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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 14:42:09 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2016-05-30 14:42:09 -0400 |
| commit | 2736f498f30220b858fc6fac23e7ddc4a597df6d (patch) | |
| tree | 374ceadedb654b00e09dac321620a8320830f734 /gamemode/tables.lua | |
| download | redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.gz redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.tar.bz2 redead-2736f498f30220b858fc6fac23e7ddc4a597df6d.zip | |
Inital commit
Diffstat (limited to 'gamemode/tables.lua')
| -rw-r--r-- | gamemode/tables.lua | 484 |
1 files changed, 484 insertions, 0 deletions
diff --git a/gamemode/tables.lua b/gamemode/tables.lua new file mode 100644 index 0000000..c48305a --- /dev/null +++ b/gamemode/tables.lua @@ -0,0 +1,484 @@ + +GM.Radio = {} + +GM.Radio[ VO_DEATH ] = { "bot/aah.wav", +"bot/help.wav", +"bot/need_help.wav", +"bot/need_help2.wav", +"bot/noo.wav", +"bot/oh.wav", +"bot/ow.wav", +"bot/pain2.wav", +"bot/pain4.wav", +"bot/pain5.wav", +"bot/pain8.wav", +"bot/pain9.wav", +"bot/pain10.wav" } + +GM.Radio[ VO_PAIN ] = { "bot/cut_it_out.wav", +"bot/hey.wav", +"bot/hey2.wav", +"bot/i_cant_see.wav", +"bot/i_could_use_some_help.wav", +"bot/i_could_use_some_help_over_here.wav", +"bot/im_blind.wav", +"bot/im_in_trouble.wav", +"bot/im_pinned_down.wav", +"bot/ive_been_blinded.wav", +"bot/look_out_brag.wav", +"bot/my_eyes.wav", +"bot/naa.wav", +"bot/oh_boy.wav", +"bot/oh_boy2.wav", +"bot/oh_my_god.wav", +"bot/oh_no.wav", +"bot/oh_no_sad.wav", +"bot/ouch.wav", +"bot/stop_it.wav", +"bot/theres_too_many.wav", +"bot/theres_too_many_of_them.wav", +"bot/they_got_me_pinned_down_here.wav", +"bot/theyre_all_over_the_place2.wav", +"bot/theyre_everywhere2.wav", +"bot/too_many2.wav", +"bot/what_are_you_doing.wav", +"bot/what_happened.wav", +"bot/what_have_you_done.wav", +"bot/whoa.wav", +"bot/yikes.wav" } + +GM.Radio[ VO_TAUNT ] = { "bot/affirmative.wav", +"bot/all_clear_here.wav", +"bot/alright.wav", +"bot/alright2.wav", +"bot/and_thats_how_its_done.wav", +"bot/area_secure.wav", +"bot/clear.wav", +"bot/clear2.wav", +"bot/clear3.wav", +"bot/clear4.wav", +"bot/come_to_papa.wav", +"bot/do_not_mess_with_me.wav", +"bot/dropped_him.wav", +"bot/enemy_down.wav", +"bot/enemy_down2.wav", +"bot/good_job_team.wav", +"bot/good_one.wav", +"bot/good_one2.wav", +"bot/good_one_sir.wav", +"bot/good_one_sir2.wav", +"bot/good_shot.wav", +"bot/good_shot2.wav", +"bot/good_shot_commander.wav", +"bot/good_shot_commander2.wav", +"bot/got_him.wav", +"bot/hes_broken.wav", +"bot/hes_dead.wav", +"bot/hes_done.wav", +"bot/hes_down.wav", +"bot/i_am_dangerous.wav", +"bot/i_am_on_fire.wav", +"bot/i_got_more_where_that_came_from.wav", +"bot/i_wasnt_worried_for_a_minute.wav", +"bot/its_a_party.wav", +"bot/killed_him.wav", +"bot/made_him_cry.wav", +"bot/neutralized.wav", +"bot/nice.wav", +"bot/nice2.wav", +"bot/nice_one_commander.wav", +"bot/nice_one_sir.wav", +"bot/nice_shot.wav", +"bot/nice_shot2.wav", +"bot/nice_shot_sir.wav", +"bot/nice_shot_commander.wav", +"bot/nice_shot_commander2.wav", +"bot/nice_work_team.wav", +"bot/oh_yea.wav", +"bot/oh_yea2.wav", +"bot/ok.wav", +"bot/ok2.wav", +"bot/one_guy_left.wav", +"bot/owned.wav", +"bot/roger.wav", +"bot/roger_that.wav", +"bot/ruined_his_day.wav", +"bot/tag_them_and_bag_them.wav", +"bot/that_was_a_close_one.wav", +"bot/that_was_it.wav", +"bot/that_was_the_last_one.wav", +"bot/thats_right.wav", +"bot/thats_the_way_this_is_done.wav", +"bot/the_actions_hot_here.wav", +"bot/theres_one_left.wav", +"bot/they_never_knew_what_hit_them.wav", +"bot/this_is_my_house.wav", +"bot/three_left.wav", +"bot/three_to_go.wav", +"bot/three_to_go2.wav", +"bot/took_him_down.wav", +"bot/took_him_out.wav", +"bot/took_him_out2.wav", +"bot/two_to_go.wav", +"bot/very_nice.wav", +"bot/wasted_him.wav", +"bot/way_to_be_team.wav", +"bot/we_owned_them.wav", +"bot/well_done.wav", +"bot/weve_got_the_situation.wav", +"bot/whew_that_was_close.wav", +"bot/who_wants_some_more.wav", +"bot/whoo.wav", +"bot/whoo2.wav", +"bot/whos_the_man.wav", +"bot/yea_baby.wav", +"bot/yea_ok.wav", +"bot/yesss.wav", +"bot/yesss2.wav" } + +GM.Radio[ VO_ALERT ] = { "bot/alright_lets_do_this.wav", +"bot/attacking.wav", +"bot/attacking_enemies.wav", +"bot/aw_hell.wav", +"bot/aww_man.wav", +"bot/back.wav", +"bot/be_right_there.wav", +"bot/come_out_and_fight_like_a_man.wav", +"bot/come_out_wherever_you_are.wav", +"bot/cover_me.wav", +"bot/cover_me2.wav", +"bot/engaging_enemies.wav", +"bot/great.wav", +"bot/hang_on_i_heard_something.wav", +"bot/hang_on_im_coming.wav", +"bot/i_dont_know_where_he_went.wav", +"bot/i_got_nothing.wav", +"bot/i_got_your_back.wav", +"bot/i_got_your_back2.wav", +"bot/i_hear_something.wav", +"bot/i_hear_them.wav", +"bot/i_heard_them.wav", +"bot/i_heard_something_over_there.wav", +"bot/i_lost_him.wav", +"bot/i_see_our_target.wav", +"bot/ill_come_with_you.wav", +"bot/ill_go_with_you.wav", +"bot/in_combat.wav", +"bot/in_combat2.wav", +"bot/oh_man.wav", +"bot/sounds_like_a_plan.wav", +"bot/target_acquired.wav", +"bot/target_spotted.wav", +"bot/thats_not_good.wav", +"bot/theres_not_much_time_left.wav", +"bot/time_is_running_out.wav", +"bot/time_is_running_out2.wav", +"bot/uh_oh.wav", +"bot/where_are_they.wav", +"bot/where_could_they_be.wav", +"bot/you_heard_the_man_lets_go.wav" } + +GM.Radio[ VO_IDLE ] = { "bot/ahh_negative.wav", +"bot/all_quiet.wav", +"bot/anyone_see_anything.wav", +"bot/anyone_see_them.wav", +"bot/area_clear.wav", +"bot/far_side.wav", +"bot/ill_go_too.wav", +"bot/im_coming.wav", +"bot/im_going_to_wait_here.wav", +"bot/im_gonna_hang_back.wav", +"bot/im_waiting_here.wav", +"bot/im_with_you.wav", +"bot/its_all_up_to_you_sir.wav", +"bot/lead_on_commander.wav", +"bot/lead_on_sir.wav", +"bot/lead_the_way.wav", +"bot/lead_the_way_commander.wav", +"bot/lead_the_way_sir.wav", +"bot/lets_hold_up_here_for_a_minute.wav", +"bot/lets_wait_here.wav", +"bot/negative.wav", +"bot/negative2.wav", +"bot/nnno_sir.wav", +"bot/no.wav", +"bot/nothing_happening_over_here.wav", +"bot/nothing_here.wav", +"bot/nothing_moving_over_here.wav", +"bot/ok_cmdr_lets_go.wav", +"bot/ok_sir_lets_go.wav", +"bot/on_my_way.wav", +"bot/on_my_way2.wav", +"bot/report_in_team.wav", +"bot/reporting_in.wav", +"bot/theres_nobody_home.wav" } + +GM.Radio[ VO_EVAC ] = { "bot/guarding_the_escape_zone.wav", +"bot/guarding_the_escape_zone2.wav", +"bot/heading_to_the_escape_zone.wav", +"bot/heading_to_the_rescue_zone.wav", +"bot/im_going_to_cover_the_escape_zone.wav", +"bot/im_going_to_keep_an_eye_on_the_escape.wav", +"bot/im_going_to_keep_an_eye_on_the_rescue.wav", +"bot/im_going_to_watch_the_escape_zone.wav", +"bot/im_going_to_watch_the_rescue_zone.wav", +"bot/watching_the_escape_route.wav", +"bot/watching_the_escape_zone.wav", +"bot/rescue_zone.wav", +"bot/the_commander_is_down.wav", +"bot/the_commander_is_down_repeat.wav", +"bot/weve_lost_the_commander.wav" } + +GM.VoiceStart = { "npc/metropolice/vo/off1.wav", +"npc/metropolice/vo/off4.wav" } + +GM.VoiceEnd = { "npc/combine_soldier/vo/off1.wav", +"npc/combine_soldier/vo/off2.wav" } + +--[[GM.Pain = {"nuke/gore/pain01.wav", +"nuke/gore/pain02.wav", +"nuke/gore/pain03.wav", +"nuke/gore/pain04.wav", +"nuke/gore/pain05.wav", +"nuke/gore/die05.wav"} + +GM.Death = {"nuke/gore/die01.wav", +"nuke/gore/die02.wav", +"nuke/gore/die03.wav", +"nuke/gore/die04.wav", +"nuke/gore/carnage01.wav", +"nuke/gore/carnage02.wav", +"nuke/gore/carnage03.wav", +"nuke/gore/carnage04.wav", +"nuke/gore/carnage05.wav"}]] + +GM.Burning = { "player/pl_burnpain1.wav", +"player/pl_burnpain2.wav", +"player/pl_burnpain3.wav" } + +GM.BurnFlesh = Sound( "general.burningflesh" ) + +GM.AxeHit = { "ambient/machines/slicer1.wav", +"ambient/machines/slicer2.wav", +"ambient/machines/slicer3.wav", +"ambient/machines/slicer4.wav" } + +GM.BluntHit = { "ambient/machines/slicer2.wav", +"ambient/machines/slicer3.wav", +"weapons/crossbow/hitbod1.wav", +"weapons/crossbow/hitbod2.wav", +"Flesh.BulletImpact" } + +GM.HeadShot = { "player/headshot1.wav", +"player/headshot2.wav", +"physics/flesh/flesh_bloody_break.wav" } + +GM.GoreSplash = { "nuke/gore/blood01.wav", +"nuke/gore/blood02.wav", +"nuke/gore/blood03.wav", +"npc/antlion_grub/squashed.wav" } + +GM.GoreSplat = { "physics/flesh/flesh_squishy_impact_hard1.wav", +"physics/flesh/flesh_squishy_impact_hard2.wav", +"physics/flesh/flesh_squishy_impact_hard3.wav", +"physics/flesh/flesh_squishy_impact_hard4.wav", +"physics/flesh/flesh_bloody_impact_hard1.wav", +"physics/body/body_medium_break2.wav", +"physics/body/body_medium_break3.wav", +"physics/body/body_medium_break4.wav", +"ambient/levels/canals/toxic_slime_sizzle1.wav", +"ambient/levels/canals/toxic_slime_sizzle2.wav", +"ambient/levels/canals/toxic_slime_gurgle3.wav", +"ambient/levels/canals/toxic_slime_gurgle5.wav", +"ambient/levels/canals/toxic_slime_gurgle8.wav"} + +GM.GoreBullet = { "nuke/gore/flesh01.wav", +"nuke/gore/flesh02.wav", +"nuke/gore/flesh03.wav", +"nuke/gore/flesh04.wav" } + +GM.Drill = { "npc/dog/dog_servo6.wav", +"npc/dog/dog_servo7.wav", +"npc/dog/dog_servo10.wav", +"npc/dog/dog_servo12.wav", +"ambient/machines/pneumatic_drill_1.wav", +"ambient/machines/pneumatic_drill_2.wav", +"ambient/machines/pneumatic_drill_3.wav", +"ambient/machines/pneumatic_drill_4.wav" } + +GM.WoodHammer = { "physics/wood/wood_plank_impact_hard2.wav", +"physics/wood/wood_plank_impact_hard3.wav", +"physics/wood/wood_plank_impact_hard4.wav" } + +GM.Ricochet = { "weapons/fx/rics/ric1.wav", +"weapons/fx/rics/ric2.wav", +"weapons/fx/rics/ric3.wav", +"weapons/fx/rics/ric4.wav", +"weapons/fx/rics/ric5.wav" } + +GM.Geiger = { "nuke/geiger_1.wav", +"nuke/geiger_2.wav", +"nuke/geiger_3.wav", +"nuke/geiger_4.wav", +"nuke/geiger_5.wav", +"nuke/geiger_6.wav", +"nuke/geiger_7.wav", +"nuke/geiger_8.wav" } + +GM.RadioBeep = { "ambient/levels/prison/radio_random1.wav", +"ambient/levels/prison/radio_random2.wav", +"ambient/levels/prison/radio_random3.wav", +"ambient/levels/prison/radio_random4.wav", +"ambient/levels/prison/radio_random5.wav", +"ambient/levels/prison/radio_random6.wav", +"ambient/levels/prison/radio_random7.wav", +"ambient/levels/prison/radio_random8.wav", +"ambient/levels/prison/radio_random9.wav" } + +GM.AmbientScream = { "ambient/levels/prison/inside_battle_antlion3.wav", +"npc/combine_gunship/gunship_moan.wav", +"ambient/creatures/town_zombie_call1.wav", +"ambient/creatures/town_moan1.wav", +"ambient/creatures/town_child_scream1.wav", +"ambient/creatures/town_scared_sob1.wav", +"ambient/creatures/town_scared_sob2.wav", +"ambient/creatures/town_scared_breathing1.wav" } + +GM.Coughs = { "ambient/voices/cough1.wav", +"ambient/voices/cough2.wav", +"ambient/voices/cough3.wav", +"ambient/voices/cough4.wav", +"ambient/voices/citizen_beaten3.wav", +"ambient/voices/citizen_beaten4.wav" } + +GM.Choppers = { "ambient/overhead/hel1.wav", +"ambient/overhead/hel2.wav", +"ambient/machines/heli_pass1.wav", +"ambient/machines/heli_pass2.wav" } + +GM.Thunder = { "ambient/weather/thunder1.wav", +"ambient/weather/thunder2.wav", +"ambient/weather/thunder3.wav", +"ambient/weather/thunder4.wav", +"ambient/weather/thunder5.wav", +"ambient/weather/thunder6.wav", +"ambient/atmosphere/thunder1.wav", +"ambient/atmosphere/thunder2.wav", +"ambient/atmosphere/thunder3.wav", +"ambient/atmosphere/thunder4.wav", +"ambient/water/distant_wave1.wav", +"ambient/water/distant_wave2.wav", +"ambient/levels/streetwar/city_battle17.wav" } + +GM.Wind = { "ambient/water/distant_wave3.wav", +"ambient/wind/wind_hit1.wav", +"ambient/wind/wind_hit2.wav", +"ambient/wind/wind_hit3.wav", +"ambient/wind/wind_med1.wav", +"ambient/wind/wind_med2.wav", +"ambient/wind/wind_moan1.wav", +"ambient/wind/wind_moan2.wav", +"ambient/wind/wind_moan4.wav", +"ambient/wind/wind_snippet1.wav", +"ambient/wind/wind_snippet2.wav", +"ambient/wind/wind_snippet3.wav", +"ambient/wind/wind_snippet4.wav", +"ambient/wind/wind_snippet5.wav", +"ambient/wind/windgust.wav", +"ambient/wind/windgust_strong.wav", +"ambient/wind/smallgust.wav", +"ambient/wind/smallgust2.wav", +"ambient/wind/wind_gust_2.wav", +"ambient/wind/wind_gust_8.wav", +"ambient/wind/wind_gust_10.wav" } + +GM.Corpses = {"models/gibs/fast_zombie_torso.mdl", +"models/gibs/fast_zombie_legs.mdl", +"models/humans/charple02.mdl", +"models/humans/charple03.mdl", +"models/humans/charple04.mdl"} + +GM.SmallGibs = {"models/gibs/HGIBS_scapula.mdl", +"models/props_phx/misc/potato.mdl", +"models/gibs/antlion_gib_small_1.mdl", +"models/gibs/antlion_gib_small_2.mdl", +"models/gibs/shield_scanner_gib1.mdl", +"models/props_wasteland/prison_sinkchunk001h.mdl", +"models/props_wasteland/prison_toiletchunk01f.mdl", +"models/props_wasteland/prison_toiletchunk01i.mdl", +"models/props_wasteland/prison_toiletchunk01l.mdl", +"models/props_combine/breenbust_chunk02.mdl", +"models/props_combine/breenbust_chunk04.mdl", +"models/props_combine/breenbust_chunk05.mdl", +"models/props_combine/breenbust_chunk06.mdl", +"models/props_combine/breenbust_chunk07.mdl", +"models/props_junk/watermelon01_chunk02a.mdl", +"models/props_junk/watermelon01_chunk02b.mdl", +"models/props_junk/watermelon01_chunk02c.mdl", +"models/props/cs_office/computer_mouse.mdl", +"models/props/cs_office/trash_can_p5.mdl", +"models/props/cs_italy/banannagib1.mdl", +"models/props/cs_italy/banannagib2.mdl", +"models/props/cs_italy/orangegib1.mdl", +"models/props/cs_italy/orangegib2.mdl" } + +GM.BigGibs = {"models/gibs/HGIBS.mdl", +"models/gibs/HGIBS_spine.mdl", +"models/weapons/w_bugbait.mdl", +"models/gibs/antlion_gib_medium_1.mdl", +"models/gibs/antlion_gib_medium_2.mdl", +"models/gibs/shield_scanner_gib5.mdl", +"models/gibs/shield_scanner_gib6.mdl", +"models/props_junk/shoe001a.mdl", +"models/props_junk/Rock001a.mdl", +"models/props_junk/garbage_bag001a.mdl", +"models/props_debris/concrete_spawnchunk001g.mdl", +"models/props_combine/breenbust_chunk03.mdl", +"models/props_wasteland/prison_sinkchunk001c.mdl", +"models/props_wasteland/prison_toiletchunk01j.mdl", +"models/props_wasteland/prison_toiletchunk01k.mdl", +"models/props_junk/watermelon01_chunk01b.mdl", +"models/props_junk/watermelon01_chunk01c.mdl", +"models/props/cs_office/Snowman_arm.mdl", +"models/props/cs_italy/bananna.mdl" } + +GM.BarrelGibs = { "models/props_c17/oildrumchunk01a.mdl", +"models/props_c17/oildrumchunk01b.mdl", +"models/props_c17/oildrumchunk01c.mdl", +"models/props_c17/oildrumchunk01d.mdl", +"models/props_c17/oildrumchunk01e.mdl" } + + +for k, v in pairs( GM.Radio ) do + + for c,d in pairs( v ) do + + util.PrecacheSound( d ) + + end + +end + +for k, v in pairs( GM.BarrelGibs ) do + + util.PrecacheModel( v ) + +end + +for k, v in pairs( GM.SmallGibs ) do + + util.PrecacheModel( v ) + +end + +for k, v in pairs( GM.BigGibs ) do + + util.PrecacheModel( v ) + +end + +for k,v in pairs( GM.Corpses ) do + + util.PrecacheModel( v ) + +end
\ No newline at end of file |
