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//
// Copyright 2024 Garrett D'Amore <garrett@damore.org>
// Copyright 2017 Capitar IT Group BV <info@capitar.com>
//
// This software is supplied under the terms of the MIT License, a
// copy of which should be located in the distribution where this
// file was obtained (LICENSE.txt). A copy of the license may also be
// found online at https://opensource.org/licenses/MIT.
//
#include "core/nng_impl.h"
#include <time.h>
#ifdef NNG_PLATFORM_WINDOWS
nni_time
nni_clock(void)
{
// We are limited by the system clock, but that is ok.
return (GetTickCount64());
}
int
nni_time_get(uint64_t *seconds, uint32_t *nanoseconds)
{
struct timespec ts;
if (timespec_get(&ts, TIME_UTC) == TIME_UTC) {
*seconds = ts.tv_sec;
*nanoseconds = ts.tv_nsec;
return (0);
}
return (nni_win_error(GetLastError()));
}
void
nni_msleep(nni_duration dur)
{
uint64_t exp;
exp = (uint64_t) GetTickCount64() + dur;
// Sleep() would be our preferred API, if it didn't have a nasty
// feature where it rounds *down*. We always want to sleep *at
// least* the requested amount of time, and never ever less.
// If we wind up sleeping less, then we will sleep(1) in the hope
// of waiting until the next clock tick.
Sleep((DWORD) dur);
while ((uint64_t) GetTickCount64() < exp) {
Sleep(1);
}
}
#endif // NNG_PLATFORM_WINDOWS
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