1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
//
// Copyright 2018 Staysail Systems, Inc. <info@staysail.tech>
// Copyright 2018 Capitar IT Group BV <info@capitar.com>
//
// This software is supplied under the terms of the MIT License, a
// copy of which should be located in the distribution where this
// file was obtained (LICENSE.txt). A copy of the license may also be
// found online at https://opensource.org/licenses/MIT.
//
// POSIX clock stuff.
#include "core/nng_impl.h"
#ifdef NNG_PLATFORM_POSIX
#include <errno.h>
#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/utsname.h>
#include <time.h>
#include <unistd.h>
#if defined(NNG_USE_GETRANDOM)
#include <linux/random.h>
#elif defined(NNG_USE_GETENTROPY)
#include <sys/random.h>
#endif
// This structure represents the very barest minimum that we can use as
// a source of entropy. We mix these into our initial entropy, but really
// really really you want to have more data than this available, especially
// for cryptographic applications.
struct nni_plat_prng_x {
nni_time now;
pid_t pid;
uid_t uid;
struct utsname uts;
};
void
nni_plat_seed_prng(void *buf, size_t bufsz)
{
struct nni_plat_prng_x x;
size_t i;
memset(buf, 0, bufsz);
#if defined(NNG_USE_GETRANDOM)
// Latest Linux has a nice API here.
(void) getrandom(buf, bufsz, 0);
#elif defined(NNG_USE_GETENTROPY)
// Modern BSD systems prefer this, but can only generate 256 bytes
(void) getentropy(buf, bufsz > 256 ? 256 : 0);
#elif defined(NNG_USE_ARC4RANDOM)
// This uses BSD style pRNG seeded from the kernel in libc.
(void) arc4random_buf(buf, bufsz);
#elif defined(NNG_USE_DEVURANDOM)
// The historic /dev/urandom device. This is not as a good as
// a system call, since file descriptor attacks are possible,
// and it may need special permissions. We choose /dev/urandom
// over /dev/random to avoid diminishing the system entropy.
int fd;
if ((fd = open("/dev/urandom", O_RDONLY)) >= 0) {
(void) read(fd, buf, bufsz);
(void) close(fd);
}
#endif
// As a special extra guard, let's mixin the data from the
// following system calls. This ensures that even on the most
// limited of systems, we have at least *some* level of randomness.
// The mixing is done in a way to avoid diminishing entropy we may
// have already collected.
memset(&x, 0, sizeof(x)); // satisfy valgrind
x.now = nni_clock();
x.pid = getpid();
x.uid = getuid();
uname(&x.uts);
for (i = 0; (i < bufsz) && (i < sizeof(x)); i++) {
((uint8_t *) buf)[i] ^= ((uint8_t *) &x)[i];
}
}
#endif // NNG_PLATFORM_POSIX
|