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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-30 21:01:18 -0400
commitd62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch)
tree79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /gamemode/events/weather_event.lua
parentc38f00182ba6c282806eecb39a42e64d5feafa37 (diff)
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Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'gamemode/events/weather_event.lua')
-rw-r--r--gamemode/events/weather_event.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/gamemode/events/weather_event.lua b/gamemode/events/weather_event.lua
index f7640fe..ab79299 100644
--- a/gamemode/events/weather_event.lua
+++ b/gamemode/events/weather_event.lua
@@ -13,15 +13,15 @@ EVENT.Types[4] = "strong winds"
function EVENT:Start()
GAMEMODE:RandomizeWeather( true )
-
+
for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do
-
+
v:Notice( "The weather conditions are worsening", GAMEMODE.Colors.White, 5 )
-
+
end
-
+
end
-
+
function EVENT:Think()
end