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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
commitd62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch)
tree79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /entities/weapons/rad_z_base
parentc38f00182ba6c282806eecb39a42e64d5feafa37 (diff)
downloadredead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.gz
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Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'entities/weapons/rad_z_base')
-rw-r--r--entities/weapons/rad_z_base/shared.lua182
1 files changed, 91 insertions, 91 deletions
diff --git a/entities/weapons/rad_z_base/shared.lua b/entities/weapons/rad_z_base/shared.lua
index 0748b8d..3ccbcf0 100644
--- a/entities/weapons/rad_z_base/shared.lua
+++ b/entities/weapons/rad_z_base/shared.lua
@@ -1,21 +1,21 @@
if SERVER then
AddCSLuaFile( "shared.lua" )
-
+
end
if CLIENT then
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
-
+
SWEP.PrintName = "Claws"
SWEP.IconLetter = "C"
SWEP.Slot = 0
SWEP.Slotpos = 0
-
+
killicon.AddFont( "rad_z_common", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) );
-
+
end
SWEP.HoldType = "slam"
@@ -44,7 +44,7 @@ SWEP.Primary.Automatic = true
function SWEP:GetViewModelPosition( pos, ang )
return pos, ang
-
+
end
function SWEP:NoobHelp()
@@ -56,13 +56,13 @@ end
function SWEP:Deploy()
self.Owner:DrawWorldModel( false )
-
+
if SERVER then
-
+
self.Weapon:NoobHelp()
-
+
end
-
+
return true
end
@@ -70,11 +70,11 @@ end
function SWEP:Holster()
if SERVER then
-
- self.Owner:EmitSound( table.Random( self.Die ), 100, math.random(90,110) )
-
+
+ self.Owner:EmitSound( table.Random( self.Die ), 100, math.random(90,110) )
+
end
-
+
return true
end
@@ -82,32 +82,32 @@ end
function SWEP:SecondaryAttack()
self.Weapon:SetNextSecondaryFire( CurTime() + 2.5 )
-
+
if SERVER then
-
+
self.Owner:VoiceSound( table.Random( self.Taunt ), 100, math.random( 90, 100 ) )
-
+
end
end
function SWEP:PrimaryAttack()
-
+
self.Weapon:EmitSound( self.Primary.Sound, 100, math.random(90,110) )
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
-
+
self.ThinkTime = CurTime() + ( self.Primary.Delay * 0.3 )
-
+
end
-function SWEP:Think()
+function SWEP:Think()
if self.ThinkTime != 0 and self.ThinkTime < CurTime() then
-
+
self.Weapon:MeleeTrace( self.Primary.Damage )
-
+
self.ThinkTime = 0
-
+
end
end
@@ -115,40 +115,40 @@ end
function SWEP:OnHitHuman( ent, dmg )
if not ent:IsInfected() then
-
+
ent:SetInfected( true )
-
+
self.Owner:Notice( "You infected a human", GAMEMODE.Colors.Green )
self.Owner:AddZedDamage( 15 )
-
+
end
-
+
self.Owner:AddZedDamage( dmg )
self.Owner:DrawBlood( 3 )
-
+
end
function SWEP:MeleeTrace( dmg )
-
+
self.Owner:SetAnimation( PLAYER_ATTACK1 )
-
+
self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
-
+
if CLIENT then return end
-
+
self.Weapon:SetNWString( "CurrentAnim", "zattack" .. math.random(1,3) )
self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK )
-
+
local pos = self.Owner:GetShootPos()
local aim = self.Owner:GetAimVector() * 80
-
+
local line = {}
line.start = pos
line.endpos = pos + aim
line.filter = self.Owner
-
+
local linetr = util.TraceLine( line )
-
+
local tr = {}
tr.start = pos + self.Owner:GetAimVector() * -5
tr.endpos = pos + aim
@@ -160,54 +160,54 @@ function SWEP:MeleeTrace( dmg )
local trace = util.TraceHull( tr )
local ent = trace.Entity
local ent2 = linetr.Entity
-
+
if not IsValid( ent ) and IsValid( ent2 ) then
-
+
ent = ent2
-
+
end
- if not IsValid( ent ) then
-
+ if not IsValid( ent ) then
+
self.Owner:EmitSound( self.Primary.Miss, 100, math.random(90,110) )
-
- return
-
+
+ return
+
elseif not ent:IsWorld() then
-
+
if ent:IsPlayer() and ent:Team() == TEAM_ARMY then
-
+
ent:TakeDamage( dmg, self.Owner, self.Weapon )
ent:EmitSound( self.Primary.HitFlesh, 100, math.random(90,110) )
-
+
self.Weapon:OnHitHuman( ent, dmg )
-
+
local ed = EffectData()
ed:SetOrigin( trace.HitPos )
util.Effect( "BloodImpact", ed, true, true )
-
+
elseif string.find( ent:GetClass(), "npc" ) then
-
+
ent:TakeDamage( 20, self.Owner, self.Weapon )
ent:EmitSound( self.Primary.HitFlesh, 100, math.random(90,110) )
-
- elseif !ent:IsPlayer() then
-
+
+ elseif !ent:IsPlayer() then
+
if ent:GetClass() == "prop_door_rotating" then
-
+
if not ent.Hits then
-
+
ent.Hits = 1
ent.MaxHits = math.random(5,10)
-
+
ent:EmitSound( Sound( "Wood_Plank.Break" ) )
-
+
else
-
+
ent.Hits = ent.Hits + 1
-
+
if ent.Hits > ent.MaxHits then
-
+
local prop = ents.Create( "prop_physics" )
prop:SetPos( ent:GetPos() )
prop:SetAngles( ent:GetAngles() + Angle(10,0,2) )
@@ -215,75 +215,75 @@ function SWEP:MeleeTrace( dmg )
prop:SetSkin( ent:GetSkin() )
prop:SetCollisionGroup( COLLISION_GROUP_WEAPON )
prop:Spawn()
-
- local dir = ent:GetPos() - self.Owner:GetShootPos()
+
+ local dir = ent:GetPos() - self.Owner:GetShootPos()
dir:Normalize()
-
+
local phys = prop:GetPhysicsObject()
-
+
if IsValid( phys ) then
-
+
phys:ApplyForceCenter( dir * phys:GetMass() * 800 )
end
-
+
ent:EmitSound( Sound( "Wood_Crate.Break" ) )
ent:Remove()
-
+
return
-
+
else
-
+
ent:EmitSound( Sound( "Wood_Plank.Break" ) )
-
+
end
-
+
end
-
+
elseif string.find( ent:GetClass(), "breakable" ) then
-
+
ent:TakeDamage( 50, self.Owner, self.Weapon )
ent:EmitSound( self.Primary.Hit, 100, math.random(90,110) )
-
+
if ent:GetClass() == "func_breakable_surf" then
-
+
ent:Fire( "shatter", "1 1 1", 0 )
-
+
return
-
+
end
-
+
end
-
+
local phys = ent:GetPhysicsObject()
-
+
if IsValid( phys ) then
-
+
ent:SetPhysicsAttacker( self.Owner )
ent:EmitSound( self.Primary.Hit, 100, math.random(90,110) )
-
+
if ent.IsWood then
-
+
ent:TakeDamage( 75, self.Owner, self.Weapon )
ent:EmitSound( self.Primary.Door )
-
+
else
-
+
ent:TakeDamage( 25, self.Owner, self.Weapon )
-
+
end
-
+
phys:Wake()
phys:ApplyForceCenter( self.Owner:GetAimVector() * phys:GetMass() * 400 )
-
+
end
-
+
end
-
+
end
end
function SWEP:DrawHUD()
-
+
end