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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:01:18 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:01:18 -0400 |
| commit | d62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch) | |
| tree | 79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /entities/effects/bomb_explosion | |
| parent | c38f00182ba6c282806eecb39a42e64d5feafa37 (diff) | |
| download | redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.gz redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.bz2 redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.zip | |
Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'entities/effects/bomb_explosion')
| -rw-r--r-- | entities/effects/bomb_explosion/init.lua | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/entities/effects/bomb_explosion/init.lua b/entities/effects/bomb_explosion/init.lua index 459c3bd..9078921 100644 --- a/entities/effects/bomb_explosion/init.lua +++ b/entities/effects/bomb_explosion/init.lua @@ -4,19 +4,19 @@ local matRefraction = Material( "refract_ring" ) function EFFECT:Init( data ) self.Entity:SetRenderBounds( Vector() * -1024, Vector() * 1024 ) - + self.Pos = data:GetOrigin() self.Norm = data:GetNormal() self.Emitter = ParticleEmitter( self.Pos ) self.DieTime = CurTime() + 5 - + for i=1, math.random(3,6) do - + local vec = self.Norm + VectorRand() * 0.7 vec.x = math.Clamp( vec.x, -1.0, 0 ) - + local particle = self.Emitter:Add( "effects/fire_cloud2", self.Pos ) - + particle:SetVelocity( vec * math.random( 400, 600 ) ) particle:SetDieTime( 1.0 ) particle:SetStartAlpha( 255 ) @@ -24,19 +24,19 @@ function EFFECT:Init( data ) particle:SetStartSize( 5 ) particle:SetEndSize( 0 ) particle:SetColor( math.random( 150, 255 ), math.random( 100, 150 ), 100 ) - + particle:SetGravity( Vector( 0, 0, math.random( -700, -500 ) ) ) particle:SetAirResistance( math.random( 20, 60 ) ) particle:SetCollide( true ) - + particle:SetLifeTime( 0 ) particle:SetThinkFunction( CloudThink ) particle:SetNextThink( CurTime() + 0.1 ) - + end - + for i=1, 15 do - + local particle = self.Emitter:Add( "effects/muzzleflash"..math.random(1,4), self.Pos ) particle:SetVelocity( self.Norm * math.random(50,100) + VectorRand() * math.random(50,100) ) @@ -48,9 +48,9 @@ function EFFECT:Init( data ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetRollDelta( math.Rand( -0.2, 0.2 ) ) particle:SetColor( math.random( 150, 255 ), math.random( 100, 150 ), 100 ) - + local particle = self.Emitter:Add( "particle/particle_smokegrenade", self.Pos ) - + particle:SetDieTime( math.Rand( 1.5, 2.0 ) ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 0 ) @@ -58,32 +58,32 @@ function EFFECT:Init( data ) particle:SetEndSize( math.Rand( 100, 150 ) ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetRollDelta( math.Rand( -0.1, 0.1 ) ) - + local vec = VectorRand() vec.x = math.Rand( -0.1, 0.1 ) - + if i % 2 == 0 then - + particle:SetVelocity( self.Norm * math.random(100,150) + vec * math.random(40,80) ) - + else - + particle:SetVelocity( vec * math.random(100,150) ) - + end - + local dark = math.random( 10, 50 ) particle:SetColor( dark, dark, dark ) - + particle:SetGravity( Vector(0,0,-50) ) particle:SetCollide( true ) - + end - + local dlight = DynamicLight( self.Entity:EntIndex() ) - + if dlight then - + dlight.Pos = self.Pos dlight.r = 250 dlight.g = 200 @@ -92,17 +92,17 @@ function EFFECT:Init( data ) dlight.Decay = 2048 dlight.size = 2048 dlight.DieTime = CurTime() + 5 - + end - + self.Emitter:Finish() - + end function EFFECT:Think( ) - return self.DieTime > CurTime() - + return self.DieTime > CurTime() + end function EFFECT:Render() @@ -118,9 +118,9 @@ function CloudThink( part ) local emitter = ParticleEmitter( pos ) local vec = VectorRand() vec.x = math.Rand( -0.1, 0 ) - + local particle = emitter:Add( "particle/particle_smokegrenade", pos ) - + particle:SetVelocity( vec * 3 + ( WindVector * ( 2 * ( 1 - scale ) ) ) ) particle:SetDieTime( math.Rand( 2.0, 3.0 ) + scale * 1.0 ) particle:SetStartAlpha( math.random( 100, 150 ) ) @@ -129,10 +129,10 @@ function CloudThink( part ) particle:SetEndSize( math.random( 1, 5 ) + scale * 30 ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetRollDelta( math.Rand( -0.1, 0.1 ) ) - + local dark = math.random( 10, 50 ) particle:SetColor( dark, dark, dark ) - + emitter:Finish() end |
