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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:01:18 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 21:01:18 -0400 |
| commit | d62058fcdea5fc6736a2a373f47dc6c14c70c319 (patch) | |
| tree | 79a1325190e3f1f1b6d6a2dbcdfc1ba3fa866ac9 /gamemode/player_class/player_zombie.lua | |
| parent | c38f00182ba6c282806eecb39a42e64d5feafa37 (diff) | |
| download | redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.gz redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.tar.bz2 redead-d62058fcdea5fc6736a2a373f47dc6c14c70c319.zip | |
Removed exessive whitespace so future commits will be cleaner
Diffstat (limited to 'gamemode/player_class/player_zombie.lua')
| -rw-r--r-- | gamemode/player_class/player_zombie.lua | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/gamemode/player_class/player_zombie.lua b/gamemode/player_class/player_zombie.lua index f8333b1..4167953 100644 --- a/gamemode/player_class/player_zombie.lua +++ b/gamemode/player_class/player_zombie.lua @@ -1,29 +1,29 @@ AddCSLuaFile() -local PLAYER = {} +local PLAYER = {} -function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed ) +function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed ) local len = velocity:Length() local movement = 1.0 if len > 0.2 then - - movement = len / maxseqgroundspeed - + + movement = len / maxseqgroundspeed + end rate = math.min( movement, 2 ) if self.Player:WaterLevel() >= 2 then - + rate = math.max( rate, 0.5 ) - - elseif !self.Player:IsOnGround() and len >= 1000 then - + + elseif !self.Player:IsOnGround() and len >= 1000 then + rate = 0.1 - + end local weapon = self.Player:GetActiveWeapon() @@ -31,10 +31,10 @@ function PLAYER:UpdateAnimation( velocity, maxseqgroundspeed ) self.Player:SetPlaybackRate( rate ) if CLIENT then - + self:GrabEarAnimation() self:MouthMoveAnimation() - + end end @@ -45,11 +45,11 @@ function PLAYER:CalcMainActivity( velocity ) self.Player.CalcSeqOverride = self.Player:LookupSequence( "zombie_idle" ) local len2d = velocity:Length2D() - + if len2d > 1 then - + self.Player.CalcSeqOverride = self.Player:LookupSequence( "zombie_run" ) - + end return self.Player.CalcIdeal, self.Player.CalcSeqOverride @@ -73,7 +73,7 @@ function PLAYER:DoAnimationEvent( event, data ) self.Player.m_bJumping = true self.Player.m_bFirstJumpFrame = true self.Player.m_flJumpStartTime = CurTime() - + self.Player:AnimRestartMainSequence() return ACT_INVALID @@ -90,4 +90,4 @@ function PLAYER:DoAnimationEvent( event, data ) end -player_manager.RegisterClass( "player_zombie", PLAYER, "player_base" )
\ No newline at end of file +player_manager.RegisterClass( "player_zombie", PLAYER, "player_base" ) |
