int);
// nng_endpoint_create creates an endpoint on the socket, but does not
// start it either dialing or listening.
NNG_DECL int nng_endpoint_create(nng_socket, const char *, nng_endpoint *);
// nng_endpoint_dial starts the endpoint dialing. This is only possible if
// the endpoint is not already dialing or listening.
NNG_DECL int nng_endpoint_dial(nng_endpoint, int);
// nng_endpoint_listen starts the endpoint listening. This is only possible if
// the endpoint is not already dialing or listening.
NNG_DECL int nng_endpoint_listen(nng_endpoint, int);
// nng_endpoint_close closes the endpoint, shutting down all underlying
// connections and releasing all associated resources. It is an error to
// refer to the endpoint after this is called.
NNG_DECL int nng_endpoint_close(nng_endpoint);
// nng_endpoint_setopt sets an option for a specific endpoint. Note
// endpoint options may not be altered on a running endpoint.
NNG_DECL int nng_endpoint_setopt(nng_endpoint, int, void *, size_t);
// nng_endpoint_getopt obtains the option for an endpoint.
NNG_DECL int nng_endpoint_getopt(nng_endpoint, int, void *, size_t *);
// nng_strerror returns a human readable string associated with the error
// code supplied.
NNG_DECL const char *nng_strerror(int);
// nng_send sends (or arranges to send) the data on the socket. Note that
// this function may (will!) return before any receiver has actually
// received the data. The return value will be zero to indicate that the
// socket has accepted the entire data for send, or an errno to indicate
// failure. The flags may include NNG_FLAG_NONBLOCK or NNG_FLAG_ALLOC.
// If the flag includes NNG_FLAG_ALLOC, then the function will call
// nng_free() on the supplied pointer & size on success. (If the call
// fails then the memory is not freed.)
NNG_DECL int nng_send(nng_socket, void *, size_t, int);
// nng_recv receives message data into the socket, up to the supplied size.
// The actual size of the message data will be written to the value pointed
// to by size. The flags may include NNG_FLAG_NONBLOCK and NNG_FLAG_ALLOC.
// If NNG_FLAG_ALLOC is supplied then the library will allocate memory for
// the caller. In that case the pointer to the allocated will be stored
// instead of the data itself. The caller is responsible for freeing the
// associated memory with nng_free().
NNG_DECL int nng_recv(nng_socket, void *, size_t *, int);
// nng_sendmsg is like nng_send, but offers up a message structure, which
// gives the ability to provide more control over the message, including
// providing backtrace information. It also can take a message that was
// obtain via nn_recvmsg, allowing for zero copy forwarding.
NNG_DECL int nng_sendmsg(nng_socket, nng_msg *, int);
// nng_recvmsg is like nng_recv, but is used to obtain a message structure
// as well as the data buffer. This can be used to obtain more information
// about where the message came from, access raw headers, etc. It also
// can be passed off directly to nng_sendmsg.
NNG_DECL int nng_recvmsg(nng_socket, nng_msg **, int);
// nng_alloc is used to allocate memory. It's intended purpose is for
// allocating memory suitable for message buffers with nng_send().
// Applications that need memory for other purposes should use their platform
// specific API.
NNG_DECL void *nng_alloc(size_t);
// nng_free is used to free memory allocated with nng_alloc, which includes
// memory allocated by nng_recv() when the NNG_FLAG_ALLOC message is supplied.
// As the application is required to keep track of the size of memory, this
// is probably less convenient for general uses than the C library malloc and
// calloc.
NNG_DECL void nng_free(void *, size_t);
// Message API.
NNG_DECL int nng_msg_alloc(nng_msg **, size_t);
NNG_DECL void nng_msg_free(nng_msg *);
NNG_DECL int nng_msg_realloc(nng_msg *, size_t);
NNG_DECL void *nng_msg_header(nng_msg *);
NNG_DECL size_t nng_msg_header_len(nng_msg *);
NNG_DECL void *nng_msg_body(nng_msg *);
NNG_DECL size_t nng_msg_len(nng_msg *);
NNG_DECL int nng_msg_append(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_prepend(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_trim(nng_msg *, size_t);
NNG_DECL int nng_msg_trunc(nng_msg *, size_t);
NNG_DECL int nng_msg_append_header(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_prepend_header(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_trim_header(nng_msg *, size_t);
NNG_DECL int nng_msg_trunc_header(nng_msg *, size_t);
NNG_DECL int nng_msg_getopt(nng_msg *, int, void *, size_t *);
// Pipe API. Generally pipes are only "observable" to applications, but
// we do permit an application to close a pipe. This can be useful, for
// example during a connection notification, to disconnect a pipe that
// is associated with an invalid or untrusted remote peer.
NNG_DECL int nng_pipe_getopt(nng_pipe, int, void *, size_t *);
NNG_DECL int nng_pipe_close(nng_pipe);
// Flags.
#define NNG_FLAG_ALLOC 1 // Recv to allocate receive buffer.
#define NNG_FLAG_NONBLOCK 2 // Non-block send/recv.
#define NNG_FLAG_SYNCH 4 // Synchronous dial / listen
// Protocol numbers. These are to be used with nng_socket_create().
// These values are used on the wire, so must not be changed. The major
// number of the protocol is shifted left by 4 bits, and a subprotocol is
// assigned in the lower 4 bits.
//
// There are gaps in the list, which are obsolete or unsupported protocols.
// Protocol numbers are never more than 16 bits. Also, there will never be
// a valid protocol numbered 0 (NNG_PROTO_NONE).
#define NNG_PROTO(major, minor) (((major) * 16) + (minor))
#define NNG_PROTO_NONE NNG_PROTO(0, 0)
#define NNG_PROTO_PAIR NNG_PROTO(1, 0)
#define NNG_PROTO_PUB NNG_PROTO(2, 0)
#define NNG_PROTO_SUB NNG_PROTO(2, 1)
#define NNG_PROTO_REQ NNG_PROTO(3, 0)
#define NNG_PROTO_REP NNG_PROTO(3, 1)
#define NNG_PROTO_PUSH NNG_PROTO(5, 0)
#define NNG_PROTO_PULL NNG_PROTO(5, 1)
#define NNG_PROTO_SURVEYOR NNG_PROTO(6, 2)
#define NNG_PROTO_RESPONDENT NNG_PROTO(6, 3)
#define NNG_PROTO_BUS NNG_PROTO(7, 0)
#define NNG_PROTO_STAR NNG_PROTO(100, 0)
// Options. We encode option numbers as follows:
//
// <level> - 0: socket, 1: transport
// <type> - zero (socket), or transport (8 bits)
// <code> - specific value (16 bits)
#define NNG_OPT_SOCKET(c) (c)
#define NNG_OPT_TRANSPORT_OPT(t, c) (0x10000 | ((t) << 16) | (c))
#define NNG_OPT_RAW NNG_OPT_SOCKET(0)
#define NNG_OPT_LINGER NNG_OPT_SOCKET(1)
#define NNG_OPT_RCVBUF NNG_OPT_SOCKET(2)
#define NNG_OPT_SNDBUF NNG_OPT_SOCKET(3)
#define NNG_OPT_RCVTIMEO NNG_OPT_SOCKET(4)
#define NNG_OPT_SNDTIMEO NNG_OPT_SOCKET(5)
#define NNG_OPT_RECONN_TIME NNG_OPT_SOCKET(6)
#define NNG_OPT_RECONN_MAXTIME NNG_OPT_SOCKET(7)
#define NNG_OPT_RCVMAXSZ NNG_OPT_SOCKET(8)
#define NNG_OPT_MAXTTL NNG_OPT_SOCKET(9)
#define NNG_OPT_PROTOCOL NNG_OPT_SOCKET(10)
#define NNG_OPT_SUBSCRIBE NNG_OPT_SOCKET(11)
#define NNG_OPT_UNSUBSCRIBE NNG_OPT_SOCKET(12)
#define NNG_OPT_SURVEYTIME NNG_OPT_SOCKET(13)
#define NNG_OPT_RESENDTIME NNG_OPT_SOCKET(14)
#define NNG_OPT_TRANSPORT NNG_OPT_SOCKET(15)
#define NNG_OPT_LOCALADDR NNG_OPT_SOCKET(16)
#define NNG_OPT_REMOTEADDR NNG_OPT_SOCKET(17)
#define NNG_OPT_RECVFD NNG_OPT_SOCKET(18)
#define NNG_OPT_SENDFD NNG_OPT_SOCKET(19)
// XXX: TBD: priorities, socket names, ipv4only
// Statistics. These are for informational purposes only, and subject
// to change without notice. The API for accessing these is stable,
// but the individual statistic names, values, and meanings are all
// subject to change.
// nng_snapshot_create creates a statistics snapshot. The snapshot
// object must be deallocated expressly by the user, and may persist beyond
// the lifetime of any socket object used to update it. Note that the
// values of the statistics are initially unset.
NNG_DECL int nng_snapshot_create(nng_socket, nng_snapshot **);
// nng_snapshot_free frees a snapshot object. All statistic objects
// contained therein are destroyed as well.
NNG_DECL void nng_snapshot_free(nng_snapshot *);
// nng_snapshot_update updates a snapshot of all the statistics
// relevant to a particular socket. All prior values are overwritten.
NNG_DECL int nng_snapshot_update(nng_snapshot *);
// nng_snapshot_next is used to iterate over the individual statistic
// objects inside the snapshot. Note that the statistic object, and the
// meta-data for the object (name, type, units) is fixed, and does not
// change for the entire life of the snapshot. Only the value
// is subject to change, and then only when a snapshot is updated.
//
// Iteration begins by providing NULL in the value referenced. Successive
// calls will update this value, returning NULL when no more statistics
// are available in the snapshot.
NNG_DECL int nng_snapshot_next(nng_snapshot *, nng_stat **);
// nng_stat_name is used to determine the name of the statistic.
// This is a human readable name. Statistic names, as well as the presence
// or absence or semantic of any particular statistic are not part of any
// stable API, and may be changed without notice in future updates.
NNG_DECL const char *nng_stat_name(nng_stat *);
// nng_stat_type is used to determine the type of the statistic.
// At present, only NNG_STAT_TYPE_LEVEL and and NNG_STAT_TYPE_COUNTER
// are defined. Counters generally increment, and therefore changes in the
// value over time are likely more interesting than the actual level. Level
// values reflect some absolute state however, and should be presented to the
// user as is.
NNG_DECL int nng_stat_type(nng_stat *);
#define NNG_STAT_LEVEL 0
#define NNG_STAT_COUNTER 1
// nng_stat_unit provides information about the unit for the statistic,
// such as NNG_UNIT_BYTES or NNG_UNIT_BYTES. If no specific unit is
// applicable, such as a relative priority, then NN_UNIT_NONE is
// returned.
NNG_DECL int nng_stat_unit(nng_stat *);
#define NNG_UNIT_NONE 0
#define NNG_UNIT_BYTES 1
#define NNG_UNIT_MESSAGES 2
#define NNG_UNIT_BOOLEAN 3
#define NNG_UNIT_MILLIS 4
#define NNG_UNIT_EVENTS 5
// nng_stat_value returns returns the actual value of the statistic.
// Statistic values reflect their value at the time that the corresponding
// snapshot was updated, and are undefined until an update is performed.
NNG_DECL int64_t nng_stat_value(nng_stat *);
// Device functionality. This connects two sockets together in a device,
// which means that messages from one side are forwarded to the other.
NNG_DECL int nng_device(nng_socket, nng_socket);
// Sleep for the specified usecs. This is intended for use by test
// programs (to avoid needing to expose the rest of the private details).
// Applications are discouraged from using this -- use your platform
// time services instead.
NNG_DECL void nng_usleep(uint64_t);
// Pollset functionality. TBD. (Note that I'd rather avoid this
// altogether, because I believe that the notification mechanism I've
// created offers a superior way to handle this. I don't think many
// direct consumers of nn_poll existed in the wild, except via nn_device().
// I suspect that there not even many nn_device() consumers.)
// Symbol name and visibility. TBD. The only symbols that really should
// be directly exported to runtimes IMO are the option symbols. And frankly
// they have enough special logic around them that it might be best not to
// automate the promotion of them to other APIs. This is an area open
// for discussion.
// Error codes. These may happen to align to errnos used on your platform,
// but do not count on this.
#define NNG_EINTR (1)
#define NNG_ENOMEM (2)
#define NNG_EINVAL (3)
#define NNG_EBUSY (4)
#define NNG_ETIMEDOUT (5)
#define NNG_ECONNREFUSED (6)
#define NNG_ECLOSED (7)
#define NNG_EAGAIN (8)
#define NNG_ENOTSUP (9)
#define NNG_EADDRINUSE (10)
#define NNG_ESTATE (11)
#define NNG_ENOENT (12)
#define NNG_EPROTO (13)
#define NNG_EUNREACHABLE (14)
#define NNG_EADDRINVAL (15)
#define NNG_EPERM (16)
#define NNG_EMSGSIZE (17)
#define NNG_ECONNABORTED (18)
#define NNG_ECONNRESET (19)
// NNG_SYSERR is a special code, which allows us to wrap errors from the
// underlyuing operating system. We generally prefer to map errors to one
// of the above, but if we cannot, then we just encode an error this way.
// The bit is large enough to accommodate all known UNIX and Win32 error
// codes. We try hard to match things semantically to one of our standard
// errors. For example, a connection reset or aborted we treat as a
// closed connection, because that's basically what it means. (The remote
// peer closed the connection.) For certain kinds of resource exhaustion
// we treat it the same as memory. But for files, etc. that's OS-specific,
// and we use the generic below. Some of the above error codes we use
// internally, and the application should never see (e.g. NNG_EINTR).
#define NNG_ESYSERR (0x10000000)
// Maximum length of a socket address. This includes the terminating NUL.
// This limit is built into other implementations, so do not change it.
#define NNG_MAXADDRLEN (128)
// Some address details. This is in some ways like a traditional sockets
// sockaddr, but we have our own to cope with our unique families, etc.
// The details of this structure are directly exposed to applications.
// These structures can be obtained via property lookups, etc.
struct nng_sockaddr_path {
uint16_t sa_family;
uint8_t sa_path[NNG_MAXADDRLEN];
};
typedef struct nng_sockaddr_path nng_sockaddr_path;
typedef struct nng_sockaddr_path nng_sockaddr_ipc;
typedef struct nng_sockaddr_path nng_sockaddr_inproc;
struct nng_sockaddr_in6 {
uint16_t sa_family;
uint16_t sa_port;
uint8_t sa_addr[16];
};
typedef struct nng_sockaddr_in6 nng_sockaddr_in6;
typedef struct nng_sockaddr_in6 nng_sockaddr_udp6;
typedef struct nng_sockaddr_in6 nng_sockaddr_tcp6;
struct nng_sockaddr_in {
uint16_t sa_family;
uint16_t sa_port;
uint32_t sa_addr;
};
typedef struct nng_sockaddr_in nng_sockaddr_in;
typedef struct nng_sockaddr_in nng_sockaddr_udp;
typedef struct nng_sockaddr_in nng_sockaddr_tcp;
typedef struct nng_sockaddr {
union {
uint16_t s_family;
nng_sockaddr_path s_path;
nng_sockaddr_in6 s_in6;
nng_sockaddr_in s_in;
} s_un;
} nng_sockaddr;
#define NNG_AF_UNSPEC 0
#define NNG_AF_INPROC 1
#define NNG_AF_IPC 2
#define NNG_AF_INET 3
#define NNG_AF_INET6 4
#ifdef __cplusplus
}
#endif
#endif // NNG_H
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