summaryrefslogtreecommitdiff
path: root/entities/effects/bomb_explosion
diff options
context:
space:
mode:
authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 14:42:09 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 14:42:09 -0400
commit2736f498f30220b858fc6fac23e7ddc4a597df6d (patch)
tree374ceadedb654b00e09dac321620a8320830f734 /entities/effects/bomb_explosion
downloadredead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.gz
redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.bz2
redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.zip
Inital commit
Diffstat (limited to 'entities/effects/bomb_explosion')
-rw-r--r--entities/effects/bomb_explosion/init.lua138
1 files changed, 138 insertions, 0 deletions
diff --git a/entities/effects/bomb_explosion/init.lua b/entities/effects/bomb_explosion/init.lua
new file mode 100644
index 0000000..459c3bd
--- /dev/null
+++ b/entities/effects/bomb_explosion/init.lua
@@ -0,0 +1,138 @@
+
+local matRefraction = Material( "refract_ring" )
+
+function EFFECT:Init( data )
+
+ self.Entity:SetRenderBounds( Vector() * -1024, Vector() * 1024 )
+
+ self.Pos = data:GetOrigin()
+ self.Norm = data:GetNormal()
+ self.Emitter = ParticleEmitter( self.Pos )
+ self.DieTime = CurTime() + 5
+
+ for i=1, math.random(3,6) do
+
+ local vec = self.Norm + VectorRand() * 0.7
+ vec.x = math.Clamp( vec.x, -1.0, 0 )
+
+ local particle = self.Emitter:Add( "effects/fire_cloud2", self.Pos )
+
+ particle:SetVelocity( vec * math.random( 400, 600 ) )
+ particle:SetDieTime( 1.0 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( 5 )
+ particle:SetEndSize( 0 )
+ particle:SetColor( math.random( 150, 255 ), math.random( 100, 150 ), 100 )
+
+ particle:SetGravity( Vector( 0, 0, math.random( -700, -500 ) ) )
+ particle:SetAirResistance( math.random( 20, 60 ) )
+ particle:SetCollide( true )
+
+ particle:SetLifeTime( 0 )
+ particle:SetThinkFunction( CloudThink )
+ particle:SetNextThink( CurTime() + 0.1 )
+
+ end
+
+ for i=1, 15 do
+
+ local particle = self.Emitter:Add( "effects/muzzleflash"..math.random(1,4), self.Pos )
+
+ particle:SetVelocity( self.Norm * math.random(50,100) + VectorRand() * math.random(50,100) )
+ particle:SetDieTime( 0.7 )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.Rand( 20, 40 ) )
+ particle:SetEndSize( math.Rand( 100, 200 ) )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetRollDelta( math.Rand( -0.2, 0.2 ) )
+ particle:SetColor( math.random( 150, 255 ), math.random( 100, 150 ), 100 )
+
+ local particle = self.Emitter:Add( "particle/particle_smokegrenade", self.Pos )
+
+ particle:SetDieTime( math.Rand( 1.5, 2.0 ) )
+ particle:SetStartAlpha( 255 )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.Rand( 20, 40 ) )
+ particle:SetEndSize( math.Rand( 100, 150 ) )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetRollDelta( math.Rand( -0.1, 0.1 ) )
+
+ local vec = VectorRand()
+ vec.x = math.Rand( -0.1, 0.1 )
+
+ if i % 2 == 0 then
+
+ particle:SetVelocity( self.Norm * math.random(100,150) + vec * math.random(40,80) )
+
+ else
+
+ particle:SetVelocity( vec * math.random(100,150) )
+
+ end
+
+ local dark = math.random( 10, 50 )
+ particle:SetColor( dark, dark, dark )
+
+ particle:SetGravity( Vector(0,0,-50) )
+ particle:SetCollide( true )
+
+ end
+
+ local dlight = DynamicLight( self.Entity:EntIndex() )
+
+ if dlight then
+
+ dlight.Pos = self.Pos
+ dlight.r = 250
+ dlight.g = 200
+ dlight.b = 50
+ dlight.Brightness = math.Rand( 4, 8 )
+ dlight.Decay = 2048
+ dlight.size = 2048
+ dlight.DieTime = CurTime() + 5
+
+ end
+
+ self.Emitter:Finish()
+
+end
+
+function EFFECT:Think( )
+
+ return self.DieTime > CurTime()
+
+end
+
+function EFFECT:Render()
+
+end
+
+function CloudThink( part )
+
+ part:SetNextThink( CurTime() + 0.05 )
+
+ local scale = 1 - part:GetLifeTime()
+ local pos = part:GetPos()
+ local emitter = ParticleEmitter( pos )
+ local vec = VectorRand()
+ vec.x = math.Rand( -0.1, 0 )
+
+ local particle = emitter:Add( "particle/particle_smokegrenade", pos )
+
+ particle:SetVelocity( vec * 3 + ( WindVector * ( 2 * ( 1 - scale ) ) ) )
+ particle:SetDieTime( math.Rand( 2.0, 3.0 ) + scale * 1.0 )
+ particle:SetStartAlpha( math.random( 100, 150 ) )
+ particle:SetEndAlpha( 0 )
+ particle:SetStartSize( math.random( 1, 3 ) + scale * 20 )
+ particle:SetEndSize( math.random( 1, 5 ) + scale * 30 )
+ particle:SetRoll( math.Rand( -360, 360 ) )
+ particle:SetRollDelta( math.Rand( -0.1, 0.1 ) )
+
+ local dark = math.random( 10, 50 )
+ particle:SetColor( dark, dark, dark )
+
+ emitter:Finish()
+
+end