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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:01:18 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:01:18 -0400 |
| commit | d62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch) | |
| tree | 79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /gamemode/items/supplies.lua | |
| parent | c38f00182ba6c282806eecb39a42e64d5feafa37 (diff) | |
| download | redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.gz redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.bz2 redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.zip | |
Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'gamemode/items/supplies.lua')
| -rw-r--r-- | gamemode/items/supplies.lua | 129 |
1 files changed, 64 insertions, 65 deletions
diff --git a/gamemode/items/supplies.lua b/gamemode/items/supplies.lua index 122c6a5..bc74a86 100644 --- a/gamemode/items/supplies.lua +++ b/gamemode/items/supplies.lua @@ -6,7 +6,7 @@ function FUNC_ENERGY( ply, id, client, icon ) if icon then return "icon16/cup.png" end if client then return "Drink" end - + ply:RemoveFromInventory( id ) ply:EmitSound( table.Random{ "npc/barnacle/barnacle_gulp1.wav", "npc/barnacle/barnacle_gulp2.wav" }, 100, math.random( 90, 110 ) ) ply:AddStamina( 50 ) @@ -18,7 +18,7 @@ function FUNC_HEAL( ply, id, client, icon ) if icon then return "icon16/heart.png" end if client then return "Use" end - + ply:RemoveFromInventory( id ) ply:EmitSound( "HealthVial.Touch" ) ply:AddHealth( 75 ) @@ -30,7 +30,7 @@ function FUNC_SUPERHEAL( ply, id, client, icon ) if icon then return "icon16/heart.png" end if client then return "Use" end - + ply:RemoveFromInventory( id ) ply:EmitSound( "HealthVial.Touch" ) ply:AddHealth( 150 ) @@ -42,7 +42,7 @@ function FUNC_BANDAGE( ply, id, client, icon ) if icon then return "icon16/heart.png" end if client then return "Use" end - + ply:RemoveFromInventory( id ) ply:EmitSound( "Cardboard.Strain" ) ply:SetBleeding( false ) @@ -56,131 +56,131 @@ function FUNC_MUTAGEN( ply, id, client, icon ) if icon then return "icon16/pill.png" end if client then return "Inject" end - + ply:RemoveFromInventory( id ) ply:EmitSound( "Weapon_SMG1.Special1" ) - + if ply:IsInfected() then - + ply:Notice( "Your infection has been cured", GAMEMODE.Colors.Green, 5, 0 ) ply:SetInfected( false ) - + end - + local tbl = {} local inc = 0 - + for i=1,math.random(1,3) do - + local rand = math.random(1,5) - + while table.HasValue( tbl, rand ) do - + rand = math.random(1,5) - + end - + table.insert( tbl, rand ) - + if rand == 1 then - + ply:Notice( "You feel extremely nauseous", GAMEMODE.Colors.Red, 5, inc * 2 ) - + umsg.Start( "Drunk", ply ) umsg.Short( math.random( 10, 20 ) ) umsg.End() - + elseif rand == 2 then - + local rad = math.random(2,5) - + if math.random(1,2) == 1 and ply:GetRadiation() < 1 then - + ply:Notice( "+" .. rad .. " Radiation", GAMEMODE.Colors.Red, 5, inc * 2 ) ply:AddRadiation( rad ) - + else - + ply:Notice( "-" .. rad .. " Radiation", GAMEMODE.Colors.Green, 5, inc * 2 ) ply:AddRadiation( -rad ) - + end - + elseif rand == 3 then - + ply:Notice( "Your whole body aches", GAMEMODE.Colors.Red, 5, inc * 2 ) - + local dmg = math.random(2,5) - + ply:AddHealth( dmg * -10 ) - + elseif rand == 4 then - + if math.random(1,2) == 1 then - + ply:Notice( "You feel exhausted", GAMEMODE.Colors.Red, 5, inc * 2 ) ply:AddStamina( -50 ) - + else - + ply:Notice( "+20 Stamina", GAMEMODE.Colors.Green, 5, inc * 2 ) ply:AddStamina( 20 ) - + end - + elseif rand == 5 then - + ply:Notice( "Your legs begin to feel weak", GAMEMODE.Colors.Red, 5, inc * 2 ) ply:SetWalkSpeed( GAMEMODE.WalkSpeed - 80 ) ply:SetRunSpeed( GAMEMODE.RunSpeed - 80 ) - + local legtime = math.random( 20, 40 ) - + timer.Simple( legtime - 5, function() if IsValid( ply ) and ply:Team() == TEAM_ARMY then ply:Notice( "Your legs start to feel better", GAMEMODE.Colors.Green, 5 ) end end ) timer.Simple( legtime, function() if IsValid( ply ) and ply:Team() == TEAM_ARMY then ply:SetWalkSpeed( GAMEMODE.WalkSpeed ) ply:SetRunSpeed( GAMEMODE.RunSpeed ) end end ) - + end - + inc = inc + 1 - + end end -item.Register( { - Name = "Energy Drink", +item.Register( { + Name = "Energy Drink", Description = "Restores 50 stamina.", - Stackable = true, + Stackable = true, Type = ITEM_SUPPLY, - Weight = 0.25, + Weight = 0.25, Price = 5, Rarity = 0.25, Model = "models/props_junk/popcan01a.mdl", Functions = { FUNC_ENERGY }, CamPos = Vector(10,10,0), - CamOrigin = Vector(0,0,0) + CamOrigin = Vector(0,0,0) } ) -item.Register( { - Name = "Basic Medikit", +item.Register( { + Name = "Basic Medikit", Description = "Restores 50% of your health.", - Stackable = true, + Stackable = true, Type = ITEM_SUPPLY, - Weight = 1.25, + Weight = 1.25, Price = 10, Rarity = 0.65, Model = "models/radbox/healthpack.mdl", Functions = { FUNC_HEAL }, CamPos = Vector(23,8,3), - CamOrigin = Vector(0,0,-1) + CamOrigin = Vector(0,0,-1) } ) -item.Register( { - Name = "Advanced Medikit", +item.Register( { + Name = "Advanced Medikit", Description = "Restores 100% of your health.", - Stackable = true, + Stackable = true, Type = ITEM_SUPPLY, - Weight = 1.25, + Weight = 1.25, Price = 20, Rarity = 0.85, Model = "models/radbox/healthpack2.mdl", @@ -189,12 +189,12 @@ item.Register( { CamOrigin = Vector(0,0,-1) } ) -item.Register( { - Name = "Alpha Mutagen", +item.Register( { + Name = "Alpha Mutagen", Description = "Prototype drug which cures the infection.", - Stackable = true, + Stackable = true, Type = ITEM_SUPPLY, - Weight = 1.25, + Weight = 1.25, Price = 50, Rarity = 0.95, Model = "models/items/healthkit.mdl", @@ -203,12 +203,12 @@ item.Register( { CamOrigin = Vector(4,0,0) } ) -item.Register( { - Name = "Bandage", +item.Register( { + Name = "Bandage", Description = "Stops all bleeding.", - Stackable = true, + Stackable = true, Type = ITEM_SUPPLY, - Weight = 0.35, + Weight = 0.35, Price = 5, Rarity = 0.50, Model = "models/radbox/bandage.mdl", @@ -216,4 +216,3 @@ item.Register( { CamPos = Vector(18,10,5), CamOrigin = Vector(0,0,0) } ) - |
