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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 14:42:09 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 14:42:09 -0400 |
| commit | 2736f498f30220b858fc6fac23e7ddc4a597df6d (patch) | |
| tree | 374ceadedb654b00e09dac321620a8320830f734 /entities/weapons/rad_axe/shared.lua | |
| download | redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.gz redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.bz2 redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.zip | |
Inital commit
Diffstat (limited to 'entities/weapons/rad_axe/shared.lua')
| -rw-r--r-- | entities/weapons/rad_axe/shared.lua | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/entities/weapons/rad_axe/shared.lua b/entities/weapons/rad_axe/shared.lua new file mode 100644 index 0000000..2411957 --- /dev/null +++ b/entities/weapons/rad_axe/shared.lua @@ -0,0 +1,213 @@ +if SERVER then + + AddCSLuaFile("shared.lua") + +end + +if CLIENT then + + SWEP.ViewModelFOV = 80 + SWEP.ViewModelFlip = false + + SWEP.PrintName = "Axe" + SWEP.IconLetter = "j" + SWEP.Slot = 1 + SWEP.Slotpos = 0 + +end + +SWEP.HoldType = "melee2" + +SWEP.Base = "rad_base" + +SWEP.ViewModel = "models/weapons/v_axe/v_axe.mdl" +SWEP.WorldModel = "models/weapons/w_axe.mdl" + +SWEP.HoldPos = Vector (1.1747, -16.6759, -5.7913) +SWEP.HoldAng = Vector (23.7548, -8.0105, -5.154) + +SWEP.IsSniper = false +SWEP.AmmoType = "Knife" + +SWEP.Primary.Hit = Sound( "weapons/crowbar/crowbar_impact2.wav" ) +SWEP.Primary.Sound = Sound( "weapons/iceaxe/iceaxe_swing1.wav" ) +SWEP.Primary.Recoil = 9.5 +SWEP.Primary.Damage = 100 +SWEP.Primary.NumShots = 1 +SWEP.Primary.Delay = 1.300 + +SWEP.Primary.ClipSize = 1 +SWEP.Primary.Automatic = true + +function SWEP:GetViewModelPosition( pos, ang ) + + return self.Weapon:MoveViewModelTo( self.HoldPos, self.HoldAng, pos, ang, 1 ) + +end + +function SWEP:SecondaryAttack() + +end + +function SWEP:PrimaryAttack() + + if SERVER then + + self.Owner:AddStamina( -4 ) + + end + + self.Owner:SetAnimation( PLAYER_ATTACK1 ) + + self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) + self.Weapon:MeleeTrace( self.Primary.Damage ) + +end + +function SWEP:Think() + + if self.Owner:GetVelocity():Length() > 0 then + + if self.Owner:KeyDown( IN_SPEED ) then + + self.LastRunFrame = CurTime() + 0.3 + + end + + if self.Weapon:GetZoomMode() != 1 then + + self.Weapon:UnZoom() + + end + + end + + if self.MoveTime and self.MoveTime < CurTime() and SERVER then + + self.MoveTime = nil + self.Weapon:SetZoomMode( self.Weapon:GetZoomMode() + 1 ) + self.Owner:DrawViewModel( false ) + + end + +end + +function SWEP:MeleeTrace( dmg ) + + self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER ) + + if CLIENT then return end + + local pos = self.Owner:GetShootPos() + local aim = self.Owner:GetAimVector() * 64 + + local line = {} + line.start = pos + line.endpos = pos + aim + line.filter = self.Owner + + local linetr = util.TraceLine( line ) + + local tr = {} + tr.start = pos + self.Owner:GetAimVector() * -5 + tr.endpos = pos + aim + tr.filter = self.Owner + tr.mask = MASK_SHOT_HULL + tr.mins = Vector(-20,-20,-20) + tr.maxs = Vector(20,20,20) + + local trace = util.TraceHull( tr ) + local ent = trace.Entity + local ent2 = linetr.Entity + + if not IsValid( ent ) and IsValid( ent2 ) then + + ent = ent2 + + end + + if not IsValid( ent ) then + + self.Owner:EmitSound( self.Primary.Sound, 100, math.random(60,80) ) + return + + elseif not ent:IsWorld() then + + self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER ) + + if ent:IsPlayer() then + + local snd = table.Random( GAMEMODE.AxeHit ) + ent:EmitSound( snd, 100, math.random(90,110) ) + + if ent:Team() != self.Owner:Team() then + + ent:TakeDamage( dmg, self.Owner, self.Weapon ) + + self.Owner:DrawBlood() + + local ed = EffectData() + ed:SetOrigin( trace.HitPos ) + util.Effect( "BloodImpact", ed, true, true ) + + end + + elseif string.find( ent:GetClass(), "npc" ) then + + ent:SetHeadshotter( self.Owner, true ) + ent:TakeDamage( dmg, self.Owner, self.Weapon ) + + local snd = table.Random( GAMEMODE.AxeHit ) + ent:EmitSound( snd, 100, math.random(90,110) ) + + self.Owner:DrawBlood() + + local ed = EffectData() + ed:SetOrigin( trace.HitPos ) + util.Effect( "BloodImpact", ed, true, true ) + + elseif !ent:IsPlayer() then + + if string.find( ent:GetClass(), "breakable" ) then + + ent:TakeDamage( 50, self.Owner, self.Weapon ) + + if ent:GetClass() == "func_breakable_surf" then + + ent:Fire( "shatter", "1 1 1", 0 ) + + end + + end + + ent:EmitSound( self.Primary.Hit, 100, math.random(90,110) ) + + local phys = ent:GetPhysicsObject() + + if IsValid( phys ) then + + if ent.IsWooden then + + ent:Fire( "break", 0, 0 ) + + else + + ent:SetPhysicsAttacker( self.Owner ) + ent:TakeDamage( 10, self.Owner, self.Weapon ) + + phys:Wake() + phys:ApplyForceCenter( self.Owner:GetAimVector() * phys:GetMass() * 200 ) + + end + + end + + end + + end + +end + +function SWEP:DrawHUD() + +end |
