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//
// Copyright 2017 Garrett D'Amore <garrett@damore.org>
// Copyright 2017 Capitar IT Group BV <info@capitar.com>
//
// This software is supplied under the terms of the MIT License, a
// copy of which should be located in the distribution where this
// file was obtained (LICENSE.txt). A copy of the license may also be
// found online at https://opensource.org/licenses/MIT.
//
#ifndef NNG_H
#define NNG_H
// NNG (nanomsg-ng) is a next generation implementation of the SP protocols.
// The APIs have changed, and there is no attempt to provide API compatibility
// with legacy libnanomsg. This file defines the library consumer-facing
// Public API. Use of definitions or declarations not found in this header
// file is specfically unsupported and strongly discouraged.
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
#include <stdint.h>
// NNG_DECL is used on declarations to deal with scope.
// For building Windows DLLs, it should be the appropriate
// __declspec(). (We recommend *not* building this library
// as a DLL, but instead linking it statically for your projects
// to minimize questions about link dependencies later.)
#ifndef NNG_DECL
#if defined(_WIN32) && !defined(NNG_STATIC_LIB)
#if defined(NNG_SHARED_LIB)
#define NNG_DECL __declspec(dllexport)
#else
#define NNG_DECL __declspec(dllimport)
#endif // NNG_SHARED_LIB
#else
#define NNG_DECL extern
#endif // _WIN32 && !NNG_STATIC_LIB
#endif // NNG_DECL
// Types common to nng.
typedef uint32_t nng_socket;
typedef uint32_t nng_dialer;
typedef uint32_t nng_listener;
typedef uint32_t nng_pipe;
typedef int32_t nng_duration; // in milliseconds
typedef struct nng_msg nng_msg;
typedef struct nng_snapshot nng_snapshot;
typedef struct nng_stat nng_stat;
typedef struct nng_aio nng_aio;
// Some definitions for durations used with timeouts.
#define NNG_DURATION_INFINITE (-1)
#define NNG_DURATION_DEFAULT (-2)
#define NNG_DURATION_ZERO (0)
// nng_fini is used to terminate the library, freeing certain global resources.
// For most cases, this call is optional, but failure to do so may cause
// memory checkers like valgrind to incorrectly flag memory leaks associated
// with global library resources.
//
// NOTE: THIS API IS NOT THREADSAFE, and MUST NOT BE CALLED WHILE ANY
// OTHER APIS ARE IN USE. (It is safe however to call other functions such
// as nng_open *after* this function returns, provided that the functions do
// not run concurrently!)
NNG_DECL void nng_fini(void);
// nng_close closes the socket, terminating all activity and
// closing any underlying connections and releasing any associated
// resources.
NNG_DECL int nng_close(nng_socket);
// nng_closeall closes all open sockets. Do not call this from
// a library; it will affect all sockets.
NNG_DECL void nng_closeall(void);
// nng_setopt sets an option for a specific socket.
NNG_DECL int nng_setopt(nng_socket, const char *, const void *, size_t);
NNG_DECL int nng_setopt_int(nng_socket, const char *, int);
NNG_DECL int nng_setopt_ms(nng_socket, const char *, nng_duration);
NNG_DECL int nng_setopt_size(nng_socket, const char *, size_t);
NNG_DECL int nng_setopt_uint64(nng_socket, const char *, uint64_t);
// nng_socket_getopt obtains the option for a socket.
NNG_DECL int nng_getopt(nng_socket, const char *, void *, size_t *);
NNG_DECL int nng_getopt_int(nng_socket, const char *, int *);
NNG_DECL int nng_getopt_ms(nng_socket, const char *, nng_duration *);
NNG_DECL int nng_getopt_size(nng_socket, const char *, size_t *);
NNG_DECL int nng_getopt_uint64(nng_socket, const char *, uint64_t *);
// nng_listen creates a listening endpoint with no special options,
// and starts it listening. It is functionally equivalent to the legacy
// nn_bind(). The underlying endpoint is returned back to the caller in the
// endpoint pointer, if it is not NULL. The flags may be NNG_FLAG_SYNCH to
// indicate that a failure setting the socket up should return an error
// back to the caller immediately.
NNG_DECL int nng_listen(nng_socket, const char *, nng_listener *, int);
// nng_dial creates a dialing endpoint, with no special options, and
// starts it dialing. Dialers have at most one active connection at a time
// This is similar to the legacy nn_connect(). The underlying endpoint
// is returned back to the caller in the endpoint pointer, if it is not NULL.
// The flags may be NNG_FLAG_SYNCH to indicate that the first attempt to
// dial will be made synchronously, and a failure condition returned back
// to the caller. (If the connection is dropped, it will still be
// reconnected in the background -- only the initial connect is synchronous.)
NNG_DECL int nng_dial(nng_socket, const char *, nng_dialer *, int);
// nng_dialer_create creates a new dialer, that is not yet started.
NNG_DECL int nng_dialer_create(nng_dialer *, nng_socket, const char *);
// nng_listener_create creates a new listener, that is not yet started.
NNG_DECL int nng_listener_create(nng_listener *, nng_socket, const char *);
// nng_dialer_start starts the endpoint dialing. This is only possible if
// the dialer is not already dialing.
NNG_DECL int nng_dialer_start(nng_dialer, int);
// nng_listener_start starts the endpoint listening. This is only possible if
// the listener is not already listening.
NNG_DECL int nng_listener_start(nng_listener, int);
// nng_dialer_close closes the dialer, shutting down all underlying
// connections and releasing all associated resources.
NNG_DECL int nng_dialer_close(nng_dialer);
// nng_listener_close closes the listener, shutting down all underlying
// connections and releasing all associated resources.
NNG_DECL int nng_listener_close(nng_listener);
// nng_dialer_setopt sets an option for a specific dialer. Note
// dialer options may not be altered on a running dialer.
NNG_DECL int nng_dialer_setopt(nng_dialer, const char *, const void *, size_t);
NNG_DECL int nng_dialer_setopt_int(nng_dialer, const char *, int);
NNG_DECL int nng_dialer_setopt_ms(nng_dialer, const char *, nng_duration);
NNG_DECL int nng_dialer_setopt_size(nng_dialer, const char *, size_t);
NNG_DECL int nng_dialer_setopt_uint64(nng_dialer, const char *, uint64_t);
// nng_dialer_getopt obtains the option for a dialer. This will
// fail for options that a particular dialer is not interested in,
// even if they were set on the socket.
NNG_DECL int nng_dialer_getopt(nng_dialer, const char *, void *, size_t *);
NNG_DECL int nng_dialer_getopt_int(nng_dialer, const char *, int *);
NNG_DECL int nng_dialer_getopt_ms(nng_dialer, const char *, nng_duration *);
NNG_DECL int nng_dialer_getopt_size(nng_dialer, const char *, size_t *);
NNG_DECL int nng_dialer_getopt_uint64(nng_dialer, const char *, uint64_t *);
// nng_listener_setopt sets an option for a dialer. This value is
// not stored in the socket. Subsequent setopts on the socket may
// override these value however. Note listener options may not be altered
// on a running listener.
NNG_DECL int nng_listener_setopt(
nng_listener, const char *, const void *, size_t);
NNG_DECL int nng_listener_setopt_int(nng_listener, const char *, int);
NNG_DECL int nng_listener_setopt_ms(nng_listener, const char *, nng_duration);
NNG_DECL int nng_listener_setopt_size(nng_listener, const char *, size_t);
NNG_DECL int nng_listener_setopt_uint64(nng_listener, const char *, uint64_t);
// nng_listener_getopt obtains the option for a listener. This will
// fail for options that a particular listener is not interested in,
// even if they were set on the socket.
NNG_DECL int nng_listener_getopt(nng_listener, const char *, void *, size_t *);
NNG_DECL int nng_listener_getopt_int(nng_listener, const char *, int *);
NNG_DECL int nng_listener_getopt_ms(
nng_listener, const char *, nng_duration *);
NNG_DECL int nng_listener_getopt_size(nng_listener, const char *, size_t *);
NNG_DECL int nng_listener_getopt_uint64(
nng_listener, const char *, uint64_t *);
// nng_strerror returns a human readable string associated with the error
// code supplied.
NNG_DECL const char *nng_strerror(int);
// nng_send sends (or arranges to send) the data on the socket. Note that
// this function may (will!) return before any receiver has actually
// received the data. The return value will be zero to indicate that the
// socket has accepted the entire data for send, or an errno to indicate
// failure. The flags may include NNG_FLAG_NONBLOCK or NNG_FLAG_ALLOC.
// If the flag includes NNG_FLAG_ALLOC, then the function will call
// nng_free() on the supplied pointer & size on success. (If the call
// fails then the memory is not freed.)
NNG_DECL int nng_send(nng_socket, void *, size_t, int);
// nng_recv receives message data into the socket, up to the supplied size.
// The actual size of the message data will be written to the value pointed
// to by size. The flags may include NNG_FLAG_NONBLOCK and NNG_FLAG_ALLOC.
// If NNG_FLAG_ALLOC is supplied then the library will allocate memory for
// the caller. In that case the pointer to the allocated will be stored
// instead of the data itself. The caller is responsible for freeing the
// associated memory with nng_free().
NNG_DECL int nng_recv(nng_socket, void *, size_t *, int);
// nng_sendmsg is like nng_send, but offers up a message structure, which
// gives the ability to provide more control over the message, including
// providing backtrace information. It also can take a message that was
// obtain via nn_recvmsg, allowing for zero copy forwarding.
NNG_DECL int nng_sendmsg(nng_socket, nng_msg *, int);
// nng_recvmsg is like nng_recv, but is used to obtain a message structure
// as well as the data buffer. This can be used to obtain more information
// about where the message came from, access raw headers, etc. It also
// can be passed off directly to nng_sendmsg.
NNG_DECL int nng_recvmsg(nng_socket, nng_msg **, int);
// nng_send_aio sends data on the socket asynchronously. As with nng_send,
// the completion may be executed before the data has actually been delivered,
// but only when it is accepted for delivery. The supplied AIO must have
// been initialized, and have an associated message. The message will be
// "owned" by the socket if the operation completes successfully. Otherwise
// the caller is responsible for freeing it.
NNG_DECL void nng_send_aio(nng_socket, nng_aio *);
// nng_recv_aio receives data on the socket asynchronously. On a successful
// result, the AIO will have an associated message, that can be obtained
// with nng_aio_get_msg(). The caller takes ownership of the message at
// this point.
NNG_DECL void nng_recv_aio(nng_socket, nng_aio *);
// nng_alloc is used to allocate memory. It's intended purpose is for
// allocating memory suitable for message buffers with nng_send().
// Applications that need memory for other purposes should use their platform
// specific API.
NNG_DECL void *nng_alloc(size_t);
// nng_free is used to free memory allocated with nng_alloc, which includes
// memory allocated by nng_recv() when the NNG_FLAG_ALLOC message is supplied.
// As the application is required to keep track of the size of memory, this
// is probably less convenient for general uses than the C library malloc and
// calloc.
NNG_DECL void nng_free(void *, size_t);
// Async IO API. AIO structures can be thought of as "handles" to
// support asynchronous operations. They contain the completion callback, and
// a pointer to consumer data. This is similar to how overlapped I/O
// works in Windows, when used with a completion callback.
// nng_aio_alloc allocates a new AIO, and associated the completion
// callback and its opaque argument. If NULL is supplied for the
// callback, then the caller must use nng_aio_wait() to wait for the
// operation to complete. If the completion callback is not NULL, then
// when a submitted operation completes (or is canceled or fails) the
// callback will be executed, generally in a different thread, with no
// locks held.
NNG_DECL int nng_aio_alloc(nng_aio **, void (*)(void *), void *);
// nng_aio_free frees the AIO and any associated resources.
// It *must not* be in use at the time it is freed.
NNG_DECL void nng_aio_free(nng_aio *);
// nng_aio_stop stops any outstanding operation, and waits for the
// AIO to be free, including for the callback to have completed
// execution. Therefore the caller must NOT hold any locks that
// are acquired in the callback, or deadlock will occur.
NNG_DECL void nng_aio_stop(nng_aio *);
// nng_aio_result returns the status/result of the operation. This
// will be zero on successful completion, or an nng error code on
// failure.
NNG_DECL int nng_aio_result(nng_aio *);
// nng_aio_cancel attempts to cancel any in-progress I/O operation.
// The AIO callback will still be executed, but if the cancellation is
// successful then the status will be NNG_ECANCELED.
NNG_DECL void nng_aio_cancel(nng_aio *);
// nng_aio_wait waits synchronously for any pending operation to complete.
// It also waits for the callback to have completed execution. Therefore,
// the caller of this function must not hold any locks acquired by the
// callback or deadlock may occur.
NNG_DECL void nng_aio_wait(nng_aio *);
// nng_aio_set_msg sets the message structure to use for asynchronous
// message send operations.
NNG_DECL void nng_aio_set_msg(nng_aio *, nng_msg *);
// nng_aio_get_msg returns the message structure associated with a completed
// receive operation.
NNG_DECL nng_msg *nng_aio_get_msg(nng_aio *);
// nng_aio_set_timeout sets a timeout on the AIO. This should be called for
// operations that should time out after a period. The timeout should be
// either a positive number of milliseconds, or NNG_DURATION_INFINITE to
// indicate that the operation has no timeout. A poll may be done by
// specifying NNG_DURATION_ZERO. The value NNG_DURATION_DEFAULT indicates
// that any socket specific timeout should be used.
NNG_DECL void nng_aio_set_timeout(nng_aio *, nng_duration);
// Message API.
NNG_DECL int nng_msg_alloc(nng_msg **, size_t);
NNG_DECL void nng_msg_free(nng_msg *);
NNG_DECL int nng_msg_realloc(nng_msg *, size_t);
NNG_DECL void *nng_msg_header(nng_msg *);
NNG_DECL size_t nng_msg_header_len(const nng_msg *);
NNG_DECL void * nng_msg_body(nng_msg *);
NNG_DECL size_t nng_msg_len(const nng_msg *);
NNG_DECL int nng_msg_append(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_insert(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_trim(nng_msg *, size_t);
NNG_DECL int nng_msg_chop(nng_msg *, size_t);
NNG_DECL int nng_msg_header_append(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_header_insert(nng_msg *, const void *, size_t);
NNG_DECL int nng_msg_header_trim(nng_msg *, size_t);
NNG_DECL int nng_msg_header_chop(nng_msg *, size_t);
NNG_DECL int nng_msg_header_append_u32(nng_msg *, uint32_t);
NNG_DECL int nng_msg_header_insert_u32(nng_msg *, uint32_t);
NNG_DECL int nng_msg_header_chop_u32(nng_msg *, uint32_t *);
NNG_DECL int nng_msg_header_trim_u32(nng_msg *, uint32_t *);
NNG_DECL int nng_msg_append_u32(nng_msg *, uint32_t);
NNG_DECL int nng_msg_insert_u32(nng_msg *, uint32_t);
NNG_DECL int nng_msg_chop_u32(nng_msg *, uint32_t *);
NNG_DECL int nng_msg_trim_u32(nng_msg *, uint32_t *);
NNG_DECL int nng_msg_dup(nng_msg **, const nng_msg *);
NNG_DECL void nng_msg_clear(nng_msg *);
NNG_DECL void nng_msg_header_clear(nng_msg *);
NNG_DECL void nng_msg_set_pipe(nng_msg *, nng_pipe);
NNG_DECL nng_pipe nng_msg_get_pipe(const nng_msg *);
NNG_DECL int nng_msg_getopt(nng_msg *, int, void *, size_t *);
// Pipe API. Generally pipes are only "observable" to applications, but
// we do permit an application to close a pipe. This can be useful, for
// example during a connection notification, to disconnect a pipe that
// is associated with an invalid or untrusted remote peer.
NNG_DECL int nng_pipe_getopt(nng_pipe, const char *, void *, size_t *);
NNG_DECL int nng_pipe_getopt_int(nng_pipe, const char *, int *);
NNG_DECL int nng_pipe_getopt_ms(nng_pipe, const char *, nng_duration *);
NNG_DECL int nng_pipe_getopt_size(nng_pipe, const char *, size_t *);
NNG_DECL int nng_pipe_getopt_uint64(nng_pipe, const char *, uint64_t *);
NNG_DECL int nng_pipe_close(nng_pipe);
// Flags.
enum nng_flag_enum {
NNG_FLAG_ALLOC = 1, // Recv to allocate receive buffer.
NNG_FLAG_NONBLOCK = 2, // Non-blocking operations.
};
// Options.
#define NNG_OPT_SOCKNAME "socket-name"
#define NNG_OPT_DOMAIN "compat:domain" // legacy compat only
#define NNG_OPT_RAW "raw"
#define NNG_OPT_LINGER "linger"
#define NNG_OPT_RECVBUF "recv-buffer"
#define NNG_OPT_SENDBUF "send-buffer"
#define NNG_OPT_RECVFD "recv-fd"
#define NNG_OPT_SENDFD "send-fd"
#define NNG_OPT_RECVTIMEO "recv-timeout"
#define NNG_OPT_SENDTIMEO "send-timeout"
#define NNG_OPT_LOCADDR "local-address"
#define NNG_OPT_REMADDR "remote-address"
#define NNG_OPT_URL "url"
#define NNG_OPT_MAXTTL "ttl-max"
#define NNG_OPT_PROTOCOL "protocol"
#define NNG_OPT_TRANSPORT "transport"
#define NNG_OPT_RECVMAXSZ "recv-size-max"
#define NNG_OPT_RECONNMINT "reconnect-time-min"
#define NNG_OPT_RECONNMAXT "reconnect-time-max"
// XXX: TBD: priorities, socket names, ipv4only
// Statistics. These are for informational purposes only, and subject
// to change without notice. The API for accessing these is stable,
// but the individual statistic names, values, and meanings are all
// subject to change.
// nng_snapshot_create creates a statistics snapshot. The snapshot
// object must be deallocated expressly by the user, and may persist beyond
// the lifetime of any socket object used to update it. Note that the
// values of the statistics are initially unset.
NNG_DECL int nng_snapshot_create(nng_socket, nng_snapshot **);
// nng_snapshot_free frees a snapshot object. All statistic objects
// contained therein are destroyed as well.
NNG_DECL void nng_snapshot_free(nng_snapshot *);
// nng_snapshot_update updates a snapshot of all the statistics
// relevant to a particular socket. All prior values are overwritten.
NNG_DECL int nng_snapshot_update(nng_snapshot *);
// nng_snapshot_next is used to iterate over the individual statistic
// objects inside the snapshot. Note that the statistic object, and the
// meta-data for the object (name, type, units) is fixed, and does not
// change for the entire life of the snapshot. Only the value
// is subject to change, and then only when a snapshot is updated.
//
// Iteration begins by providing NULL in the value referenced. Successive
// calls will update this value, returning NULL when no more statistics
// are available in the snapshot.
NNG_DECL int nng_snapshot_next(nng_snapshot *, nng_stat **);
// nng_stat_name is used to determine the name of the statistic.
// This is a human readable name. Statistic names, as well as the presence
// or absence or semantic of any particular statistic are not part of any
// stable API, and may be changed without notice in future updates.
NNG_DECL const char *nng_stat_name(nng_stat *);
// nng_stat_type is used to determine the type of the statistic.
// At present, only NNG_STAT_TYPE_LEVEL and and NNG_STAT_TYPE_COUNTER
// are defined. Counters generally increment, and therefore changes in the
// value over time are likely more interesting than the actual level. Level
// values reflect some absolute state however, and should be presented to the
// user as is.
NNG_DECL int nng_stat_type(nng_stat *);
enum nng_stat_type_enum {
NNG_STAT_LEVEL = 0,
NNG_STAT_COUNTER = 1,
};
// nng_stat_unit provides information about the unit for the statistic,
// such as NNG_UNIT_BYTES or NNG_UNIT_BYTES. If no specific unit is
// applicable, such as a relative priority, then NN_UNIT_NONE is
// returned.
NNG_DECL int nng_stat_unit(nng_stat *);
enum nng_unit_enum {
NNG_UNIT_NONE = 0,
NNG_UNIT_BYTES = 1,
NNG_UNIT_MESSAGES = 2,
NNG_UNIT_BOOLEAN = 3,
NNG_UNIT_MILLIS = 4,
NNG_UNIT_EVENTS = 5,
};
// nng_stat_value returns returns the actual value of the statistic.
// Statistic values reflect their value at the time that the corresponding
// snapshot was updated, and are undefined until an update is performed.
NNG_DECL int64_t nng_stat_value(nng_stat *);
// Device functionality. This connects two sockets together in a device,
// which means that messages from one side are forwarded to the other.
NNG_DECL int nng_device(nng_socket, nng_socket);
// The following functions are not intrinsic to nanomsg, and so do not
// represent our public API. Avoid their use in other applications.
#ifdef NNG_PRIVATE
// Sleep for specified msecs.
NNG_DECL void nng_msleep(nng_duration);
// Create and start a thread.
NNG_DECL int nng_thread_create(void **, void (*)(void *), void *);
// Destroy a thread (waiting for it to complete.)
NNG_DECL void nng_thread_destroy(void *);
#endif // NNG_PRIVATE
// Pollset functionality. TBD. (Note that I'd rather avoid this
// altogether, because I believe that the notification mechanism I've
// created offers a superior way to handle this. I don't think many
// direct consumers of nn_poll existed in the wild, except via nn_device().
// I suspect that there not even many nn_device() consumers.)
// Symbol name and visibility. TBD. The only symbols that really should
// be directly exported to runtimes IMO are the option symbols. And frankly
// they have enough special logic around them that it might be best not to
// automate the promotion of them to other APIs. This is an area open
// for discussion.
// Error codes. These may happen to align to errnos used on your platform,
// but do not count on this.
//
// NNG_SYSERR is a special code, which allows us to wrap errors from the
// underlying operating system. We generally prefer to map errors to one
// of the above, but if we cannot, then we just encode an error this way.
// The bit is large enough to accommodate all known UNIX and Win32 error
// codes. We try hard to match things semantically to one of our standard
// errors. For example, a connection reset or aborted we treat as a
// closed connection, because that's basically what it means. (The remote
// peer closed the connection.) For certain kinds of resource exhaustion
// we treat it the same as memory. But for files, etc. that's OS-specific,
// and we use the generic below. Some of the above error codes we use
// internally, and the application should never see (e.g. NNG_EINTR).
//
// NNG_ETRANERR is like ESYSERR, but is used to wrap transport specific
// errors, from different transports. It should only be used when none
// of the other options are available.
enum nng_errno_enum {
NNG_EINTR = 1,
NNG_ENOMEM = 2,
NNG_EINVAL = 3,
NNG_EBUSY = 4,
NNG_ETIMEDOUT = 5,
NNG_ECONNREFUSED = 6,
NNG_ECLOSED = 7,
NNG_EAGAIN = 8,
NNG_ENOTSUP = 9,
NNG_EADDRINUSE = 10,
NNG_ESTATE = 11,
NNG_ENOENT = 12,
NNG_EPROTO = 13,
NNG_EUNREACHABLE = 14,
NNG_EADDRINVAL = 15,
NNG_EPERM = 16,
NNG_EMSGSIZE = 17,
NNG_ECONNABORTED = 18,
NNG_ECONNRESET = 19,
NNG_ECANCELED = 20,
NNG_ENOFILES = 21,
NNG_ENOSPC = 22,
NNG_EEXIST = 23,
NNG_EREADONLY = 24,
NNG_EWRITEONLY = 25,
NNG_EINTERNAL = 1000,
NNG_ESYSERR = 0x10000000,
NNG_ETRANERR = 0x20000000,
};
// Maximum length of a socket address. This includes the terminating NUL.
// This limit is built into other implementations, so do not change it.
#define NNG_MAXADDRLEN (128)
// Some address details. This is in some ways like a traditional sockets
// sockaddr, but we have our own to cope with our unique families, etc.
// The details of this structure are directly exposed to applications.
// These structures can be obtained via property lookups, etc.
struct nng_sockaddr_path {
uint16_t sa_family;
char sa_path[NNG_MAXADDRLEN];
};
typedef struct nng_sockaddr_path nng_sockaddr_path;
typedef struct nng_sockaddr_path nng_sockaddr_ipc;
typedef struct nng_sockaddr_path nng_sockaddr_inproc;
struct nng_sockaddr_in6 {
uint16_t sa_family;
uint16_t sa_port;
uint8_t sa_addr[16];
};
typedef struct nng_sockaddr_in6 nng_sockaddr_in6;
typedef struct nng_sockaddr_in6 nng_sockaddr_udp6;
typedef struct nng_sockaddr_in6 nng_sockaddr_tcp6;
struct nng_sockaddr_in {
uint16_t sa_family;
uint16_t sa_port;
uint32_t sa_addr;
};
struct nng_sockaddr_zt {
uint16_t sa_family;
uint64_t sa_nwid;
uint64_t sa_nodeid;
uint32_t sa_port;
};
typedef struct nng_sockaddr_in nng_sockaddr_in;
typedef struct nng_sockaddr_in nng_sockaddr_udp;
typedef struct nng_sockaddr_in nng_sockaddr_tcp;
typedef struct nng_sockaddr_zt nng_sockaddr_zt;
typedef struct nng_sockaddr {
union {
uint16_t s_family;
nng_sockaddr_path s_path;
nng_sockaddr_inproc s_inproc;
nng_sockaddr_in6 s_in6;
nng_sockaddr_in s_in;
nng_sockaddr_zt s_zt;
} s_un;
} nng_sockaddr;
enum nng_sockaddr_family {
NNG_AF_UNSPEC = 0,
NNG_AF_INPROC = 1,
NNG_AF_IPC = 2,
NNG_AF_INET = 3,
NNG_AF_INET6 = 4,
NNG_AF_ZT = 5, // ZeroTier
};
#ifdef __cplusplus
}
#endif
#endif // NNG_H
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