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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 14:42:09 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 14:42:09 -0400 |
| commit | 2736f498f30220b858fc6fac23e7ddc4a597df6d (patch) | |
| tree | 374ceadedb654b00e09dac321620a8320830f734 /gamemode/player_class/player_army.lua | |
| download | redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.gz redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.bz2 redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.zip | |
Inital commit
Diffstat (limited to 'gamemode/player_class/player_army.lua')
| -rw-r--r-- | gamemode/player_class/player_army.lua | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/gamemode/player_class/player_army.lua b/gamemode/player_class/player_army.lua new file mode 100644 index 0000000..7e20c13 --- /dev/null +++ b/gamemode/player_class/player_army.lua @@ -0,0 +1,16 @@ + +AddCSLuaFile() + +local PLAYER = {} + +function PLAYER:GetHandsModel() + + return { model = "models/weapons/c_arms_cstrike.mdl", skin = 1, body = "0100000" } + +end + +function PLAYER:Spawn() + +end + +player_manager.RegisterClass( "player_army", PLAYER, "player_baseclass" )
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