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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
commitd62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch)
tree79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /entities/effects/head_gib
parentc38f00182ba6c282806eecb39a42e64d5feafa37 (diff)
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Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'entities/effects/head_gib')
-rw-r--r--entities/effects/head_gib/init.lua45
1 files changed, 22 insertions, 23 deletions
diff --git a/entities/effects/head_gib/init.lua b/entities/effects/head_gib/init.lua
index 8a36dd9..6258735 100644
--- a/entities/effects/head_gib/init.lua
+++ b/entities/effects/head_gib/init.lua
@@ -1,10 +1,10 @@
function EFFECT:Init( data )
-
- local pos = data:GetOrigin()
+
+ local pos = data:GetOrigin()
local emitter = ParticleEmitter( pos )
-
+
local particle = emitter:Add( "effects/blood_core", pos )
particle:SetDieTime( 0.5 )
particle:SetStartAlpha( 255 )
@@ -13,7 +13,7 @@ function EFFECT:Init( data )
particle:SetEndSize( math.random( 50, 100 ) )
particle:SetRoll( math.random( -360, 360 ) )
particle:SetColor( 50, 0, 0 )
-
+
local particle = emitter:Add( "effects/blood_core", pos )
particle:SetDieTime( math.Rand( 5.0, 7.0 ) )
particle:SetStartAlpha( 50 )
@@ -23,9 +23,9 @@ function EFFECT:Init( data )
particle:SetRoll( math.Rand( -360, 360 ) )
particle:SetColor( 50, 0, 0 )
particle:SetGravity( Vector( 0, 0, -5 ) )
-
+
for i=1, math.random(5,10) do
-
+
local particle = emitter:Add( "effects/blood", pos )
particle:SetVelocity( VectorRand() * 100 + Vector(0,math.random(-25,25),50) )
particle:SetDieTime( 1.0 )
@@ -36,11 +36,11 @@ function EFFECT:Init( data )
particle:SetRoll( math.random( -360, 360 ) )
particle:SetColor( 50, 0, 0 )
particle:SetGravity( Vector( 0, 0, -300 ) )
-
+
end
-
+
for i=1, 6 do
-
+
local particle = emitter:Add( "nuke/gore" .. math.random(1,2), pos )
particle:SetVelocity( VectorRand() * 100 + Vector(0,0,75) )
particle:SetDieTime( 0.5 )
@@ -51,41 +51,40 @@ function EFFECT:Init( data )
particle:SetRoll( math.random( -360, 360 ) )
particle:SetColor( 50, 0, 0 )
particle:SetGravity( Vector( 0, 0, -300 ) )
-
+
end
emitter:Finish()
-
+
for i=1, 3 do
-
+
local ed = EffectData()
ed:SetOrigin( pos )
ed:SetScale( 1 )
util.Effect( "player_gib", ed, true, true )
-
+
end
-
+
if LocalPlayer():GetPos():Distance( pos ) <= 100 then
-
+
local frac = 1 - ( LocalPlayer():GetPos():Distance( pos ) / 100 )
-
+
for i=1, math.Round( frac * 6 ) do
-
+
AddStain()
-
+
end
-
+
end
-
+
end
function EFFECT:Think( )
return false
-
+
end
function EFFECT:Render()
-
-end
+end